moved to shstk
This commit is contained in:
@@ -1,301 +0,0 @@
|
||||
/*
|
||||
QGLView
|
||||
Ivan Pelipenko peri4ko@yandex.ru
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef QGLVIEW_H
|
||||
#define QGLVIEW_H
|
||||
|
||||
#include "openglwindow.h"
|
||||
#include "glframebuffer.h"
|
||||
#include "glprimitives.h"
|
||||
#include "glparticles_system.h"
|
||||
#include "glrendererbase.h"
|
||||
#include <QTime>
|
||||
|
||||
|
||||
class QGLView: public OpenGLWindow, public QGLViewBase
|
||||
{
|
||||
friend class GLRendererBase;
|
||||
friend class GLObjectBase;
|
||||
Q_OBJECT
|
||||
Q_PROPERTY (QColor backColor READ backColor WRITE setBackColor)
|
||||
Q_PROPERTY (float lineWidth READ lineWidth WRITE setLineWidth)
|
||||
Q_PROPERTY (float FOV READ FOV WRITE setFOV)
|
||||
Q_PROPERTY (float depthStart READ depthStart WRITE setDepthStart)
|
||||
Q_PROPERTY (float depthEnd READ depthEnd WRITE setDepthEnd)
|
||||
Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor)
|
||||
Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor)
|
||||
Q_PROPERTY (float fogDensity READ fogDensity WRITE setFogDensity)
|
||||
Q_PROPERTY (float fogStart READ fogStart WRITE setFogStart)
|
||||
Q_PROPERTY (float fogEnd READ fogEnd WRITE setFogEnd)
|
||||
Q_PROPERTY (FogMode fogMode READ fogMode WRITE setFogMode)
|
||||
Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled)
|
||||
Q_PROPERTY (int renderMode READ renderMode WRITE setRenderMode)
|
||||
Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
|
||||
Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
|
||||
Q_PROPERTY (bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
|
||||
Q_PROPERTY (bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
|
||||
Q_PROPERTY (bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
|
||||
Q_PROPERTY (QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
|
||||
Q_PROPERTY (float hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
|
||||
Q_PROPERTY (bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
|
||||
Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
|
||||
Q_PROPERTY (float selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
|
||||
Q_PROPERTY (Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton)
|
||||
Q_PROPERTY (Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier)
|
||||
Q_PROPERTY (SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
|
||||
|
||||
public:
|
||||
QGLView();
|
||||
virtual ~QGLView();
|
||||
|
||||
enum FogMode {Linear = GL_LINEAR, Exp = GL_EXP, Exp2 = GL_EXP2};
|
||||
enum SelectionMode {NoSelection, SingleSelection, MultiSelection};
|
||||
enum Feature {
|
||||
qglMSAA,
|
||||
qglFXAA,
|
||||
qglLinearFiltering,
|
||||
qglAnisotropicLevel,
|
||||
qglHDR,
|
||||
qglEyeAccomodationEnabled,
|
||||
qglEyeAccomodationTime,
|
||||
qglEyeAccomodationMaxSpeed,
|
||||
qglBloomEnabled,
|
||||
qglBloomThreshold,
|
||||
qglBloomFactor,
|
||||
qglBloomRadius,
|
||||
qglMotionBlurEnabled,
|
||||
qglMotionBlurFactor,
|
||||
qglMotionBlurSteps,
|
||||
qglShadowsEnabled,
|
||||
qglShadowsMapSize,
|
||||
qglShadowsSoftEnabled,
|
||||
qglReflectionsEnabled,
|
||||
qglReflectionsBlur,
|
||||
qglSSAOEnabled,
|
||||
qglSSAORadius,
|
||||
qglDepthOfFieldEnabled,
|
||||
qglDepthOfFieldAutoFocusEnabled,
|
||||
qglDepthOfFieldAutoFocusSpeed,
|
||||
qglDepthOfFieldFocus,
|
||||
qglDepthOfFieldDiaphragm
|
||||
};
|
||||
|
||||
Q_ENUMS (FogMode)
|
||||
Q_ENUMS (SelectionMode)
|
||||
|
||||
void stop();
|
||||
void start(float freq = 60.);
|
||||
|
||||
GLRendererBase * renderer();
|
||||
void setRenderer(GLRendererBase * r, GLRendererBase ** prev = nullptr);
|
||||
|
||||
QColor backColor() const {return backColor_;}
|
||||
float lineWidth() const {return lineWidth_;}
|
||||
float FOV() const {return camera()->fov_;}
|
||||
float depthStart() const {return camera()->depth_start;}
|
||||
float depthEnd() const {return camera()->depth_end;}
|
||||
float currentFPS() const {return fps_;}
|
||||
int maxAnisotropicLevel() const {return max_anisotropic;}
|
||||
|
||||
QColor ambientColor() const {return ambientColor_;}
|
||||
QColor fogColor() const {return fogColor_;}
|
||||
float fogDensity() const {return fogDensity_;}
|
||||
float fogStart() const {return fogStart_;}
|
||||
float fogEnd() const {return fogEnd_;}
|
||||
FogMode fogMode() const {return fogMode_;}
|
||||
bool isFogEnabled() const {return fogEnabled_;}
|
||||
bool isLightEnabled() const {return lightEnabled_;}
|
||||
bool isGrabMouseEnabled() const {return grabMouse_;}
|
||||
bool isMouseRotateEnabled() const {return mouseRotate_;}
|
||||
bool isMouseSelectionEnabled() const {return mouseSelect_;}
|
||||
bool isCameraOrbit() const {return cameraOrbit_;}
|
||||
bool isHoverHaloEnabled() const {return hoverHalo_;}
|
||||
QColor hoverHaloColor() const {return hoverHaloColor_;}
|
||||
float hoverHaloFillAlpha() const {return hoverHaloFill_;}
|
||||
bool isSelectionHaloEnabled() const {return selectionHalo_;}
|
||||
QColor selectionHaloColor() const {return selectionHaloColor_;}
|
||||
float selectionHaloFillAlpha() const {return selectionHaloFill_;}
|
||||
|
||||
QVariant feature(Feature f) const {return features_.value(int(f));}
|
||||
QVariant setFeature(Feature f, const QVariant & value) {QVariant ret = features_.value(int(f)); features_[int(f)] = value; return ret;}
|
||||
bool isFeatureEnabled(Feature f) const {return features_[int(f)].toBool();}
|
||||
|
||||
int renderMode() const {return (int)rmode;}
|
||||
void setRenderMode(int mode) {rmode = (GLObjectBase::RenderMode)mode;}
|
||||
|
||||
void addObject(GLObjectBase * o);
|
||||
// void addObject(GLObjectBase & o) {addObject(&o);}
|
||||
int objectsCount(bool all = false);
|
||||
void removeObject(GLObjectBase * o, bool inChildren = true);
|
||||
void removeObject(GLObjectBase & o, bool inChildren = true);
|
||||
void clearObjects(bool deleteAll = false);
|
||||
QList<GLObjectBase * > objects(bool all = false);
|
||||
|
||||
int lightsCount() const;
|
||||
void removeLight(int index);
|
||||
void removeLight(Light * l);
|
||||
void clearLights(bool deleteAll = false);
|
||||
QList<Light * > lights() {return lights_;}
|
||||
|
||||
void addTexture(const QString & path);
|
||||
void addAnimation(const QString & dir, const QString & name);
|
||||
|
||||
const GLObjectBase & rootObject() {return objects_;}
|
||||
GLObjectBase * object(int index) {return objects_.child(index);}
|
||||
GLObjectBase * object(const QString & name) {return objects_.child(name);}
|
||||
Light * light(int index);
|
||||
Light * light(const QString & name);
|
||||
|
||||
SelectionMode selectionMode() const {return sel_mode;}
|
||||
Qt::MouseButton selectionButton() const {return sel_button;}
|
||||
Qt::KeyboardModifier selectionModifier() const {return sel_mod;}
|
||||
|
||||
void setSelectionMode(SelectionMode v) {sel_mode = v;}
|
||||
void setSelectionButton(Qt::MouseButton v) {sel_button = v;}
|
||||
void setSelectionModifier(Qt::KeyboardModifier v) {sel_mod = v;}
|
||||
void selectObject(GLObjectBase * o);
|
||||
GLObjectBase * selectedObject() const {return sel_obj;}
|
||||
|
||||
void glReleaseTextures(int channels = 8);
|
||||
QByteArray saveCamera();
|
||||
void restoreCamera(const QByteArray & ba);
|
||||
QByteArray saveFeatures();
|
||||
void restoreFeatures(const QByteArray & ba);
|
||||
|
||||
|
||||
GLfloat aspect, iaspect;
|
||||
QMatrix4x4 cur_mvpm;
|
||||
|
||||
protected:
|
||||
void render();
|
||||
void resizeEvent(QResizeEvent * e);
|
||||
|
||||
void timerEvent(QTimerEvent * );
|
||||
void initialize();
|
||||
void resizeGL(int width, int height);
|
||||
void mousePressEvent(QMouseEvent * e);
|
||||
void mouseMoveEvent(QMouseEvent * e);
|
||||
void mouseReleaseEvent(QMouseEvent * e);
|
||||
void wheelEvent(QWheelEvent * e);
|
||||
void leaveEvent(QEvent * );
|
||||
void mouseDoubleClickEvent(QMouseEvent * e);
|
||||
|
||||
void keyPressEvent(QKeyEvent * e);
|
||||
void keyReleaseEvent(QKeyEvent * e);
|
||||
void focusOutEvent(QFocusEvent *);
|
||||
|
||||
void applyFog();
|
||||
void renderSelection();
|
||||
|
||||
void checkCaps();
|
||||
void collectLights();
|
||||
|
||||
private:
|
||||
void objectDeleted(GLObjectBase * o);
|
||||
void collectObjectLights(GLObjectBase * o);
|
||||
void objectsCountInternal(int * cnt, GLObjectBase * where);
|
||||
void removeObjectInternal(GLObjectBase * o, GLObjectBase * where);
|
||||
void renderSingleSelection(GLObjectBase & o);
|
||||
//void renderSingleShadow(GLObjectBase & o);
|
||||
void renderHalo(const GLObjectBase * obj, const uint iid, const QColor & color, const float & fill);
|
||||
void reloadThisShaders();
|
||||
void processKeys();
|
||||
bool setupViewport();
|
||||
|
||||
QPoint lastPos, downPos;
|
||||
GLObjectBase objects_;
|
||||
QList<Light * > lights_;
|
||||
// uint cid;
|
||||
QHash<uint, GLObjectBase * > ids;
|
||||
QSet<int> keys_;
|
||||
FogMode fogMode_;
|
||||
QColor backColor_, fogColor_, ambientColor_, hoverHaloColor_, selectionHaloColor_;
|
||||
QTime time, ktm_;
|
||||
GLint max_anisotropic, max_texture_chanels;
|
||||
GLObjectBase::RenderMode rmode;
|
||||
GLObjectBase * sel_obj, * hov_obj;
|
||||
GLFramebuffer fbo_selection;
|
||||
QOpenGLShaderProgram * shader_select, * shader_halo;
|
||||
GLRendererBase * renderer_;
|
||||
SelectionMode sel_mode;
|
||||
Qt::MouseButton sel_button;
|
||||
Qt::KeyboardModifier sel_mod;
|
||||
GLRendererBase::RenderingParameters start_rp;
|
||||
QHash<int, QVariant> features_;
|
||||
QSize prev_size;
|
||||
float lineWidth_;
|
||||
float fogDensity_, fogStart_, fogEnd_, fps_, fps_tm, hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor;
|
||||
int timer, fps_cnt, sh_id_loc, deleting_;
|
||||
bool is_first_draw, is_init, fogEnabled_, lightEnabled_, grabMouse_, mouse_first, mouseRotate_, mouseSelect_, customMouseMove_;
|
||||
bool shaders_supported, changed_, cameraOrbit_, need_init_;
|
||||
bool hoverHalo_, selectionHalo_, shaders_bind, selecting_;
|
||||
|
||||
public slots:
|
||||
void setBackColor(const QColor & arg) {backColor_ = arg;}
|
||||
void setLineWidth(const float & arg) {lineWidth_ = arg;}
|
||||
void setFOV(const float & arg) {camera()->fov_ = arg;}
|
||||
void setDepthStart(const float & arg) {camera()->depth_start = arg;}
|
||||
void setDepthEnd(const float & arg) {camera()->depth_end = arg;}
|
||||
void setAmbientColor(const QColor & arg) {ambientColor_ = arg;}
|
||||
void setFogColor(const QColor & arg) {fogColor_ = arg;}
|
||||
void setFogDensity(const float & arg) {fogDensity_ = arg;}
|
||||
void setFogStart(const float & arg) {fogStart_ = arg;}
|
||||
void setFogEnd(const float & arg) {fogEnd_ = arg;}
|
||||
void setFogMode(const FogMode & arg) {fogMode_ = arg;}
|
||||
void setFogEnabled(const bool & arg) {fogEnabled_ = arg;}
|
||||
void setLightEnabled(const bool & arg) {lightEnabled_ = arg;}
|
||||
void setGrabMouseEnabled(const bool & arg) {grabMouse_ = arg; mouse_first = true;}
|
||||
void setMouseRotateEnabled(const bool & arg) {mouseRotate_ = arg;}
|
||||
void setMouseSelectionEnabled(const bool & arg) {mouseSelect_ = arg;}
|
||||
void setCustomMouseMove(const bool & arg) {customMouseMove_ = arg;}
|
||||
void setCameraOrbit(const bool & arg) {cameraOrbit_ = arg;}
|
||||
void setHoverHaloEnabled(const bool & arg) {hoverHalo_ = arg;}
|
||||
void setHoverHaloColor(const QColor & arg) {hoverHaloColor_ = arg;}
|
||||
void setHoverHaloFillAlpha(const float & arg) {hoverHaloFill_ = arg;}
|
||||
void setSelectionHaloEnabled(const bool & arg) {selectionHalo_ = arg;}
|
||||
void setSelectionHaloColor(const QColor & arg) {selectionHaloColor_ = arg;}
|
||||
void setSelectionHaloFillAlpha(const float & arg) {selectionHaloFill_ = arg;}
|
||||
|
||||
void reloadShaders() {if (renderer_ != nullptr) renderer_->reloadShaders(); reloadThisShaders();}
|
||||
void deselect() {sel_obj = nullptr;}
|
||||
|
||||
signals:
|
||||
void glBeforePaint();
|
||||
void glBeginPaint();
|
||||
void glPainting();
|
||||
void glEndPaint();
|
||||
void glKeyPressEvent(QKeyEvent * e);
|
||||
void glKeyReleaseEvent(QKeyEvent * e);
|
||||
void glMousePressEvent(QMouseEvent * e);
|
||||
void glMouseMoveEvent(QMouseEvent * e);
|
||||
void glMouseReleaseEvent(QMouseEvent * e);
|
||||
void glWheelEvent(QWheelEvent * e);
|
||||
void glResize(int, int);
|
||||
void glInitializeDone();
|
||||
void cameraPosChanged(QVector3D pos);
|
||||
void keyEvent(Qt::Key key, Qt::KeyboardModifiers mod);
|
||||
void customMouseMoveEvent(QPoint curpos, QPoint lastpos, Qt::MouseButtons buttons);
|
||||
|
||||
void hoverChanged(GLObjectBase * cur, GLObjectBase * prev);
|
||||
void selectionChanged(GLObjectBase * cur, GLObjectBase * prev);
|
||||
void objectAdded(GLObjectBase * );
|
||||
void doubleClick();
|
||||
|
||||
};
|
||||
|
||||
#endif // QGLVIEW_H
|
||||
Reference in New Issue
Block a user