moved to shstk

This commit is contained in:
2020-08-25 22:24:02 +03:00
parent d4f1c78a6e
commit b92a1fa558
904 changed files with 2448 additions and 36452 deletions

View File

@@ -1,299 +0,0 @@
/*
QGLView
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "qglview.h"
#include "glmesh.h"
#include "gltexture_manager.h"
#include <chunkstream.h>
#include <qad_types.h>
#include <QApplication>
#include <QOpenGLTexture>
#include <QKeyEvent>
using namespace QGLEngineShaders;
QGLView::QGLView(): OpenGLWindow(), renderer_(this), mouse(this) {
setIcon(QIcon(":/icons/qglview.png"));
deleting_ = false;
timer = 0;
need_init_ = is_first_draw = true;
backColor_ = Qt::darkGray;
hoverHaloColor_ = QColor(195, 140, 255);
selectionHaloColor_ = QColor(175, 255, 140);
ambientColor_ = QColor(10, 10, 10);
lineWidth_ = 1.;
max_anisotropic = 1;
max_texture_chanels = 8;
lightEnabled_ = true;
shaders_supported = false;
fps_cnt = 0;
fps_tm = fps_ = 0.;
fogColor_ = Qt::darkGray;
fogDensity_ = 0.;
fogDecay_ = 10.;
hoverHaloFill_ = selectionHaloFill_ = 0.15f;
//lmode = Simple;
setFeature(qglFXAA, false);
setFeature(qglAnisotropicLevel, 8);
setFeature(qglEyeAccomodationEnabled, false);
setFeature(qglEyeAccomodationTime, 16.);
setFeature(qglEyeAccomodationMaxSpeed, 0.2);
setFeature(qglBloomEnabled, false);
setFeature(qglBloomThreshold, 0.9);
setFeature(qglBloomFactor, 1.);
setFeature(qglBloomRadius, 8);
setFeature(qglMotionBlurEnabled, false);
setFeature(qglMotionBlurFactor, 1.);
setFeature(qglMotionBlurSteps, 8);
setFeature(qglShadowsEnabled, false);
setFeature(qglShadowsMapSize, 512);
setFeature(qglShadowsSoftEnabled, true);
setFeature(qglReflectionsEnabled, false);
setFeature(qglReflectionsBlur, true);
setFeature(qglSSAOEnabled, false);
setFeature(qglSSAORadius, 5);
setFeature(qglDepthOfFieldEnabled, false);
setFeature(qglDepthOfFieldAutoFocusEnabled, true);
setFeature(qglDepthOfFieldAutoFocusSpeed, 0.1);
setFeature(qglDepthOfFieldFocus, 1.);
setFeature(qglDepthOfFieldDiaphragm, 8.);
hoverHalo_ = selectionHalo_ = true;
fogEnabled_ = is_init = shaders_bind = changed_ = false;
rmode = ObjectBase::Fill;
// sel_pen = QPen(Qt::black, 1, Qt::DashLine);
// sel_brush = QBrush(QColor(170, 100, 255, 120));
scene_ = new Scene();
connect(scene_, SIGNAL(selectionChanged()), this, SIGNAL(selectionChanged()));
connect(scene_, SIGNAL(__destroyed()), this, SLOT(__destroyed()));
connect(scene_, SIGNAL(__objectDeleted(ObjectBase*)), this, SLOT(__objectDeleted(ObjectBase*)));
default_camera = new Camera();
default_camera->setPos(QVector3D(2, 2, 2));
default_camera->setAim(QVector3D());
camera_ = default_camera;
// qDebug() << camera_->aim();
default_camera->setName("Camera");
emit cameraPosChanged(default_camera->pos());
//camera().aim_ = camera().pos_;
ktm_.restart();
//Mesh * m = Primitive::torus(100, 40, 1., 0.4, 360);
Mesh * m = Primitive::cube(10, 10, 10);
m->flipNormals();
//QMatrix4x4 mat;
//mat.rotate(90, 0,1,0);
//mat.translate(0, 0, 2);
//mat.rotate(180, 1,0,0);
//m->transformPoints(mat);
ObjectBase * o = new ObjectBase(m);
o->setColor(Qt::cyan);
scene()->addObject(o);
delete m;
}
QGLView::~QGLView() {
deleting_ = true;
stop();
scene_->clear();
delete scene_;
delete default_camera;
}
void QGLView::stop() {
if (timer) killTimer(timer);
}
void QGLView::start(float freq) {
timer = startTimer(freq <= 0.f ? 0 : int(1000.f / freq));
}
QList<Light * > QGLView::selectedLights() const {
QList<Light * > ret;
ObjectBaseList sol = scene_->selectedObjects();
foreach (ObjectBase * o, sol)
if (o->type() == ObjectBase::glLight)
ret << (Light*)o;
return ret;
}
QList<Camera * > QGLView::selectedCameras() const {
QList<Camera * > ret;
ObjectBaseList sol = scene_->selectedObjects();
foreach (ObjectBase * o, sol)
if (o->type() == ObjectBase::glCamera)
ret << (Camera*)o;
return ret;
}
void QGLView::resizeEvent(QResizeEvent * e) {
renderLater();
mouse.resize();
}
void QGLView::timerEvent(QTimerEvent *) {
renderNow();
//if (ktm_.elapsed() < QApplication::keyboardInputInterval()) return;
Qt::KeyboardModifiers km = QApplication::keyboardModifiers();
foreach (int i, keys_)
emit keyEvent((Qt::Key)i, km);
}
void QGLView::render() {
resizeGL(width(), height());
emit glBeginPaint();
renderer_.mouse_pos = mapFromGlobal(QCursor::pos());
renderer_.renderScene();
emit glEndPaint();
fps_tm += time.elapsed();
time.restart();
fps_cnt++;
if (fps_tm < 1000.) return;
fps_ = fps_cnt / fps_tm * 1000.;
fps_tm = 0.;
fps_cnt = 0;
}
void QGLView::initialize() {
checkCaps();
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDisable(GL_MULTISAMPLE);
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_CUBE_MAP);
glEnable(GL_TEXTURE_MAX_ANISOTROPY_EXT);
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
glCullFace(GL_BACK);
renderer_.reloadShaders();
renderer_.init(width(), height());
is_init = true;
need_init_ = false;
emit glInitializeDone();
}
void QGLView::checkCaps() {
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropic);
shaders_supported = QOpenGLShaderProgram::hasOpenGLShaderPrograms();
}
void QGLView::__destroyed() {
renderer_.rend_mat.mat_thumbnails.clear();
mouse.hov_objects.clear();
}
void QGLView::__objectDeleted(ObjectBase * o) {
if (o == camera_)
setDefaultCamera();
}
void QGLView::resizeGL(int width, int height) {
if (!is_init) return;
if (width <= 0 || height <= 0) return;
if (prev_size == QSize(width, height)) return;
prev_size = QSize(width, height);
aspect = float(width) / float(height);
renderer_.resize(width, height);
//qDebug() << "resize" << width << height;
iaspect = (aspect == 0.f) ? 0. : 1 / aspect;
glViewport(0, 0, width, height);
emit glResize(width, height);
}
void QGLView::keyPressEvent(QKeyEvent * e) {
emit glKeyPressEvent(e);
if (e->key() > 0) keys_.insert(e->key());
if (e->key() == Qt::Key_F11) {
emit doubleClick();
}
}
void QGLView::keyReleaseEvent(QKeyEvent * e) {
emit glKeyReleaseEvent(e);
keys_.remove(e->key());
}
void QGLView::focusOutEvent(QFocusEvent *) {
keys_.clear();
}
void QGLView::focusOn(const Box3D & bb) {
if (bb.isEmpty() || !camera()) return;
double size = qMax(qMax(bb.width, bb.length), bb.height);
camera()->setAim(bb.center());
camera()->flyToDistance(size * 1.25);
}
QByteArray QGLView::saveCamera() {
ChunkStream cs;
const Camera * c = camera();
cs.add(1, c->pos()).add(2, c->aim()).add(3, c->rotation()).add(4, c->FOV());
return cs.data();
}
void QGLView::restoreCamera(const QByteArray & ba) {
if (ba.isEmpty()) return;
Camera * c = camera();
QVector3D pos(c->pos()), aim(c->aim()), ang(c->rotation());
float fov(c->FOV());
ChunkStream cs(ba);
cs.readAll();
cs.get(1, pos).get(2, aim).get(3, ang).get(4, fov);
camera()->setPos(pos);
camera()->setAim(aim);
camera()->setAngles(ang);
camera()->setFOV(fov);
}
QByteArray QGLView::saveFeatures() {
QByteArray ba;
QDataStream ds(&ba, QIODevice::WriteOnly);
ds << features_;
return ba;
}
void QGLView::restoreFeatures(const QByteArray & ba) {
QHash<int, QVariant> f;
QDataStream ds(ba);
ds >> f;
features_ = f;
}