git-svn-id: svn://db.shs.com.ru/libs@692 a8b55f48-bf90-11e4-a774-851b48703e85

This commit is contained in:
2019-12-12 17:54:40 +00:00
parent 903e516bbb
commit 947bf2ab93
4 changed files with 73 additions and 105 deletions

View File

@@ -87,13 +87,12 @@ Mesh * Primitive::cube(float width, float length, float height) {
}
Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float length, float height, float end_angle) {
Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float radius, float end_angle) {
Mesh * ret = new Mesh();
QVector<QVector3D> & v(ret->vertices ());
QVector<QVector3D> & n(ret->normals ());
QVector<QVector2D> & t(ret->texcoords());
QVector< Vector3i> & ind(ret->indicesTriangles());
double hh = height / 2.f;
int hseg = segments_h + 1, wlseg = segments_wl + 1;
double crw, crl, a, ch, twl;
double eang = deg2rad * end_angle;
@@ -101,10 +100,10 @@ Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float
QVector3D cp;
for (int i = 0; i <= hseg; i++) {
ch = -cos((double)i / hseg * M_PI);
cp.setZ(ch * hh);
twl = sqrt(1. - ch * ch) / 2.;
crw = twl * width;
crl = twl * length;
cp.setZ(ch * radius);
twl = sqrt(1. - ch * ch);
crw = twl * radius;
crl = twl * radius;
int cvcnt = wlseg * 2;
for (int j = 0; j < cvcnt; j++) {
a = (double)j / (cvcnt - 1) * eang;
@@ -112,7 +111,7 @@ Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float
cp.setY(crw * sin(a));
v << cp;
t << QVector2D((double)j / (cvcnt - 1), ch/2.f + 0.5f);
n << (cp / QVector3D(length * length, width * width, height * height)).normalized();
n << cp.normalized();
int si = v.size() - 1;
if (j > 0 && i > 0) {
ind << Vector3i(si - cvcnt - 1, si, si - 1);
@@ -121,13 +120,12 @@ Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float
}
}
if (end_angle < 360.) {
Mesh * cap = Primitive::disc(segments_h+1, length, height, 180);
Mesh * cap = Primitive::disc(segments_h+1, radius, 180);
cap->rotatePoints(90, 0, 1, 0);
cap->rotatePoints(-90, 0, 0, 1);
ret->append(cap);
cap->flipNormals();
cap->rotatePoints(end_angle, 0, 0, 1);
cap->scalePoints(QVector3D((cos(eang)*cos(eang)*width+sin(eang)*sin(eang)*length)/width, (cos(eang)*cos(eang)*length+sin(eang)*sin(eang)*width)/length, 1));
ret->append(cap);
delete cap;
}
@@ -135,7 +133,7 @@ Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float
}
Mesh * Primitive::disc(int segments, float width, float length, float end_angle) {
Mesh * Primitive::disc(int segments, float radius, float end_angle) {
Mesh * ret = new Mesh();
QVector<QVector3D> & v(ret->vertices ());
QVector<QVector3D> & n(ret->normals ());
@@ -150,11 +148,11 @@ Mesh * Primitive::disc(int segments, float width, float length, float end_angle)
end_angle *= deg2rad;
for (int i = 0; i < segments; i++) {
double a = (double)i / (segments - 1) * end_angle;
cp.setX(length / 2. * cos(a));
cp.setY(width / 2. * sin(a));
cp.setX(radius * cos(a));
cp.setY(radius * sin(a));
v << cp;
n << QVector3D(0, 0, 1);
t << QVector2D(cp.x() / width + 0.5f, cp.y() / length + 0.5f);
t << QVector2D(cp.x() / radius + 1, cp.y() / radius + 1);
int si = v.size() - 1;
if (i > 0) ind << Vector3i(si - 1, si, 0);
}
@@ -162,10 +160,10 @@ Mesh * Primitive::disc(int segments, float width, float length, float end_angle)
}
QVector3D coneNormal(double rx, double ry, double height, double ang) {
QVector3D coneNormal(double r, double height, double ang) {
QVector3D norm;
norm.setX(rx * cos(ang));
norm.setY(ry * sin(ang));
norm.setX(r * cos(ang));
norm.setY(r * sin(ang));
norm.setZ(0.);
double rl = norm.length();
double ca = atan2(rl, height);
@@ -175,7 +173,7 @@ QVector3D coneNormal(double rx, double ry, double height, double ang) {
}
Mesh * Primitive::cone(int segments, float width, float length, float height) {
Mesh * Primitive::cone(int segments, float radius, float height) {
Mesh * ret = new Mesh();
QVector<QVector3D> & v(ret->vertices ());
QVector<QVector3D> & n(ret->normals ());
@@ -183,27 +181,26 @@ Mesh * Primitive::cone(int segments, float width, float length, float height) {
QVector< Vector3i> & ind(ret->indicesTriangles());
int seg = qMax(segments + 1, 4);
double rx = width / 2., ry = length / 2.;
QVector3D cp;
for (int i = 0; i < seg; i++) {
double a = (double)i / (seg - 1) * M_2PI;
cp.setX(ry * cos(a));
cp.setY(rx * sin(a));
cp.setX(radius * cos(a));
cp.setY(radius * sin(a));
if (i > 0) {
v << QVector3D(0, 0, height);
t << QVector2D((double)(i - 1) / (seg - 1), 1.f);
double ta = ((double)i - 0.5) / (seg - 1) * M_2PI;
n << coneNormal(rx, ry, height, ta);
n << coneNormal(radius, height, ta);
}
v << cp;
t << QVector2D((double)i / (seg - 1), 0.f);
n << coneNormal(rx, ry, height, a);
n << coneNormal(radius, height, a);
int si = v.size() - 1;
if (i > 0)
ind << Vector3i(si - 1, si - 2, si);
}
Mesh * cap = Primitive::disc(segments, width, length);
Mesh * cap = Primitive::disc(segments, radius);
cap->flipNormals();
ret->append(cap);
delete cap;
@@ -212,7 +209,7 @@ Mesh * Primitive::cone(int segments, float width, float length, float height) {
}
Mesh * Primitive::cylinder(int segments, float width, float length, float height, float end_angle) {
Mesh * Primitive::cylinder(int segments, float radius, float height, float end_angle) {
Mesh * ret = new Mesh();
QVector<QVector3D> & v(ret->vertices ());
QVector<QVector3D> & n(ret->normals ());
@@ -220,16 +217,15 @@ Mesh * Primitive::cylinder(int segments, float width, float length, float height
QVector< Vector3i> & ind(ret->indicesTriangles());
int seg = qMax(segments + 1, 4);
double rx = width / 2., ry = length / 2.;
QVector3D cp, norm;
double eang = deg2rad * end_angle;
for (int i = 0; i < seg; i++) {
double a = (double)i / (seg - 1) * eang;
cp.setX(ry * cos(a));
cp.setY(rx * sin(a));
cp.setX(radius * cos(a));
cp.setY(radius * sin(a));
cp.setZ(0.);
norm = (cp / QVector3D(length * length, width * width, 1)).normalized();
norm = cp.normalized();
v << cp;
cp.setZ(height);
v << cp;
@@ -243,7 +239,7 @@ Mesh * Primitive::cylinder(int segments, float width, float length, float height
}
}
Mesh * cap = Primitive::disc(segments, width, length, end_angle);
Mesh * cap = Primitive::disc(segments, radius, end_angle);
cap->flipNormals();
ret->append(cap);
cap->translatePoints(QVector3D(0., 0., height));
@@ -252,14 +248,13 @@ Mesh * Primitive::cylinder(int segments, float width, float length, float height
delete cap;
if (end_angle < 360.) {
Mesh * cap = Primitive::plane(length/2, height);
Mesh * cap = Primitive::plane(radius, height);
cap->rotatePoints(90, 1, 0, 0);
//cap->rotatePoints(-90, 0, 0, 1);
cap->translatePoints(length/4, 0, height/2);
cap->translatePoints(radius/2, 0, height/2);
ret->append(cap);
cap->flipNormals();
cap->rotatePoints(end_angle, 0, 0, 1);
cap->scalePoints(QVector3D((cos(eang)*cos(eang)*width+sin(eang)*sin(eang)*length)/width, (cos(eang)*cos(eang)*length+sin(eang)*sin(eang)*width)/length, 1));
ret->append(cap);
delete cap;
}
@@ -269,13 +264,13 @@ Mesh * Primitive::cylinder(int segments, float width, float length, float height
Mesh * Primitive::arrow(int segments, float thick, float angle) {
double cone_d = 3. * thick;
double cone_h = cone_d / tan(angle * deg2rad);
double cone_r = 2. * thick;
double cone_h = 1.5 * cone_r / tan(angle * deg2rad);
Mesh * ret = new Mesh();
Mesh * m = Primitive::cylinder(segments, thick, thick, 1. - cone_h);
Mesh * m = Primitive::cylinder(segments, thick, 1. - cone_h);
ret->append(m);
delete m;
m = Primitive::cone(segments, cone_d, cone_d, cone_h);
m = Primitive::cone(segments, cone_r, cone_h);
m->translatePoints(QVector3D(0., 0., 1. - cone_h));
ret->append(m);
delete m;
@@ -323,7 +318,7 @@ Mesh * Primitive::torus(int segments_main, int segments_second, float radius_mai
pcnt = v.size();
}
if (end_angle < 360.) {
Mesh * cap = Primitive::disc(segments_second-1, radius_second * 2, radius_second * 2);
Mesh * cap = Primitive::disc(segments_second-1, radius_second);
cap->rotatePoints(90, 1, 0, 0);
cap->translatePoints(radius_main, 0, 0);
ret->append(cap);
@@ -362,29 +357,30 @@ Mesh * Primitive::cubeFrame(float width, float length, float height) {
}
Mesh * Primitive::ellipsoidFrame(int segments_wl, int segments_h, float width, float length, float height) {
Mesh * Primitive::ellipsoidFrame(int segments_wl, int segments_h, float radius) {
Mesh * ret = new Mesh(GL_LINES);
QVector<QVector3D> & v(ret->vertices ());
QVector<QVector3D> & n(ret->normals ());
QVector<QVector2D> & t(ret->texcoords());
QVector< Vector2i> & ind(ret->indicesLines());
double hh = height / 2.f;
int hseg = segments_h + 1, wlseg = segments_wl + 1;
double crw, crl, a, ch, twl;
QVector3D cp;
for (int i = 0; i <= hseg; i++) {
ch = -cos((double)i / hseg * M_PI);
cp.setZ(ch * hh);
twl = sqrt(1. - ch * ch) / 2.;
crw = twl * width;
crl = twl * length;
cp.setZ(ch * radius);
twl = sqrt(1. - ch * ch);
crw = twl * radius / 2;
crl = twl * radius / 2;
int cvcnt = wlseg * 2;
for (int j = 0; j < cvcnt; j++) {
a = (double)j / (cvcnt - 1) * M_2PI;
cp.setX(crl * cos(a));
cp.setY(crw * sin(a));
v << cp; t << QVector2D((double)j / (cvcnt - 1), ch/2.f + 0.5f);
v << cp;
t << QVector2D((double)j / (cvcnt - 1), ch/2.f + 0.5f);
n << cp.normalized();
int si = v.size() - 1;
if (j > 0 && i > 0) {
ind << Vector2i(si, si - 1);
@@ -392,16 +388,11 @@ Mesh * Primitive::ellipsoidFrame(int segments_wl, int segments_h, float width, f
}
}
}
n.resize(v.size());
for (int i = 0; i < v.size(); i++)
n[i] = v[i].normalized();
return ret;
}
Mesh * Primitive::coneFrame(int segments, float width, float length, float height) {
Mesh * Primitive::coneFrame(int segments, float radius, float height) {
Mesh * ret = new Mesh(GL_LINES);
QVector<QVector3D> & v(ret->vertices ());
QVector<QVector3D> & n(ret->normals ());
@@ -409,21 +400,20 @@ Mesh * Primitive::coneFrame(int segments, float width, float length, float heigh
QVector< Vector2i> & ind(ret->indicesLines());
int seg = qMax(segments + 1, 4);
double rx = width / 2., ry = length / 2.;
QVector3D cp;
for (int i = 0; i < seg; i++) {
double a = (double)i / (seg - 1) * M_2PI;
cp.setX(ry * cos(a));
cp.setY(rx * sin(a));
cp.setX(radius * cos(a));
cp.setY(radius * sin(a));
if (i > 0) {
v << QVector3D(0, 0, height);
t << QVector2D((double)(i - 1) / (seg - 1), 1.f);
double ta = ((double)i - 0.5) / (seg - 1) * M_2PI;
n << coneNormal(rx, ry, height, ta);
n << coneNormal(radius, height, ta);
}
v << cp;
t << QVector2D((double)i / (seg - 1), 0.f);
n << coneNormal(rx, ry, height, a);
n << coneNormal(radius, height, a);
int si = v.size() - 1;
if (i > 0) {
ind << Vector2i(si - 1, si);

View File

@@ -29,13 +29,13 @@ Mesh * plane(float width = 1., float length = 1.);
Mesh * cube(float width = 1., float length = 1., float height = 1.);
Mesh * ellipsoid(int segments_wl, int segments_h, float width = 1., float length = 1., float height = 1., float end_angle = 360.);
Mesh * ellipsoid(int segments_wl, int segments_h, float radius = 1., float end_angle = 360.);
Mesh * disc(int segments, float width = 1., float length = 1., float end_angle = 360.);
Mesh * disc(int segments, float radius = 1., float end_angle = 360.);
Mesh * cone(int segments, float width = 1., float length = 1., float height = 1.);
Mesh * cone(int segments, float radius = 1., float height = 1.);
Mesh * cylinder(int segments, float width = 1., float length = 1., float height = 1., float end_angle = 360.);
Mesh * cylinder(int segments, float radius = 1., float height = 1., float end_angle = 360.);
Mesh * arrow(int segments = 16, float thick = 0.04, float angle = 30.); // length = 1
@@ -46,9 +46,9 @@ Mesh * lineFrame(QVector3D p0, QVector3D p1);
Mesh * cubeFrame(float width = 1., float length = 1., float height = 1.);
Mesh * ellipsoidFrame(int segments_wl, int segments_h, float width = 1., float length = 1., float height = 1.);
Mesh * ellipsoidFrame(int segments_wl, int segments_h, float radius = 1.);
Mesh * coneFrame(int segments, float width = 1., float length = 1., float height = 1.);
Mesh * coneFrame(int segments, float radius = 1., float height = 1.);
}

View File

@@ -60,8 +60,8 @@ RendererService::RendererService(Renderer * r_): r(r_) {
omni_mesh_f = Primitive::ellipsoidFrame(2, 1);
omni_mesh ->scalePoints(1.5);
omni_mesh_f->scalePoints(1.5);
cone_mesh = Primitive::cone(8, 1., 1., 1.);
cone_mesh_f = Primitive::coneFrame(8, 1., 1., 1.);
cone_mesh = Primitive::cone(8, 0.5, 1.);
cone_mesh_f = Primitive::coneFrame(8, 0.5, 1.);
QMatrix4x4 mat;
mat.translate(0,0,-1);
cone_mesh ->transformPoints(mat);
@@ -79,10 +79,8 @@ RendererService::RendererService(Renderer * r_): r(r_) {
handle_move_mesh = Primitive::arrow(12, 0.06);
handle_ms_2_mesh = Primitive::torus(8, 12, 0.5, 0.02, 90);
Mesh * m = Primitive::disc(8, 1., 1., 90);
Mesh * m = Primitive::disc(8, 0.5, 90);
handle_ms_2_mesh->append(m);
delete m;
m = Primitive::disc(8, 1., 1., 90);
m->flipNormals();
handle_ms_2_mesh->append(m);
delete m;
@@ -93,12 +91,12 @@ RendererService::RendererService(Renderer * r_): r(r_) {
handle_rotate_mesh->append(m);
delete m;
handle_scale_mesh = Primitive::cylinder(12, 0.06, 0.06, 0.85);
m = Primitive::ellipsoid(12, 12, 0.3, 0.3, 0.3);
handle_scale_mesh = Primitive::cylinder(12, 0.06, 0.85);
m = Primitive::ellipsoid(12, 12, 0.3);
m->translatePoints(QVector3D(0., 0., 0.85));
handle_scale_mesh->append(m);
delete m;
handle_scale_3_mesh = Primitive::ellipsoid(12, 12, 0.4, 0.4, 0.4);
handle_scale_3_mesh = Primitive::ellipsoid(12, 12, 0.4);
handle_move_mesh ->scalePoints(7.5);
handle_ms_2_mesh ->scalePoints(7.5);

View File

@@ -14,22 +14,17 @@ PrimitiveEditor::PrimitiveEditor(QWidget *parent) : QWidget(parent), ui(new Ui::
editors[Cube] << ui->widgetWidth;
editors[Cube] << ui->widgetLength;
editors[Cube] << ui->widgetHeight;
editors[Ellipsoid] << ui->widgetWidth;
editors[Ellipsoid] << ui->widgetLength;
editors[Ellipsoid] << ui->widgetHeight;
editors[Ellipsoid] << ui->widgetRadius1;
editors[Ellipsoid] << ui->widgetSegments;
editors[Ellipsoid] << ui->widgetSegments2;
editors[Ellipsoid] << ui->widgetAngle;
editors[Disc] << ui->widgetWidth;
editors[Disc] << ui->widgetLength;
editors[Disc] << ui->widgetRadius1;
editors[Disc] << ui->widgetSegments;
editors[Disc] << ui->widgetAngle;
editors[Cone] << ui->widgetWidth;
editors[Cone] << ui->widgetLength;
editors[Cone] << ui->widgetRadius1;
editors[Cone] << ui->widgetHeight;
editors[Cone] << ui->widgetSegments;
editors[Cylinder] << ui->widgetWidth;
editors[Cylinder] << ui->widgetLength;
editors[Cylinder] << ui->widgetRadius1;
editors[Cylinder] << ui->widgetHeight;
editors[Cylinder] << ui->widgetSegments;
editors[Cylinder] << ui->widgetAngle;
@@ -88,46 +83,36 @@ Mesh * PrimitiveEditor::createMesh(QVariantList & params) {
case Ellipsoid:
m = Primitive::ellipsoid(ui->spinSegments->value(),
ui->spinSegments2->value(),
ui->spinWidth->value(),
ui->spinLength->value(),
ui->spinHeight->value(),
ui->spinRadius->value(),
ui->spinAngle->value());
params << ui->spinSegments->value()
<< ui->spinSegments2->value()
<< ui->spinWidth->value()
<< ui->spinLength->value()
<< ui->spinHeight->value()
<< ui->spinRadius->value()
<< ui->spinAngle->value();
break;
case Disc:
m = Primitive::disc(ui->spinSegments->value(),
ui->spinWidth->value(),
ui->spinLength->value(),
ui->spinRadius->value(),
ui->spinAngle->value());
params << ui->spinSegments->value()
<< ui->spinWidth->value()
<< ui->spinLength->value()
<< ui->spinRadius->value()
<< ui->spinAngle->value();
break;
case Cone:
m = Primitive::cone(ui->spinSegments->value(),
ui->spinWidth->value(),
ui->spinLength->value(),
ui->spinRadius->value(),
ui->spinHeight->value());
params << ui->spinSegments->value()
<< ui->spinWidth->value()
<< ui->spinLength->value()
<< ui->spinRadius->value()
<< ui->spinHeight->value();
break;
case Cylinder:
m = Primitive::cylinder(ui->spinSegments->value(),
ui->spinWidth->value(),
ui->spinLength->value(),
ui->spinRadius->value(),
ui->spinHeight->value(),
ui->spinAngle->value());
params << ui->spinSegments->value()
<< ui->spinWidth->value()
<< ui->spinLength->value()
<< ui->spinRadius->value()
<< ui->spinHeight->value()
<< ui->spinAngle->value();
break;
@@ -182,27 +167,22 @@ void PrimitiveEditor::selectionChanged() {
case Ellipsoid:
ui->spinSegments->setValue(vl.takeFirst().toDouble());
ui->spinSegments2->setValue(vl.takeFirst().toDouble());
ui->spinWidth->setValue(vl.takeFirst().toDouble());
ui->spinLength->setValue(vl.takeFirst().toDouble());
ui->spinHeight->setValue(vl.takeFirst().toDouble());
ui->spinRadius->setValue(vl.takeFirst().toDouble());
ui->spinAngle->setValue(vl.takeFirst().toDouble());
break;
case Disc:
ui->spinSegments->setValue(vl.takeFirst().toDouble());
ui->spinWidth->setValue(vl.takeFirst().toDouble());
ui->spinLength->setValue(vl.takeFirst().toDouble());
ui->spinRadius->setValue(vl.takeFirst().toDouble());
ui->spinAngle->setValue(vl.takeFirst().toDouble());
break;
case Cone:
ui->spinSegments->setValue(vl.takeFirst().toDouble());
ui->spinWidth->setValue(vl.takeFirst().toDouble());
ui->spinLength->setValue(vl.takeFirst().toDouble());
ui->spinRadius->setValue(vl.takeFirst().toDouble());
ui->spinHeight->setValue(vl.takeFirst().toDouble());
break;
case Cylinder:
ui->spinSegments->setValue(vl.takeFirst().toDouble());
ui->spinWidth->setValue(vl.takeFirst().toDouble());
ui->spinLength->setValue(vl.takeFirst().toDouble());
ui->spinRadius->setValue(vl.takeFirst().toDouble());
ui->spinHeight->setValue(vl.takeFirst().toDouble());
ui->spinAngle->setValue(vl.takeFirst().toDouble());
break;