git-svn-id: svn://db.shs.com.ru/libs@703 a8b55f48-bf90-11e4-a774-851b48703e85

This commit is contained in:
2019-12-15 10:38:43 +00:00
parent 64209212a9
commit b8f2ee0dfb
21 changed files with 772 additions and 151 deletions

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@@ -30,6 +30,8 @@ list(APPEND SRC ${FSRC})
qt_sources(FSRC DIR "core")
list(APPEND SRC ${FSRC})
qt_wrap(${SRC} HDRS out_HDR CPPS out_CPP QMS out_QM)
file(GLOB PHS "*_p.h" "formats/*_p.h" "core/*_p.h")
list(REMOVE_ITEM out_HDR "${PHS}")
qt_add_library(qglengine_core SHARED out_CPP)
qt_target_link_libraries(qglengine_core qad_utils qad_widgets assimp ${OPENGL_LIBRARIES})
message(STATUS "Building qglengine_core")

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@@ -0,0 +1,274 @@
/*
QGLView
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gltypes.h"
#include "glcubemap.h"
#include "hdr_p.h"
using namespace QGLEngineShaders;
QVector<QVector3D> loadFileHDR(const QString & path, QSize * size) {
if (size) *size = QSize();
QVector<QVector3D> ret;
QFile f(path);
if (!f.open(QIODevice::ReadOnly)) {
qDebug() << "[QGLEngine] Can`t open" << path;
return ret;
}
QTextStream ts(&f);
QString line = ts.readLine(256);
if (line != "#?RADIANCE") return ret;
QSize sz;
while (!ts.atEnd()) {
line = ts.readLine(256);
if (line.startsWith("FORMAT")) {
line.remove(0, 7);
if (!line.startsWith("32-bit")) {
qDebug() << "[QGLEngine] File" << path << "has unknown format!";
return ret;
}
}
if (line.mid(1, 2) == "Y ") {
QStringList sl = line.trimmed().split(" ");
sl.removeAll("");
if (sl.size() != 4) {
qDebug() << "[QGLEngine] File" << path << "has unknown size!";
return ret;
}
sz.setWidth (sl[3].toInt());
sz.setHeight(sl[1].toInt());
//qDebug() << "found size" << sz;
break;
}
}
if (sz.isEmpty()) return ret;
f.seek(ts.pos());
QDataStream ds(&f);
int count = sz.width() * sz.height();
QVector<float> data(count*3);
if (!RGBE_ReadPixels_RLE(&ds, data.data(), sz.width(), sz.height()))
return ret;
if (size) *size = sz;
ret.resize(count);
//QColor col;
//QImage im(sz, QImage::Format_ARGB32);
//QRgb * imdata = (QRgb*)im.bits();
for (int i = 0; i < count; ++i) {
QVector3D p(pow(data[i*3 + 2], 1. / 2.2),
pow(data[i*3 + 1], 1. / 2.2),
pow(data[i*3 + 0], 1. / 2.2));
ret[i] = p;
//col = QColor::fromRgbF(piClamp(p[0], 0.f, 1.f),
// piClamp(p[1], 0.f, 1.f),
// piClamp(p[2], 0.f, 1.f));
//imdata[i] = col.rgb();
}
//im.save("_hdr.png");
return ret;
}
//#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
//#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
//#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
QVector<QVector3D> faceHDR(const QVector<QVector3D> & data, QSize sz, QSize & fsz, int face) {
QVector<QVector3D> ret;
if (data.isEmpty() || sz.isNull()) return ret;
QRect fr;
int fw = sz.width () / 4;
int fh = sz.height() / 3;
fsz = QSize(fw, fh);
ret.reserve(fw * fh);
switch (face) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
fr.setRect(fw, fh, fw, fh);
for (int x = fr.left(); x <= fr.right(); ++x) {
for (int y = fr.top(); y <= fr.bottom(); ++y) {
ret << data[y*sz.width() + x];
}
}
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
fr.setRect(fw*3, fh, fw, fh);
for (int x = fr.right(); x >= fr.left(); --x) {
for (int y = fr.bottom(); y >= fr.top(); --y) {
ret << data[y*sz.width() + x];
}
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
fr.setRect( 0, fh, fw, fh);
for (int y = fr.bottom(); y >= fr.top(); --y) {
for (int x = fr.left(); x <= fr.right(); ++x) {
ret << data[y*sz.width() + x];
}
}
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
fr.setRect(fw*2, fh, fw, fh);
for (int y = fr.top(); y <= fr.bottom(); ++y) {
for (int x = fr.right(); x >= fr.left(); --x) {
ret << data[y*sz.width() + x];
}
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
fr.setRect(fw, 0, fw, fh);
for (int x = fr.left(); x <= fr.right(); ++x) {
for (int y = fr.top(); y <= fr.bottom(); ++y) {
ret << data[y*sz.width() + x];
}
}
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
fr.setRect(fw, fh*2, fw, fh);
for (int x = fr.left(); x <= fr.right(); ++x) {
for (int y = fr.top(); y <= fr.bottom(); ++y) {
ret << data[y*sz.width() + x];
}
}
break;
default: break;
}
if (fr.isEmpty()) return ret;
//qDebug() << ret.size() << fr;
return ret;
}
CubeTexture::CubeTexture(QOpenGLExtraFunctions * f_, int _size, const GLenum & _format): f(f_) {
size = _size;
format_ = _format;
id_ = 0;
changed_ = false;
}
bool CubeTexture::init() {
if (isInit()) return true;
f->glGenTextures(1, &id_);
f->glBindTexture(GL_TEXTURE_CUBE_MAP, id_);
f->glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
f->glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
f->glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
f->glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
f->glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
//glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
//glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
//glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
//glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
//glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
//glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
changed_ = false;
return id_ > 0;
}
void CubeTexture::destroy() {
if (!isInit()) return;
f->glDeleteTextures(1, &id_);
id_ = 0;
}
void CubeTexture::bind(int channel) {
init();
f->glActiveTexture(GL_TEXTURE0 + channel);
f->glBindTexture(GL_TEXTURE_CUBE_MAP, id_);
}
void CubeTexture::release() {
f->glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
void CubeTexture::loadHDR(const QVector<QVector3D> & data, QSize sz) {
bind();
QSize fsz;
QVector<QVector3D> fd;
for (int i = 0; i < 6; ++i) {
fd = faceHDR(data, sz, fsz, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);
//qDebug() << "load cube" << fd[0];
//f->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
f->glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, format_, fsz.width(), fsz.height(), 0, GL_RGB, GL_FLOAT, fd.isEmpty() ? 0 : fd.constData());
//qDebug() << QString::number(GetLastError(), 16);
}
f->glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
}
void CubeTexture::setFileHDR(const QString & path) {
hdr_path = path;
changed_ = true;
}
void CubeTexture::load() {
if (!changed_) return;
init();
if (!hdr_path.isEmpty()) {
QSize sz;
QVector<QVector3D> data = loadFileHDR(hdr_path, &sz);
loadHDR(data, sz);
}
changed_ = false;
}
/*
void CubeTexture::load() {
if (isEmpty()) return;
create();
if (!path(0).isEmpty()) loadFront(path(0));
if (!path(1).isEmpty()) loadBack(path(1));
if (!path(2).isEmpty()) loadLeft(path(2));
if (!path(3).isEmpty()) loadRight(path(3));
if (!path(4).isEmpty()) loadTop(path(4));
if (!path(5).isEmpty()) loadBottom(path(5));
}
void CubeTexture::loadFromDirectory(const QString & dir) {
QDir d(dir); QFileInfoList sl;
sl = d.entryInfoList(QStringList("front.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadFront(sl[0].absoluteFilePath());
sl = d.entryInfoList(QStringList("back.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadBack(sl[0].absoluteFilePath());
sl = d.entryInfoList(QStringList("left.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadLeft(sl[0].absoluteFilePath());
sl = d.entryInfoList(QStringList("right.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadRight(sl[0].absoluteFilePath());
sl = d.entryInfoList(QStringList("top.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadTop(sl[0].absoluteFilePath());
sl = d.entryInfoList(QStringList("bottom.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadBottom(sl[0].absoluteFilePath());
}
void CubeTexture::loadPathesFromDirectory(const QString & dir) {
QDir d(dir); QFileInfoList sl;
sl = d.entryInfoList(QStringList("front.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[0] = sl[0].absoluteFilePath();
sl = d.entryInfoList(QStringList("back.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[1] = sl[0].absoluteFilePath();
sl = d.entryInfoList(QStringList("left.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[2] = sl[0].absoluteFilePath();
sl = d.entryInfoList(QStringList("right.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[3] = sl[0].absoluteFilePath();
sl = d.entryInfoList(QStringList("top.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[4] = sl[0].absoluteFilePath();
sl = d.entryInfoList(QStringList("bottom.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[5] = sl[0].absoluteFilePath();
}
*/

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@@ -0,0 +1,67 @@
/*
QGLView
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GLCUBEMAP_H
#define GLCUBEMAP_H
#include "glshaders_types.h"
#include "chunkstream.h"
QVector<QVector3D> loadFileHDR(const QString & path, QSize * size = 0);
class CubeTexture {
public:
CubeTexture(QOpenGLExtraFunctions * f_, int _size, const GLenum & _format = GL_RGB16F);
bool init();
void destroy();
void bind(int channel = 0);
void release();
void resize(int _size) {size = _size; changed_ = true;}
void loadHDR(const QVector<QVector3D> & data, QSize sz);
void setFileHDR(const QString & path);
QString fileHDR() const {return hdr_path;}
//void loadFromDirectory(const QString & dir);
//void loadFront(const QString & path) {bind(); pathes[0] = path; createGLTexture(id_, rotateQImageLeft(QImage(path)).scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), format_, GL_TEXTURE_CUBE_MAP_POSITIVE_X);}
//void loadBack(const QString & path) {bind(); pathes[1] = path; createGLTexture(id_, rotateQImageRight(QImage(path)).scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), format_, GL_TEXTURE_CUBE_MAP_NEGATIVE_X);}
//void loadLeft(const QString & path) {bind(); pathes[2] = path; createGLTexture(id_, QImage(path).scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), format_, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y);}
//void loadRight(const QString & path) {bind(); pathes[3] = path; createGLTexture(id_, rotateQImage180(QImage(path)).scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), format_, GL_TEXTURE_CUBE_MAP_POSITIVE_Y);}
//void loadTop(const QString & path) {bind(); pathes[4] = path; createGLTexture(id_, rotateQImageLeft(QImage(path)).scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), format_, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);}
//void loadBottom(const QString & path) {bind(); pathes[5] = path; createGLTexture(id_, rotateQImageLeft(QImage(path)).scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), format_, GL_TEXTURE_CUBE_MAP_POSITIVE_Z);}
//void load();
//bool isEmpty() const {foreach (const QString & i, pathes) if (!i.isEmpty()) return false; return true;}
GLenum format() const {return format_;}
void setFormat(GLenum f) {format_ = f; changed_ = true;}
GLuint id() const {return id_;}
bool isInit() const {return id_ != 0;}
//const QString & path(int side) const {return pathes[side];}
//void setPath(int side, const QString & p) {pathes[side] = p;}
//void loadPathesFromDirectory(const QString & dir);
void load();
private:
QOpenGLExtraFunctions * f;
bool changed_;
int size;
GLenum format_;
GLuint id_;
QString hdr_path;
//QVector<QString> pathes;
};
#endif // GLCUBEMAP_H

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@@ -199,3 +199,13 @@ void Material::setTypes() {
map_emission ._type = mtEmission ;
map_relief ._type = mtRelief ;
}
void Material::detectMaps() {
map_diffuse .use_bitmap = !map_diffuse .bitmap_path.isEmpty();
map_normal .use_bitmap = !map_normal .bitmap_path.isEmpty();
map_metalness.use_bitmap = !map_metalness.bitmap_path.isEmpty();
map_roughness.use_bitmap = !map_roughness.bitmap_path.isEmpty();
map_emission .use_bitmap = !map_emission .bitmap_path.isEmpty();
map_relief .use_bitmap = !map_relief .bitmap_path.isEmpty();
}

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@@ -104,6 +104,7 @@ public:
void load(TextureManager * tm);
void setMapsChanged();
void setTypes();
void detectMaps();
QString name;
QColor color_diffuse;
QColor color_emission;

125
qglengine/core/hdr.cpp Normal file
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@@ -0,0 +1,125 @@
/*
QGLView
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hdr_p.h"
#include "qmath.h"
#define RGBE_DATA_RED 2
#define RGBE_DATA_GREEN 1
#define RGBE_DATA_BLUE 0
/* number of floats per pixel */
#define RGBE_DATA_SIZE 3
void rgbe2float(float *red, float *green, float *blue, uchar rgbe[4]) {
float f;
if (rgbe[3]) {
f = static_cast<float>(ldexp(1.0,rgbe[3]-(int)(128+8)));
*red = rgbe[0] * f;
*green = rgbe[1] * f;
*blue = rgbe[2] * f;
}
else
*red = *green = *blue = 0.0;
}
/* simple read routine. will not correctly handle run length encoding */
bool RGBE_ReadPixels(QDataStream * fp, float * data, int numpixels) {
uchar rgbe[4];
while(numpixels-- > 0) {
if (fp->readRawData((char*)rgbe, sizeof(rgbe)) < 1)
return false;
rgbe2float(&data[RGBE_DATA_RED], &data[RGBE_DATA_GREEN], &data[RGBE_DATA_BLUE],rgbe);
data += RGBE_DATA_SIZE;
}
return true;
}
bool RGBE_ReadPixels_RLE(QDataStream * fp, float * data, int scanline_width, int num_scanlines) {
uchar rgbe[4], *ptr, *ptr_end;
int i, count;
uchar buf[2];
QByteArray scanline_buffer;
if ((scanline_width < 8)||(scanline_width > 0x7fff))
/* run length encoding is not allowed so read flat*/
return RGBE_ReadPixels(fp,data,scanline_width*num_scanlines);
scanline_buffer.resize(4*scanline_width);
/* read in each successive scanline */
while(num_scanlines > 0) {
if (fp->readRawData((char*)rgbe,sizeof(rgbe)) < 1) {
return false;
}
if ((rgbe[0] != 2)||(rgbe[1] != 2)||(rgbe[2] & 0x80)) {
/* this file is not run length encoded */
rgbe2float(&data[RGBE_DATA_RED],&data[RGBE_DATA_GREEN],&data[RGBE_DATA_BLUE],rgbe);
data += RGBE_DATA_SIZE;
return RGBE_ReadPixels(fp,data,scanline_width*num_scanlines-1);
}
if ((((int)rgbe[2])<<8 | rgbe[3]) != scanline_width) {
return false;
}
ptr = (uchar*)scanline_buffer.data();
/* read each of the four channels for the scanline into the buffer */
for(i=0;i<4;i++) {
ptr_end = (uchar*)scanline_buffer.data() + ((i+1)*scanline_width);
while(ptr < ptr_end) {
if (fp->readRawData((char*)buf,sizeof(buf[0])*2) < 1) {
return false;
}
if (buf[0] > 128) {
/* a run of the same value */
count = buf[0]-128;
if ((count == 0)||(count > ptr_end - ptr)) {
return false;
}
while(count-- > 0)
*ptr++ = buf[1];
}
else {
/* a non-run */
count = buf[0];
if ((count == 0)||(count > ptr_end - ptr)) {
return false;
}
*ptr++ = buf[1];
if (--count > 0) {
if (fp->readRawData((char*)ptr,sizeof(*ptr)*count) < 1) {
return false;
}
ptr += count;
}
}
}
}
/* now convert data from buffer into floats */
for(i=0;i<scanline_width;i++) {
rgbe[0] = scanline_buffer[i];
rgbe[1] = scanline_buffer[i+scanline_width];
rgbe[2] = scanline_buffer[i+2*scanline_width];
rgbe[3] = scanline_buffer[i+3*scanline_width];
rgbe2float(&data[RGBE_DATA_RED],&data[RGBE_DATA_GREEN],
&data[RGBE_DATA_BLUE],rgbe);
data += RGBE_DATA_SIZE;
}
num_scanlines--;
}
return true;
}

26
qglengine/core/hdr_p.h Normal file
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@@ -0,0 +1,26 @@
/*
QGLView
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HDR_P_H
#define HDR_P_H
#include <QDataStream>
bool RGBE_ReadPixels_RLE(QDataStream * fp, float * data, int scanline_width, int num_scanlines);
#endif // HDR_P_H

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@@ -124,6 +124,7 @@ Material * assimpMaterial(const aiMaterial * m) {
ret->map_roughness.bitmap_path = aiMatString(m, AI_MATKEY_TEXTURE_SHININESS(0));
ret->map_emission .bitmap_path = aiMatString(m, AI_MATKEY_TEXTURE_EMISSIVE(0));
ret->transparency = 1.f - aiMatFloat(m, AI_MATKEY_OPACITY, 1.f);
ret->detectMaps();
ret->setTypes();
return ret;
}

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@@ -90,8 +90,9 @@ QGLView::QGLView(): OpenGLWindow(), renderer_(this), mouse(this) {
//camera().aim_ = camera().pos_;
ktm_.restart();
Mesh * m = Primitive::torus(100, 40, 1., 0.4, 360);
//Mesh * m = Primitive::coneFrame(10, 1, 1., 2.);
//Mesh * m = Primitive::torus(100, 40, 1., 0.4, 360);
Mesh * m = Primitive::cube(10, 10, 10);
m->flipNormals();
//QMatrix4x4 mat;
//mat.rotate(90, 0,1,0);
//mat.translate(0, 0, 2);
@@ -178,17 +179,19 @@ void QGLView::render() {
void QGLView::initialize() {
checkCaps();
renderer_.reloadShaders();
renderer_.init(width(), height());
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDisable(GL_MULTISAMPLE);
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_CUBE_MAP);
glEnable(GL_TEXTURE_MAX_ANISOTROPY_EXT);
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
glCullFace(GL_BACK);
renderer_.reloadShaders();
renderer_.init(width(), height());
is_init = true;
need_init_ = false;
emit glInitializeDone();

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@@ -75,6 +75,12 @@ public:
QGLView();
virtual ~QGLView();
enum CameraLightMode {
clmOff,
clmAuto,
clmOn,
};
enum Feature {
qglFXAA,
qglAnisotropicLevel,
@@ -102,6 +108,7 @@ public:
qglDepthOfFieldDiaphragm
};
Q_ENUM(CameraLightMode)
void stop();
void start(float freq = 60.);
@@ -114,6 +121,7 @@ public:
float gamma() const {return renderer_.gamma_;}
bool autoExposure() const {return renderer_.tone_proc.enabled;}
int maxAnisotropicLevel() const {return max_anisotropic;}
QString environmentMapFile() const {return renderer_.tex_env.fileHDR();}
QColor ambientColor() const {return ambientColor_;}
QColor fogColor() const {return fogColor_;}
@@ -164,8 +172,8 @@ public:
Scene * scene() {return scene_;}
void focusOn(const Box3D & bb);
void setCameraLightOn(bool on) {renderer_.setCameraLightOn(on);}
bool isCameraLightOn() const {return renderer_.isCameraLightOn();}
void setCameraLightMode(CameraLightMode m) {renderer_.setCameraLightMode(m);}
CameraLightMode cameraLightMode() const {return (CameraLightMode)renderer_.cameraLightMode();}
Camera * camera() {return camera_;}
const Camera * camera() const {return camera_;}
@@ -238,6 +246,7 @@ public slots:
void setGamma(const float & arg) {renderer_.gamma_ = arg;}
void setAutoExposure(bool arg) {renderer_.tone_proc.enabled = arg;}
void setAmbientColor(const QColor & arg) {ambientColor_ = arg;}
void setEnvironmentMapFile(QString file) {renderer_.tex_env.setFileHDR(file);}
void setFogColor(const QColor & arg) {fogColor_ = arg;}
void setFogDensity(const float & arg) {fogDensity_ = arg;}
void setFogDecay(const float & arg) {fogDecay_ = arg;}

View File

@@ -242,3 +242,10 @@ void QGLViewWindow::on_actionScale_triggered(bool on) {
actionScale ->setChecked(true);
view->view()->setCurrentAction(RendererService::haScale);
}
#include "glcubemap.h"
void QGLViewWindow::on_pushButton_3_clicked() {
QString f = QFileDialog::getOpenFileName(this, "Select file", "", "*");
if (f.isEmpty()) return;
}

View File

@@ -105,6 +105,8 @@ private slots:
void on_spinFogDensity_valueChanged(double v) {view->view()->setFogDensity(v);}
void on_spinFogDecay_valueChanged(double v) {view->view()->setFogDecay(v);}
void on_pushButton_3_clicked();
public slots:
signals:

View File

@@ -80,8 +80,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>945</width>
<height>636</height>
<width>934</width>
<height>737</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_9">
@@ -635,6 +635,13 @@
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_3">
<property name="text">
<string>load HDR</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
@@ -741,7 +748,7 @@
<x>0</x>
<y>0</y>
<width>1107</width>
<height>21</height>
<height>24</height>
</rect>
</property>
<widget class="QMenu" name="menuFile">

View File

@@ -30,7 +30,7 @@ using namespace QGLEngineShaders;
Renderer::Renderer(QGLView * view_): RendererBase(view_),
fbo_ds (view_, QVector<GLenum>() << GL_RGBA16F << GL_RGBA32F << GL_RGBA16F << GL_RGBA16F << GL_RGBA16F),
fbo_out (view_, obrBuffersCount, false, GL_RGBA16F),
rend_mat(this), rend_service(this), rend_selection(this), tone_proc(this) {
rend_mat(this), rend_service(this), rend_selection(this), tone_proc(this), tex_env(view_, 512) {
quad = Primitive::plane(2., 2.);
cam_light = new Light();
cam_light->intensity = 0.75;
@@ -69,7 +69,8 @@ Renderer::Renderer(QGLView * view_): RendererBase(view_),
<< ShaderPair("dof", &shader_dof);*/
shader_fxaa = 0;
gamma_ = 1.;
edit_mode = need_init_shaders = is_camera_light = true;
edit_mode = need_init_shaders = true;
camera_light_mode = QGLView::clmAuto;
}
@@ -90,6 +91,7 @@ void Renderer::init(int width, int height) {
initQuad(quad);
initTextureArrays();
initCoeffTextures();
tex_env.init();
need_init_shaders = true;
}
@@ -158,6 +160,7 @@ void Renderer::initShaders() {
prog->setUniformValue(QString("tex_%1").arg(i).toLatin1().constData(), i);
prog->setUniformValue("tex_coeffs[0]", (int)Renderer::dbrBuffersCount);
//prog->setUniformValue("tex_coeffs[1]", (int)Renderer::dbrBuffersCount+1);
prog->setUniformValue("tex_env", (int)Renderer::dbrBuffersCount+1);
}
if (bindShader(srFinalPass, &prog)) {
prog->setUniformValue("tex_g1" , 0);
@@ -238,6 +241,7 @@ void Renderer::renderLight(int first_wr_buff, bool clear_only) {
}
fbo_ds.bindColorTextures();
fbo_out.bind();
tex_env.bind((int)Renderer::dbrBuffersCount+1);
//int ri = 1, wi = 0;
typedef QPair<Renderer::ShaderRole, Light::Type> PassPair;
QVector<PassPair> passes;
@@ -256,6 +260,7 @@ void Renderer::renderLight(int first_wr_buff, bool clear_only) {
prog->setUniformValue("fog_color", view->fogColor_);
prog->setUniformValue("fog_decay", qMax(view->fogDecay_, 0.001f));
prog->setUniformValue("fog_density", view->fogDensity_);
prog->setUniformValue("view_mat", cam->viewMatrix().inverted().toGenericMatrix<3,3>());
renderQuad(prog, quad, cam);
}
}
@@ -264,6 +269,7 @@ void Renderer::renderLight(int first_wr_buff, bool clear_only) {
void Renderer::renderScene() {
initShaders();
tex_env.load();
QOpenGLExtraFunctions * f = view;
Scene & scene(*(view->scene_));
Camera * cam = view->camera();
@@ -289,7 +295,10 @@ void Renderer::renderScene() {
/// lights
cur_lights = scene.lights_used;
if (is_camera_light) {
bool use_camlight = (camera_light_mode == QGLView::clmOn);
if ((camera_light_mode == QGLView::clmAuto) && cur_lights.isEmpty())
use_camlight = true;
if (use_camlight) {
cur_lights[Light::Omni] << cam_light;
cam_light->setPos(cam->pos());
}
@@ -367,7 +376,7 @@ void Renderer::renderScene() {
}
void Renderer::setCameraLightOn(bool on) {
is_camera_light = on;
void Renderer::setCameraLightMode(int m) {
camera_light_mode = m;
view->scene()->setLightsChanged();
}

View File

@@ -24,6 +24,7 @@
#include "renderer_service.h"
#include "renderer_selection.h"
#include "tonemapping_proc.h"
#include "glcubemap.h"
#include <QQueue>
@@ -82,8 +83,8 @@ public:
void resize(int width, int height);
void reloadShaders();
void renderScene();
void setCameraLightOn(bool on);
bool isCameraLightOn() const {return is_camera_light;}
void setCameraLightMode(int m);
int cameraLightMode() const {return camera_light_mode;}
QImage materialThumbnail(Material * m) {return rend_mat.materialThumbnail(m);}
void recreateMaterialThumbnails(bool force_all = false) {rend_mat.recreateMaterialThumbnails(force_all);}
@@ -101,7 +102,8 @@ protected:
private:
float gamma_;
bool edit_mode, need_init_shaders, is_camera_light, need_render_sum;
int camera_light_mode;
bool edit_mode, need_init_shaders, need_render_sum;
Framebuffer fbo_ds, fbo_out;
/*QOpenGLShaderProgram * shader_fxaa, * shader_ds_0, * shader_ds_1, * shader_hdr, * shader_small;
QOpenGLShaderProgram * shader_bloom_0, * shader_bloom_1, * shader_motion_blur, * shader_fbo_add;
@@ -119,6 +121,7 @@ private:
Mesh * quad;
Light * cam_light;
CubeTexture tex_env;
QPoint mouse_pos;
QRect mouse_rect;

View File

@@ -115,13 +115,17 @@ void RendererBase::setUniformViewCorners(QOpenGLShaderProgram * prog, Camera * c
h = viewport.height();
}
QMatrix4x4 mproji = cam->projectionMatrix(w / h).inverted();
QVector4D corner_dirs[4];
QMatrix4x4 mviewi = cam->viewMatrix().inverted();
QVector4D corner_dirs[4], world_dirs[4];
corner_dirs[0] = (mproji * QVector4D(-1, -1, 0, 1));
corner_dirs[1] = (mproji * QVector4D(-1, 1, 0, 1));
corner_dirs[2] = (mproji * QVector4D( 1, 1, 0, 1));
corner_dirs[3] = (mproji * QVector4D( 1, -1, 0, 1));
for (int i = 0; i < 4; ++i)
for (int i = 0; i < 4; ++i) {
world_dirs[i] = mviewi.mapVector(corner_dirs[i].toVector3D());
prog->setUniformValue(QString("view_corners[%1]").arg(i).toLatin1().constData(), corner_dirs[i]);
prog->setUniformValue(QString("world_corners[%1]").arg(i).toLatin1().constData(), world_dirs[i]);
}
}

View File

@@ -1,31 +1,34 @@
// vert //
out vec3 view_dir;
out vec3 view_dir, world_dir;
uniform vec4 view_corners[4];
uniform vec4 view_corners[4], world_corners[4];
void main(void) {
qgl_FragTexture = qgl_Texture;
gl_Position = qgl_ftransform();
view_dir = view_corners[gl_VertexID].xyz;
view_dir = view_corners [gl_VertexID].xyz;
world_dir = world_corners[gl_VertexID].xyz;
}
// frag //
in vec3 view_dir;
in vec3 view_dir, world_dir;
uniform vec2 dt;
uniform float z_near;
uniform sampler2D tex_coeffs[2];
uniform sampler2D tex_0, tex_1, tex_2, tex_3, tex_4;
uniform samplerCube tex_env;
uniform int lights_start, lights_count;
uniform vec4 fog_color = vec4(0.5, 0.5, 0.5, 1);
uniform float fog_decay = 10, fog_density = 0;
uniform mat3 view_mat;
const vec3 luma = vec3(0.299, 0.587, 0.114);
const float _min_rough = 1.e-8;
const float _min_rough = 1.e-8, max_lod = 8;
vec4 pos, lpos, shp;
vec3 li, si, ldir, halfV, bn, bn2, lwdir;
@@ -154,11 +157,14 @@ void main(void) {
li *= (1 - shlick);
alpha = min(1, alpha * (1 + shlick));
vec2 brdf = texture(tex_coeffs[0], vec2(NdotV*0.99, roughness3*0.995)).rg;
vec2 brdf = texture(tex_coeffs[0], vec2(NdotV*0.99, roughness*0.995)).rg;
float env_spec = shlick * brdf.x + brdf.y;
vec3 spec_col = mix(vec3(1), diffuse, metalness);
vec3 env_dir = view_mat * reflect(-v, normal);
vec3 env_col = textureLod(tex_env, env_dir, sqrt(roughness) * max_lod).rgb * spec_col;
vec3 res_col = max(vec3(0), li * diffuse + si * mix(vec3(1), diffuse, metalness) + emission);
res_col = mix(res_col, fog_color.rgb, env_spec);
vec3 res_col = max(vec3(0), li * diffuse + si * spec_col + emission);
res_col = mix(res_col, env_col, env_spec * reflectivity);
float plen = length(pos.xyz);
float fog = 1 - exp(-plen / fog_decay);
@@ -169,6 +175,7 @@ void main(void) {
//vec3 specular = prefilteredColor * (F * envBRDF.x + envBRDF.y);
//qgl_FragColor.rgb = vec3(shlick * brdf.x + brdf.y);
//qgl_FragColor.rgb = vec3(env_spec);
//qgl_FragColor.rgb = vec3(1-GeometrySchlickGGX(dot(normal, v),roughness));
//qgl_FragColor.rgb = vec3(alpha);
//qgl_FragColor.rgb = vec3(textureLod(tex_env, world_dir, 0).rgb);
//qgl_FragColor.a = 1.;
}

View File

@@ -33,7 +33,7 @@ TonemappingProc::TonemappingProc(Renderer * rend): QThread(), r(rend),
timer_delim = 0;
frame_max = cur_max = 1.;
need_render_sum = exit_ = false;
enabled = true;
enabled = false;
timer_tone = startTimer(10);
}

View File

@@ -18,6 +18,7 @@
#include "view_editor.h"
#include "ui_view_editor.h"
#include <QFileDialog>
#include <colorbutton.h>
#include <spinslider.h>
@@ -27,6 +28,7 @@ ViewEditor::ViewEditor(QWidget * parent): QWidget(parent) {
ui->setupUi(this);
view = 0;
active = true;
ui->checkCameraLight->setCheckState(Qt::PartiallyChecked);
}
@@ -44,7 +46,10 @@ void ViewEditor::assignQGLView(QGLView * v) {
ui->colorSelectionHalo->setColor(view->selectionHaloColor());
ui->checkFXAA->setChecked(view->isFeatureEnabled(QGLView::qglFXAA));
ui->checkCameraOrbit->setChecked(view->isCameraOrbit());
ui->checkCameraLight->setCheckState((Qt::CheckState)view->cameraLightMode());
ui->checkService->setChecked(view->isServiceMode());
ui->lineHDR->setProperty("GLpath", view->environmentMapFile());
ui->lineHDR->setText(QFileInfo(view->environmentMapFile()).fileName());
active = true;
}
@@ -140,13 +145,32 @@ void ViewEditor::on_checkCameraOrbit_clicked(bool val) {
}
void ViewEditor::on_checkCameraLight_clicked(bool val) {
if (!view || !active) return;
view->setCameraLightOn(val);
}
void ViewEditor::on_checkService_clicked(bool val) {
if (!view || !active) return;
view->setServiceMode(val);
}
void ViewEditor::on_checkCameraLight_stateChanged(int s) {
if (!view || !active) return;
view->setCameraLightMode((QGLView::CameraLightMode)s);
}
void ViewEditor::on_buttonHDRClear_clicked() {
if (!view || !active) return;
ui->lineHDR->setText("");
ui->lineHDR->setProperty("GLpath", "");
view->setEnvironmentMapFile("");
}
void ViewEditor::on_buttonHDRSelect_clicked() {
if (!view || !active) return;
QString str = QFileDialog::getOpenFileName(this, "Select image", ui->lineHDR->property("GLpath").toString(), "Radiance HDR(*.hdr)");
if (str.isEmpty()) return;
ui->lineHDR->setText(QFileInfo(str).fileName());
ui->lineHDR->setProperty("GLpath", str);
view->setEnvironmentMapFile(str);
}

View File

@@ -55,8 +55,10 @@ private slots:
void on_checkAutoExposure_toggled(bool val);
void on_checkFXAA_clicked(bool val);
void on_checkCameraOrbit_clicked(bool val);
void on_checkCameraLight_clicked(bool val);
void on_checkService_clicked(bool val);
void on_checkCameraLight_stateChanged(int s);
void on_buttonHDRClear_clicked();
void on_buttonHDRSelect_clicked();
signals:

View File

@@ -73,6 +73,65 @@
</item>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_22">
<property name="text">
<string>Gamma:</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="SpinSlider" name="spinViewGamma">
<property name="minimum">
<double>0.010000000000000</double>
</property>
<property name="maximum">
<double>5.000000000000000</double>
</property>
<property name="value">
<double>1.000000000000000</double>
</property>
<property name="decimals">
<number>2</number>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Env HDR:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_7">
<property name="spacing">
<number>2</number>
</property>
<item>
<widget class="QLineEdit" name="lineHDR"/>
</item>
<item>
<widget class="QToolButton" name="buttonHDRClear">
<property name="icon">
<iconset resource="../../qad/utils/qad_utils.qrc">
<normaloff>:/icons/edit-delete.png</normaloff>:/icons/edit-delete.png</iconset>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="buttonHDRSelect">
<property name="icon">
<iconset resource="../../qad/application/qad_application.qrc">
<normaloff>:/icons/document-open.png</normaloff>:/icons/document-open.png</iconset>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
@@ -90,9 +149,6 @@
<property name="text">
<string>Auto exposure</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="0" column="1">
@@ -105,6 +161,16 @@
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="checkCameraLight">
<property name="text">
<string>Camera light</string>
</property>
<property name="tristate">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</item>
<item>
@@ -112,50 +178,33 @@
<property name="title">
<string>Camera</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="1" column="2">
<widget class="QLabel" name="label_22">
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_5">
<item>
<widget class="QCheckBox" name="checkCameraOrbit">
<property name="text">
<string>Gamma:</string>
<string>Orbit</string>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="3">
<widget class="SpinSlider" name="spinViewGamma">
<property name="minimum">
<double>0.010000000000000</double>
</property>
<property name="maximum">
<double>5.000000000000000</double>
</property>
<property name="value">
<double>1.000000000000000</double>
</property>
<property name="decimals">
<number>2</number>
</property>
</widget>
</item>
<item row="0" column="1" rowspan="2">
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Preferred</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<width>40</width>
<height>1</height>
</size>
</property>
</spacer>
</item>
<item row="0" column="2">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>FOV:</string>
@@ -165,17 +214,7 @@
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="checkCameraLight">
<property name="text">
<string>CamLight</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="0" column="3">
<item>
<widget class="SpinSlider" name="spinFOV">
<property name="minimum">
<double>0.100000000000000</double>
@@ -188,17 +227,11 @@
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="checkCameraOrbit">
<property name="text">
<string>Orbit</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</layout>
</item>
<item row="2" column="0">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QLabel" name="label_5">
<property name="text">
<string>Depth start:</string>
@@ -208,7 +241,7 @@
</property>
</widget>
</item>
<item row="2" column="1" colspan="3">
<item>
<widget class="QDoubleSpinBox" name="spinDepthStart">
<property name="decimals">
<number>3</number>
@@ -225,6 +258,8 @@
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
@@ -468,6 +503,9 @@
<header>colorbutton.h</header>
</customwidget>
</customwidgets>
<resources/>
<resources>
<include location="../../qad/utils/qad_utils.qrc"/>
<include location="../../qad/application/qad_application.qrc"/>
</resources>
<connections/>
</ui>