git-svn-id: svn://db.shs.com.ru/libs@679 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -34,7 +34,7 @@ public:
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static void addSearchPath(const QString & path) {if (!search_pathes.contains(path)) search_pathes << path;}
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static void addSearchPath(const QString & path) {if (!search_pathes.contains(path)) search_pathes << path;}
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static void clearSearchPathes() {search_pathes.clear();}
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static void clearSearchPathes() {search_pathes.clear();}
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static QStringList searchPathes() {return search_pathes;}
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static QStringList searchPathes() {return search_pathes;}
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QString findFile(const QString & path);
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static QString findFile(const QString & path);
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GLuint loadTexture(const QString & path, bool ownership = true, bool bump = false);
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GLuint loadTexture(const QString & path, bool ownership = true, bool bump = false);
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GLuint loadTexture(const QImage & image, bool ownership = true, bool bump = false);
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GLuint loadTexture(const QImage & image, bool ownership = true, bool bump = false);
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QImage loadTextureImage(const QString & path, bool bump = false);
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QImage loadTextureImage(const QString & path, bool bump = false);
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@@ -18,6 +18,7 @@
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#include "material_map_editor.h"
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#include "material_map_editor.h"
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#include "ui_material_map_editor.h"
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#include "ui_material_map_editor.h"
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#include "gltexture_manager.h"
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#include "glmaterial.h"
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#include "glmaterial.h"
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@@ -47,7 +48,7 @@ void MaterialMapEditor::resizeEvent(QResizeEvent * e) {
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void MaterialMapEditor::updateIcon() {
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void MaterialMapEditor::updateIcon() {
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ui->iconedLabel->setIcon(QIcon(ui->linePath->property("GLpath").toString()));
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ui->iconedLabel->setIcon(QIcon(TextureManager::findFile(ui->linePath->property("GLpath").toString())));
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}
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}
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@@ -63,6 +63,8 @@ SceneTree::SceneTree(QWidget * parent): QWidget(parent) {
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icon_vis[0] = QIcon(":/icons/layer-visible-off.png");
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icon_vis[0] = QIcon(":/icons/layer-visible-off.png");
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icon_vis[1] = QIcon(":/icons/layer-visible-on.png");
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icon_vis[1] = QIcon(":/icons/layer-visible-on.png");
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ui->treeObjects->addActions(actionsSelection());
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ui->treeObjects->addActions(actionsSelection());
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ui->treeObjects->addAction (newSeparator());
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ui->treeObjects->addActions(actionsAdd());
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ui->buttonFilter->addActions(QList<QAction*>() << ui->actionFilter_node << ui->actionFilter_mesh << ui->actionFilter_light << ui->actionFilter_camera);
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ui->buttonFilter->addActions(QList<QAction*>() << ui->actionFilter_node << ui->actionFilter_mesh << ui->actionFilter_light << ui->actionFilter_camera);
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view = 0;
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view = 0;
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hidden_by_filter = obj_count = 0;
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hidden_by_filter = obj_count = 0;
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