chunkstream version fixedleaselication
git-svn-id: svn://db.shs.com.ru/libs@3 a8b55f48-bf90-11e4-a774-851b48703e85
This commit is contained in:
@@ -19,8 +19,25 @@
|
||||
#include "renderer_simple.h"
|
||||
|
||||
|
||||
RendererSimple::RendererSimple(QGLView * view_): GLRendererBase(view_), fbo(2) {
|
||||
RendererSimple::RendererSimple(QGLView * view_): GLRendererBase(view_), fbo(2)
|
||||
, fbo_c(1, true, GL_RGBA32F) /// WARNING
|
||||
{
|
||||
shader_fxaa = 0;
|
||||
shader = 0; /// WARNING
|
||||
}
|
||||
|
||||
|
||||
void RendererSimple::reloadShaders() {
|
||||
if (shader_fxaa == 0) shader_fxaa = new QGLShaderProgram(view.context());
|
||||
loadShaders(shader_fxaa, "FXAA", "shaders");
|
||||
if (shader == 0) shader = new QGLShaderProgram(view.context()); /// WARNING
|
||||
loadShaders(shader, "test", "shaders"); /// WARNING
|
||||
}
|
||||
|
||||
|
||||
void RendererSimple::resizeFBO(int w, int h) {
|
||||
fbo.resize(w, h);
|
||||
fbo_c.resize(w, h); /// WARNING
|
||||
}
|
||||
|
||||
|
||||
@@ -52,9 +69,25 @@ void RendererSimple::renderScene() {
|
||||
}
|
||||
view.camera().apply(view.aspect);
|
||||
setupLights(l, 8);
|
||||
//glEnable(GL_MULTISAMPLE);
|
||||
|
||||
|
||||
fbo_c.bind();
|
||||
glClearFramebuffer();
|
||||
shader->bind(); /// WARNING
|
||||
renderObjects(GLObjectBase::Solid, l, 0, true, true, view.isFogEnabled());
|
||||
renderObjects(GLObjectBase::Transparent, l, 0, true, true, view.isFogEnabled());
|
||||
shader->release(); /// WARNING
|
||||
if (QRect(QPoint(), fbo_c.size()).contains(mpos)) {
|
||||
//qDebug() << mpos;
|
||||
GLfloat data[4] = {0, 0, 0, 0};
|
||||
glReadPixels(mpos.x(), fbo_c.height() - mpos.y(), 1, 1, GL_RGBA, GL_FLOAT, data);
|
||||
qDebug() << QVector3D(data[0], data[1], data[2]);
|
||||
}
|
||||
fbo_c.release();
|
||||
renderObjects(GLObjectBase::Solid, l, 0, true, true, view.isFogEnabled());
|
||||
|
||||
|
||||
//renderObjects(GLObjectBase::Solid, l, 0, true, true, view.isFogEnabled());
|
||||
//renderObjects(GLObjectBase::Transparent, l, 0, true, true, view.isFogEnabled());
|
||||
if (passes > 1) {
|
||||
glSetLightEnabled(false);
|
||||
glSetCapEnabled(GL_BLEND);
|
||||
|
||||
Reference in New Issue
Block a user