restore my error

This commit is contained in:
2020-08-25 22:38:34 +03:00
76 changed files with 10253 additions and 10981 deletions

View File

@@ -1,8 +1,8 @@
find_package(OpenGL REQUIRED)
_qt_project(qglview FALSE "QAD" "Gui;OpenGL;Xml" "qad_widgets;qad_utils;${OPENGL_LIBRARIES}")
_qt_install(qglview FALSE "qad" "out_HDR" "out_QM")
qt_sources(test_SRC DIR "qglview_test")
qt_wrap(${test_SRC} CPPS test_CPP)
qt_add_executable(qglview_test test_CPP)
qt_target_link_libraries(qglview_test qglview)
find_package(OpenGL REQUIRED)
_qt_project(qglview FALSE "QAD" "Gui;OpenGL;Xml" "qad_widgets;qad_utils;${OPENGL_LIBRARIES}")
_qt_install(qglview FALSE "qad" "out_HDR" "out_QM")
qt_sources(test_SRC DIR "qglview_test")
qt_wrap(${test_SRC} CPPS test_CPP)
qt_add_executable(qglview_test test_CPP)
qt_target_link_libraries(qglview_test qglview)

View File

@@ -1,236 +1,236 @@
#include "glwidget.h"
#include "renderer_simple.h"
#include "renderer_deferred_shading.h"
#include <QVBoxLayout>
GLWidget::GLWidget(QWidget *parent) : QWidget(parent) {
view_ = new QGLView();
view_->setFlags(windowFlags() | Qt::FramelessWindowHint);
container = QWidget::createWindowContainer(view_, this);
lay = new QVBoxLayout(this);
lay->addWidget(container);
lay->setContentsMargins(0, 0, 0, 0);
lay->setSpacing(0);
setMouseTracking(true);
setWindowIcon(QIcon("://icons/qglview.png"));
connect(view_, &QGLView::doubleClick, this, &GLWidget::viewDoubleClicked);
}
QColor GLWidget::backColor() const {
return view_->backColor();
}
qreal GLWidget::lineWidth() const {
return view_->lineWidth();
}
qreal GLWidget::FOV() const {
return view_->FOV();
}
qreal GLWidget::depthStart() const {
return view_->depthStart();
}
qreal GLWidget::depthEnd() const {
return view_->depthEnd();
}
QColor GLWidget::ambientColor() const {
return view_->ambientColor();
}
bool GLWidget::isLightEnabled() const {
return view_->isLightEnabled();
}
bool GLWidget::isGrabMouseEnabled() const {
return view_->isGrabMouseEnabled();
}
bool GLWidget::isMouseRotateEnabled() const {
return view_->isMouseRotateEnabled();
}
bool GLWidget::isMouseSelectionEnabled() const {
return view_->isMouseSelectionEnabled();
}
bool GLWidget::isCameraOrbit() const
{
return view_->isCameraOrbit();
}
bool GLWidget::isHoverHaloEnabled() const {
return view_->isHoverHaloEnabled();
}
QColor GLWidget::hoverHaloColor() const {
return view_->hoverHaloColor();
}
qreal GLWidget::hoverHaloFillAlpha() const {
return view_->hoverHaloFillAlpha();
}
bool GLWidget::isSelectionHaloEnabled() const {
return view_->isSelectionHaloEnabled();
}
QColor GLWidget::selectionHaloColor() const {
return view_->selectionHaloColor();
}
qreal GLWidget::selectionHaloFillAlpha() const {
return view_->selectionHaloFillAlpha();
}
void GLWidget::addObject(GLObjectBase * o) {
view_->addObject(o);
}
QByteArray GLWidget::saveCamera() {
return view_->saveCamera();
}
void GLWidget::restoreCamera(const QByteArray &ba) {
view_->restoreCamera(ba);
}
void GLWidget::stop() {
view_->stop();
}
void GLWidget::start(float freq, GLRendererBase * r) {
if (r == nullptr) r = new RendererSimple(view_);
GLRendererBase * pr = nullptr;
view_->setRenderer(r, &pr);
if (pr != nullptr && pr != r) delete pr;
view_->start(freq);
}
void GLWidget::setBackColor(const QColor & c) {
view_->setBackColor(c);
}
void GLWidget::setLineWidth(const qreal & arg) {
view_->setLineWidth(arg);
}
void GLWidget::setFOV(const qreal & arg) {
view_->setFOV(arg);
}
void GLWidget::setDepthStart(const qreal & arg) {
view_->setDepthStart(arg);
}
void GLWidget::setDepthEnd(const qreal & arg) {
view_->setDepthEnd(arg);
}
void GLWidget::setAmbientColor(const QColor & arg) {
view_->setAmbientColor(arg);
}
void GLWidget::setLightEnabled(const bool & arg) {
view_->setLightEnabled(arg);
}
void GLWidget::setGrabMouseEnabled(const bool & arg) {
view_->setGrabMouseEnabled(arg);
}
void GLWidget::setMouseRotateEnabled(const bool & arg) {
view_->setMouseRotateEnabled(arg);
}
void GLWidget::setMouseSelectionEnabled(const bool & arg) {
view_->setMouseSelectionEnabled(arg);
}
void GLWidget::setCameraOrbit(const bool & arg) {
view_->setCameraOrbit(arg);
}
void GLWidget::setHoverHaloEnabled(const bool & arg) {
view_->setHoverHaloEnabled(arg);
}
void GLWidget::setHoverHaloColor(const QColor & arg) {
view_->setHoverHaloColor(arg);
}
void GLWidget::setHoverHaloFillAlpha(const qreal & arg) {
view_->setHoverHaloFillAlpha(arg);
}
void GLWidget::setSelectionHaloEnabled(const bool & arg) {
view_->setSelectionHaloEnabled(arg);
}
void GLWidget::setSelectionHaloColor(const QColor & arg) {
view_->setSelectionHaloColor(arg);
}
void GLWidget::setSelectionHaloFillAlpha(const qreal & arg) {
view_->setSelectionHaloFillAlpha(arg);
}
void GLWidget::viewDoubleClicked() {
// qDebug() << "click widget!!";
if (view_->windowState() == Qt::WindowFullScreen) {
// view_->hide();
container = QWidget::createWindowContainer(view_, this);
lay->addWidget(container);
container->show();
// show();
} else {
// hide();
view_->setParent(nullptr);
view_->showFullScreen();
lay->removeWidget(container);
}
// qDebug() << "click widge done!";
}
#include "glwidget.h"
#include "renderer_simple.h"
#include "renderer_deferred_shading.h"
#include <QVBoxLayout>
GLWidget::GLWidget(QWidget *parent) : QWidget(parent) {
view_ = new QGLView();
view_->setFlags(windowFlags() | Qt::FramelessWindowHint);
container = QWidget::createWindowContainer(view_, this);
lay = new QVBoxLayout(this);
lay->addWidget(container);
lay->setContentsMargins(0, 0, 0, 0);
lay->setSpacing(0);
setMouseTracking(true);
setWindowIcon(QIcon("://icons/qglview.png"));
connect(view_, &QGLView::doubleClick, this, &GLWidget::viewDoubleClicked);
}
QColor GLWidget::backColor() const {
return view_->backColor();
}
qreal GLWidget::lineWidth() const {
return view_->lineWidth();
}
qreal GLWidget::FOV() const {
return view_->FOV();
}
qreal GLWidget::depthStart() const {
return view_->depthStart();
}
qreal GLWidget::depthEnd() const {
return view_->depthEnd();
}
QColor GLWidget::ambientColor() const {
return view_->ambientColor();
}
bool GLWidget::isLightEnabled() const {
return view_->isLightEnabled();
}
bool GLWidget::isGrabMouseEnabled() const {
return view_->isGrabMouseEnabled();
}
bool GLWidget::isMouseRotateEnabled() const {
return view_->isMouseRotateEnabled();
}
bool GLWidget::isMouseSelectionEnabled() const {
return view_->isMouseSelectionEnabled();
}
bool GLWidget::isCameraOrbit() const
{
return view_->isCameraOrbit();
}
bool GLWidget::isHoverHaloEnabled() const {
return view_->isHoverHaloEnabled();
}
QColor GLWidget::hoverHaloColor() const {
return view_->hoverHaloColor();
}
qreal GLWidget::hoverHaloFillAlpha() const {
return view_->hoverHaloFillAlpha();
}
bool GLWidget::isSelectionHaloEnabled() const {
return view_->isSelectionHaloEnabled();
}
QColor GLWidget::selectionHaloColor() const {
return view_->selectionHaloColor();
}
qreal GLWidget::selectionHaloFillAlpha() const {
return view_->selectionHaloFillAlpha();
}
void GLWidget::addObject(GLObjectBase * o) {
view_->addObject(o);
}
QByteArray GLWidget::saveCamera() {
return view_->saveCamera();
}
void GLWidget::restoreCamera(const QByteArray &ba) {
view_->restoreCamera(ba);
}
void GLWidget::stop() {
view_->stop();
}
void GLWidget::start(float freq, GLRendererBase * r) {
if (r == nullptr) r = new RendererSimple(view_);
GLRendererBase * pr = nullptr;
view_->setRenderer(r, &pr);
if (pr != nullptr && pr != r) delete pr;
view_->start(freq);
}
void GLWidget::setBackColor(const QColor & c) {
view_->setBackColor(c);
}
void GLWidget::setLineWidth(const qreal & arg) {
view_->setLineWidth(arg);
}
void GLWidget::setFOV(const qreal & arg) {
view_->setFOV(arg);
}
void GLWidget::setDepthStart(const qreal & arg) {
view_->setDepthStart(arg);
}
void GLWidget::setDepthEnd(const qreal & arg) {
view_->setDepthEnd(arg);
}
void GLWidget::setAmbientColor(const QColor & arg) {
view_->setAmbientColor(arg);
}
void GLWidget::setLightEnabled(const bool & arg) {
view_->setLightEnabled(arg);
}
void GLWidget::setGrabMouseEnabled(const bool & arg) {
view_->setGrabMouseEnabled(arg);
}
void GLWidget::setMouseRotateEnabled(const bool & arg) {
view_->setMouseRotateEnabled(arg);
}
void GLWidget::setMouseSelectionEnabled(const bool & arg) {
view_->setMouseSelectionEnabled(arg);
}
void GLWidget::setCameraOrbit(const bool & arg) {
view_->setCameraOrbit(arg);
}
void GLWidget::setHoverHaloEnabled(const bool & arg) {
view_->setHoverHaloEnabled(arg);
}
void GLWidget::setHoverHaloColor(const QColor & arg) {
view_->setHoverHaloColor(arg);
}
void GLWidget::setHoverHaloFillAlpha(const qreal & arg) {
view_->setHoverHaloFillAlpha(arg);
}
void GLWidget::setSelectionHaloEnabled(const bool & arg) {
view_->setSelectionHaloEnabled(arg);
}
void GLWidget::setSelectionHaloColor(const QColor & arg) {
view_->setSelectionHaloColor(arg);
}
void GLWidget::setSelectionHaloFillAlpha(const qreal & arg) {
view_->setSelectionHaloFillAlpha(arg);
}
void GLWidget::viewDoubleClicked() {
// qDebug() << "click widget!!";
if (view_->windowState() == Qt::WindowFullScreen) {
// view_->hide();
container = QWidget::createWindowContainer(view_, this);
lay->addWidget(container);
container->show();
// show();
} else {
// hide();
view_->setParent(nullptr);
view_->showFullScreen();
lay->removeWidget(container);
}
// qDebug() << "click widge done!";
}

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@@ -1,88 +1,88 @@
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QWidget>
class QGLView;
class GLRendererBase;
class GLObjectBase;
class GLWidget : public QWidget
{
Q_OBJECT
Q_PROPERTY (QColor backColor READ backColor WRITE setBackColor)
Q_PROPERTY (qreal lineWidth READ lineWidth WRITE setLineWidth)
Q_PROPERTY (qreal FOV READ FOV WRITE setFOV)
Q_PROPERTY (qreal depthStart READ depthStart WRITE setDepthStart)
Q_PROPERTY (qreal depthEnd READ depthEnd WRITE setDepthEnd)
Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor)
Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
Q_PROPERTY (bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
Q_PROPERTY (bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
Q_PROPERTY (bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
Q_PROPERTY (QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
Q_PROPERTY (qreal hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
Q_PROPERTY (bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
Q_PROPERTY (qreal selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
public:
explicit GLWidget(QWidget *parent = nullptr);
QGLView * view() {return view_;}
QColor backColor() const;
qreal lineWidth() const;
qreal FOV() const;
qreal depthStart() const;
qreal depthEnd() const;
QColor ambientColor() const;
bool isLightEnabled() const;
bool isGrabMouseEnabled() const;
bool isMouseRotateEnabled() const;
bool isMouseSelectionEnabled() const;
bool isCameraOrbit() const;
bool isHoverHaloEnabled() const;
QColor hoverHaloColor() const;
qreal hoverHaloFillAlpha() const;
bool isSelectionHaloEnabled() const;
QColor selectionHaloColor() const;
qreal selectionHaloFillAlpha() const;
void addObject(GLObjectBase * o);
QByteArray saveCamera();
void restoreCamera(const QByteArray & ba);
public slots:
void stop();
void start(float freq = 60.0, GLRendererBase * r = nullptr);
void setBackColor(const QColor & c);
void setLineWidth(const qreal & arg);
void setFOV(const qreal & arg);
void setDepthStart(const qreal & arg);
void setDepthEnd(const qreal & arg);
void setAmbientColor(const QColor & arg);
void setLightEnabled(const bool & arg);
void setGrabMouseEnabled(const bool & arg);
void setMouseRotateEnabled(const bool & arg);
void setMouseSelectionEnabled(const bool & arg);
void setCameraOrbit(const bool & arg);
void setHoverHaloEnabled(const bool & arg);
void setHoverHaloColor(const QColor & arg);
void setHoverHaloFillAlpha(const qreal & arg);
void setSelectionHaloEnabled(const bool & arg);
void setSelectionHaloColor(const QColor & arg);
void setSelectionHaloFillAlpha(const qreal & arg);
private slots:
void viewDoubleClicked();
private:
QWidget * container;
QGLView * view_;
QLayout * lay;
signals:
};
#endif // GLWIDGET_H
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QWidget>
class QGLView;
class GLRendererBase;
class GLObjectBase;
class GLWidget : public QWidget
{
Q_OBJECT
Q_PROPERTY (QColor backColor READ backColor WRITE setBackColor)
Q_PROPERTY (qreal lineWidth READ lineWidth WRITE setLineWidth)
Q_PROPERTY (qreal FOV READ FOV WRITE setFOV)
Q_PROPERTY (qreal depthStart READ depthStart WRITE setDepthStart)
Q_PROPERTY (qreal depthEnd READ depthEnd WRITE setDepthEnd)
Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor)
Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
Q_PROPERTY (bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
Q_PROPERTY (bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
Q_PROPERTY (bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
Q_PROPERTY (QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
Q_PROPERTY (qreal hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
Q_PROPERTY (bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
Q_PROPERTY (qreal selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
public:
explicit GLWidget(QWidget *parent = nullptr);
QGLView * view() {return view_;}
QColor backColor() const;
qreal lineWidth() const;
qreal FOV() const;
qreal depthStart() const;
qreal depthEnd() const;
QColor ambientColor() const;
bool isLightEnabled() const;
bool isGrabMouseEnabled() const;
bool isMouseRotateEnabled() const;
bool isMouseSelectionEnabled() const;
bool isCameraOrbit() const;
bool isHoverHaloEnabled() const;
QColor hoverHaloColor() const;
qreal hoverHaloFillAlpha() const;
bool isSelectionHaloEnabled() const;
QColor selectionHaloColor() const;
qreal selectionHaloFillAlpha() const;
void addObject(GLObjectBase * o);
QByteArray saveCamera();
void restoreCamera(const QByteArray & ba);
public slots:
void stop();
void start(float freq = 60.0, GLRendererBase * r = nullptr);
void setBackColor(const QColor & c);
void setLineWidth(const qreal & arg);
void setFOV(const qreal & arg);
void setDepthStart(const qreal & arg);
void setDepthEnd(const qreal & arg);
void setAmbientColor(const QColor & arg);
void setLightEnabled(const bool & arg);
void setGrabMouseEnabled(const bool & arg);
void setMouseRotateEnabled(const bool & arg);
void setMouseSelectionEnabled(const bool & arg);
void setCameraOrbit(const bool & arg);
void setHoverHaloEnabled(const bool & arg);
void setHoverHaloColor(const QColor & arg);
void setHoverHaloFillAlpha(const qreal & arg);
void setSelectionHaloEnabled(const bool & arg);
void setSelectionHaloColor(const QColor & arg);
void setSelectionHaloFillAlpha(const qreal & arg);
private slots:
void viewDoubleClicked();
private:
QWidget * container;
QGLView * view_;
QLayout * lay;
signals:
};
#endif // GLWIDGET_H

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@@ -1,96 +1,96 @@
#include "openglwindow.h"
#include <QCoreApplication>
#include <QOpenGLContext>
#include <QOpenGLPaintDevice>
#include <QPainter>
#include <qopenglext.h>
OpenGLWindow::OpenGLWindow(QWindow *parent)
: QWindow(parent)
, m_context(nullptr)
, m_device(nullptr)
{
setFlags(flags() | Qt::FramelessWindowHint);
setSurfaceType(QWindow::OpenGLSurface);
QSurfaceFormat format = QSurfaceFormat::defaultFormat();
// qDebug() << format;
#ifdef QT_OPENGL_ES_2
format.setRenderableType(QSurfaceFormat::OpenGLES);
#else
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
format.setVersion(2, 0);
format.setProfile(QSurfaceFormat::NoProfile);
}
#endif
format.setDepthBufferSize(24);
format.setSamples(8);
// format.setStencilBufferSize(8);
setFormat(format);
QSurfaceFormat::setDefaultFormat(format);
}
OpenGLWindow::~OpenGLWindow() {
delete m_device;
}
void OpenGLWindow::render(QPainter *painter) {
}
void OpenGLWindow::initialize() {
}
void OpenGLWindow::render() {
// if (!m_device) m_device = new QOpenGLPaintDevice;
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
// m_device->setSize(size() * devicePixelRatio());
// m_device->setDevicePixelRatio(devicePixelRatio());
// QPainter painter(m_device);
// render(&painter);
}
void OpenGLWindow::renderLater() {
requestUpdate();
}
bool OpenGLWindow::event(QEvent *event) {
switch (event->type()) {
case QEvent::UpdateRequest:
renderNow();
return true;
default:
return QWindow::event(event);
}
}
void OpenGLWindow::exposeEvent(QExposeEvent *event) {
if (isExposed()) renderNow();
}
void OpenGLWindow::renderNow() {
if (!isExposed())
return;
bool needsInitialize = false;
if (!m_context) {
m_context = new QOpenGLContext(this);
m_context->setFormat(requestedFormat());
m_context->create();
needsInitialize = true;
}
m_context->makeCurrent(this);
if (needsInitialize) {
initializeOpenGLFunctions();
initialize();
}
render();
m_context->swapBuffers(this);
}
#include "openglwindow.h"
#include <QCoreApplication>
#include <QOpenGLContext>
#include <QOpenGLPaintDevice>
#include <QPainter>
#include <qopenglext.h>
OpenGLWindow::OpenGLWindow(QWindow *parent)
: QWindow(parent)
, m_context(nullptr)
, m_device(nullptr)
{
setFlags(flags() | Qt::FramelessWindowHint);
setSurfaceType(QWindow::OpenGLSurface);
QSurfaceFormat format = QSurfaceFormat::defaultFormat();
// qDebug() << format;
#ifdef QT_OPENGL_ES_2
format.setRenderableType(QSurfaceFormat::OpenGLES);
#else
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
format.setVersion(2, 0);
format.setProfile(QSurfaceFormat::NoProfile);
}
#endif
format.setDepthBufferSize(24);
format.setSamples(8);
// format.setStencilBufferSize(8);
setFormat(format);
QSurfaceFormat::setDefaultFormat(format);
}
OpenGLWindow::~OpenGLWindow() {
delete m_device;
}
void OpenGLWindow::render(QPainter *painter) {
}
void OpenGLWindow::initialize() {
}
void OpenGLWindow::render() {
// if (!m_device) m_device = new QOpenGLPaintDevice;
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
// m_device->setSize(size() * devicePixelRatio());
// m_device->setDevicePixelRatio(devicePixelRatio());
// QPainter painter(m_device);
// render(&painter);
}
void OpenGLWindow::renderLater() {
requestUpdate();
}
bool OpenGLWindow::event(QEvent *event) {
switch (event->type()) {
case QEvent::UpdateRequest:
renderNow();
return true;
default:
return QWindow::event(event);
}
}
void OpenGLWindow::exposeEvent(QExposeEvent *event) {
if (isExposed()) renderNow();
}
void OpenGLWindow::renderNow() {
if (!isExposed())
return;
bool needsInitialize = false;
if (!m_context) {
m_context = new QOpenGLContext(this);
m_context->setFormat(requestedFormat());
m_context->create();
needsInitialize = true;
}
m_context->makeCurrent(this);
if (needsInitialize) {
initializeOpenGLFunctions();
initialize();
}
render();
m_context->swapBuffers(this);
}

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@@ -1,36 +1,36 @@
#include <QWindow>
#include <QOpenGLFunctions>
class QPainter;
class QOpenGLContext;
class QOpenGLPaintDevice;
class OpenGLWindow : public QWindow, protected QOpenGLFunctions
{
Q_OBJECT
public:
explicit OpenGLWindow(QWindow *parent = nullptr);
~OpenGLWindow();
virtual void render(QPainter *painter);
virtual void render();
virtual void initialize();
QOpenGLContext * context() {return m_context;}
public slots:
void renderLater();
void renderNow();
protected:
bool event(QEvent *event) override;
void exposeEvent(QExposeEvent *event) override;
private:
QOpenGLContext *m_context;
QOpenGLPaintDevice *m_device;
};
#include <QWindow>
#include <QOpenGLFunctions>
class QPainter;
class QOpenGLContext;
class QOpenGLPaintDevice;
class OpenGLWindow : public QWindow, protected QOpenGLFunctions
{
Q_OBJECT
public:
explicit OpenGLWindow(QWindow *parent = nullptr);
~OpenGLWindow();
virtual void render(QPainter *painter);
virtual void render();
virtual void initialize();
QOpenGLContext * context() {return m_context;}
public slots:
void renderLater();
void renderNow();
protected:
bool event(QEvent *event) override;
void exposeEvent(QExposeEvent *event) override;
private:
QOpenGLContext *m_context;
QOpenGLPaintDevice *m_device;
};

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@@ -1 +1 @@
_qt_plugin(qglview "Gui;Widgets;OpenGL" "qglview")
_qt_plugin(qglview "Gui;Widgets;OpenGL" "qglview")

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@@ -1,846 +1,846 @@
/*
QGLView
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "qglview.h"
#include <QApplication>
#include <QKeyEvent>
QGLView::QGLView(): OpenGLWindow(), fbo_selection(3) {
// setFrameShape(QFrame::NoFrame);
// setViewportUpdateMode(FullViewportUpdate);
// setCacheMode(CacheNone);
// setMouseTracking(true);
// setFocusPolicy(Qt::WheelFocus);
// setScene(new QGraphicsScene());
// setInteractive(true);
setIcon(QIcon("://icons/qglview.png"));
deleting_ = false;
timer = 0;
need_init_ = is_first_draw = true;
objects_.is_root = true;
objects_.view_ = this;
backColor_ = Qt::darkGray;
hoverHaloColor_ = QColor(195, 140, 255, 96);
selectionHaloColor_ = QColor(175, 255, 140);
ambientColor_ = QColor(10, 10, 10);
lastPos = QPoint(-1, -1);
lineWidth_ = 1.;
max_anisotropic = 1;
max_texture_chanels = 8;
cameraOrbit_ = lightEnabled_ = true;
shaders_supported = selecting_ = customMouseMove_ = false;
sel_button = Qt::LeftButton;
sel_mod = Qt::NoModifier;
renderer_ = nullptr;
fps_cnt = 0;
fps_tm = fps_ = 0.;
sel_obj = hov_obj = nullptr;
fogDensity_ = fogEnd_ = 1.;
fogStart_ = 0.;
fogMode_ = Exp;
hoverHaloFill_ = 0.333f;
selectionHaloFill_ = 0.5f;
//lmode = Simple;
shader_select = shader_halo = nullptr;
setFeature(qglMSAA, false);
setFeature(qglFXAA, false);
setFeature(qglLinearFiltering, true);
setFeature(qglAnisotropicLevel, 8);
setFeature(qglHDR, false);
setFeature(qglEyeAccomodationEnabled, false);
setFeature(qglEyeAccomodationTime, 16.);
setFeature(qglEyeAccomodationMaxSpeed, 0.2);
setFeature(qglBloomEnabled, false);
setFeature(qglBloomThreshold, 0.9);
setFeature(qglBloomFactor, 1.);
setFeature(qglBloomRadius, 8);
setFeature(qglMotionBlurEnabled, false);
setFeature(qglMotionBlurFactor, 1.);
setFeature(qglMotionBlurSteps, 8);
setFeature(qglShadowsEnabled, false);
setFeature(qglShadowsMapSize, 512);
setFeature(qglShadowsSoftEnabled, true);
setFeature(qglReflectionsEnabled, false);
setFeature(qglReflectionsBlur, true);
setFeature(qglSSAOEnabled, false);
setFeature(qglSSAORadius, 5);
setFeature(qglDepthOfFieldEnabled, false);
setFeature(qglDepthOfFieldAutoFocusEnabled, true);
setFeature(qglDepthOfFieldAutoFocusSpeed, 0.1);
setFeature(qglDepthOfFieldFocus, 1.);
setFeature(qglDepthOfFieldDiaphragm, 8.);
mouse_first = mouseSelect_ = hoverHalo_ = selectionHalo_ = true;
mouseRotate_ = true;
fogEnabled_ = is_init = grabMouse_ = shaders_bind = changed_ = false;
rmode = GLObjectBase::Fill;
sel_mode = QGLView::SingleSelection;
// sel_pen = QPen(Qt::black, 1, Qt::DashLine);
// sel_brush = QBrush(QColor(170, 100, 255, 120));
camera()->setAim(QVector3D());
camera()->setPos(QVector3D(2, 2, 2));
camera()->setName("Camera");
addObject(camera());
emit cameraPosChanged(camera()->pos());
//camera().aim_ = camera().pos_;
ktm_.restart();
}
QGLView::~QGLView() {
stop();
if (shader_select) delete shader_select;
if (shader_halo) delete shader_halo;
deleting_ = true;
}
void QGLView::stop() {
if (timer) killTimer(timer);
timer = 0;
}
void QGLView::start(float freq) {
stop();
timer = startTimer(freq <= 0.f ? 0 : int(1000.f / freq));
}
GLRendererBase * QGLView::renderer() {
return renderer_;
}
void QGLView::setRenderer(GLRendererBase * r, GLRendererBase ** prev) {
if (prev != nullptr) *prev = renderer_;
renderer_ = r;
}
void QGLView::addObject(GLObjectBase * o) {
objects_.addChild(o);
o->setView(this);
collectLights();
QList<GLObjectBase*> cl = o->children(true);
cl << o;
foreach (GLObjectBase * i, cl) {
emit objectAdded(i);
}
if (is_init) {
o->init();
}
}
int QGLView::objectsCount(bool all) {
if (!all) return objects_.childCount();
int cnt = 0;
objectsCountInternal(&cnt, &objects_);
return cnt;
}
void QGLView::removeObject(GLObjectBase * o, bool inChildren) {
o->setView(nullptr);
if (inChildren)
removeObjectInternal(o, &objects_);
else
objects_.removeChild(o);
objectDeleted(o);
}
void QGLView::removeObject(GLObjectBase & o, bool inChildren) {
removeObject(&o, inChildren);
}
void QGLView::clearObjects(bool deleteAll) {
removeObject(camera_);
objects_.clearChildren(deleteAll);
addObject(camera());
selectObject(nullptr);
hov_obj = nullptr;
}
QList<GLObjectBase *> QGLView::objects(bool all) {
return objects_.children(all);
}
int QGLView::lightsCount() const {
return lights_.size();
}
void QGLView::removeLight(int index) {
removeObject(lights_.at(index));
lights_.removeAt(index);
}
void QGLView::removeLight(Light * l) {
foreach (Light * i, lights_)
if (i == l) removeObject(i);
lights_.removeAll(l);
}
void QGLView::clearLights(bool deleteAll) {
if (deleteAll)
foreach (Light * i, lights_) delete i;
lights_.clear();
}
void QGLView::addTexture(const QString & path) {
textures_manager->addTexture(path);
}
void QGLView::addAnimation(const QString & dir, const QString & name) {
textures_manager->addAnimation(dir, name);
}
Light * QGLView::light(int index) {
return lights_[index];
}
Light * QGLView::light(const QString & name) {
foreach (Light * i, lights_)
if (i->name_ == name) return i;
return nullptr;
}
void QGLView::selectObject(GLObjectBase * o) {
if (o == sel_obj) return;
GLObjectBase * pso = sel_obj;
sel_obj = o;
emit selectionChanged(sel_obj, pso);
}
void QGLView::resizeEvent(QResizeEvent * e) {
renderLater();
}
void QGLView::timerEvent(QTimerEvent *) {
renderNow();
if (ktm_.elapsed() < QApplication::keyboardInputInterval()) return;
Qt::KeyboardModifiers km = QApplication::keyboardModifiers();
foreach (int i, keys_)
emit keyEvent((Qt::Key)i, km);
}
void QGLView::render() {
if (!isVisible()) return;
resizeGL(width(), height());
QRect g_rect(QPoint(), size());
emit glBeforePaint();
//qDebug() << "paintGL";
//QMutexLocker ml_v(&v_mutex);
glEnable(GL_CULL_FACE);
//glDisable(GL_CULL_FACE);
camera()->apply(aspect);
//objects_.preparePos(camera());
start_rp.cam_offset_matrix = camera()->offsetMatrix();
start_rp.proj_matrix = getGLMatrix(GL_PROJECTION_MATRIX);
start_rp.view_matrix = getGLMatrix(GL_MODELVIEW_MATRIX);
//objects_.buildTransform();
/// Selection detect
//glClearFramebuffer(QColor(100, 0, 0, 0));
if (mouseSelect_) {
glReleaseTextures();
glEnableDepth();
glDisable(GL_TEXTURE_1D);
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_CUBE_MAP);
glDisable(GL_MULTISAMPLE);
glDisable(GL_LIGHTING);
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glDisable(GL_RESCALE_NORMAL);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
fbo_selection.bind();
fbo_selection.setWriteBuffer(0);
glClearFramebuffer(QColor(0, 0, 0, 0));
if (shaders_supported && shader_select->isLinked()) shader_select->bind();
renderSelection();
if (shaders_supported && shader_select->isLinked()) shader_select->release();
uchar cgid[4] = {0, 0, 0, 0};
uint iid = 0;
GLObjectBase * so = nullptr;
if (!g_rect.contains(lastPos)) {
if (hov_obj != nullptr) {
hov_obj = nullptr;
emit hoverChanged(nullptr, hov_obj);
}
} else {
glReadPixels(lastPos.x(), height() - lastPos.y(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, cgid);
iid = uint(cgid[0] << 24) | uint(cgid[1] << 16) | uint(cgid[2] << 8) | cgid[3];
so = ids.value(iid, nullptr);
//qDebug() <<cgid[0]<<cgid[1]<<cgid[2]<<cgid[3]<< iid;
if (so != hov_obj) {
emit hoverChanged(so, hov_obj);
hov_obj = so;
}
//if (so != 0) qDebug() << sel_obj->name() << cgid[3];
}
if (selectionHalo_ && sel_obj) {
fbo_selection.setWriteBuffer(2);
renderHalo(sel_obj, qHash((quint64)sel_obj), selectionHaloColor_, selectionHaloFill_);
}
if (hoverHalo_ && hov_obj) {
fbo_selection.setWriteBuffer(1);
renderHalo(hov_obj, iid, hoverHaloColor_, hoverHaloFill_);
}
fbo_selection.release();
glEnableDepth();
/*glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);*/
}
camera()->apply(aspect);
start_rp.cam_offset_matrix = camera()->offsetMatrix();
cur_mvpm = start_rp.proj_matrix * start_rp.view_matrix * start_rp.cam_offset_matrix;
//objects_.preparePos(camera());
static GLRendererBase * prev_rend = nullptr;
glShadeModel(GL_SMOOTH);
if (prev_rend != renderer_) {
prev_rend = renderer_;
if (renderer_ != nullptr) {
renderer_->init(width(), height());
renderer_->resize(width(), height());
renderer_->reloadShaders();
}
}
emit glBeginPaint();
if (renderer_ != nullptr) {
renderer_->rp.prepare();
renderer_->prepareScene();
renderer_->renderScene();
}
emit glPainting();
glUseProgram(0);
if (selectionHalo_ || hoverHalo_) {
glReleaseTextures();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
//glClearFramebuffer(Qt::black, false);
glActiveTexture(GL_TEXTURE0);
glEnable(GL_BLEND);
glDisable(GL_TEXTURE_CUBE_MAP);
glDisable(GL_LIGHTING);
glDisableDepth();
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
if (selectionHalo_ && sel_obj) {
glBindTexture(GL_TEXTURE_2D, fbo_selection.colorTexture(2));
//qDebug() << "draw sel";
glDrawQuad();
}
if (hoverHalo_ && hov_obj) {
glBindTexture(GL_TEXTURE_2D, fbo_selection.colorTexture(1));
//qDebug() << "draw hover";
//glBindTexture(GL_TEXTURE_2D, textures_manager->loadTexture("batt_pn.jpg"));
glDrawQuad();
}
}
glResetAllTransforms();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glUseProgram(0);
//glDisable(GL_BLEND);
//glDisable(GL_LIGHTING);
//glActiveTexture(GL_TEXTURE0);
//glBindTexture(GL_TEXTURE_2D, textures_manager->loadTexture("batt_pn.jpg"));
//glDrawQuad();
emit glEndPaint();
/*releaseShaders();
glActiveTextureChannel(0);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.3, 0.5, 0.8, 0.5);
glResetAllTransforms();
glBegin(GL_QUADS);
glTexCoord2f(0.f, 0.f); glVertex2f(-1.f, -1.f);
glTexCoord2f(1.f, 0.f); glVertex2f(1.f, -1.);
glTexCoord2f(1.f, 1.f); glVertex2f(1.f, 1.f);
glTexCoord2f(0.f, 1.f); glVertex2f(-1.f, 1.f);
glEnd();*/
/*
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glActiveTextureChannel(0);
glBindTexture(GL_TEXTURE_2D, fbo->texture());
glDisable(GL_DEPTH_TEST);
glBegin(GL_QUADS);
glColor3f(1.f, 1.f, 1.f);
glTexCoord2f(0.f, 0.f); glVertex2f(-1.f, -1.f);
glTexCoord2f(0.f, 1.f); glVertex2f(-1.f, 1.f);
glTexCoord2f(1.f, 1.f); glVertex2f(1.f, 1.f);
glTexCoord2f(1.f, 0.f); glVertex2f(1.f, -1.);
glEnd();
glEnable(GL_DEPTH_TEST);*/
fps_tm += time.elapsed();
time.restart();
fps_cnt++;
if (fps_tm < 1000.) return;
fps_ = fps_cnt / fps_tm * 1000.;
fps_tm = 0.;
fps_cnt = 0;
}
void QGLView::initialize() {
//initializeOpenGLFunctions();
glEnable(GL_TEXTURE_MAX_ANISOTROPY_EXT);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glEnableDepth();
glEnable(GL_CULL_FACE);
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
glActiveTexture(GL_TEXTURE0 + 3);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glActiveTexture(GL_TEXTURE0);
glShadeModel(GL_SMOOTH);
glCullFace(GL_BACK);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_DIFFUSE);
textures_manager->loadTextures();
objects_.initInternal();
checkCaps();
shader_select = new QOpenGLShaderProgram(context());
shader_halo = new QOpenGLShaderProgram(context());
reloadThisShaders();
is_init = true;
//resizeGL(width(), height());
need_init_ = false;
emit glInitializeDone();
}
void QGLView::renderHalo(const GLObjectBase * obj, const uint iid, const QColor & color, const float & fill) {
if (!shaders_supported) return;
if (!shader_halo) return;
if (!shader_halo->isLinked()) return;
if (obj) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, fbo_selection.colorTexture());
shader_halo->bind();
shader_halo->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
shader_halo->setUniformValue("t0", 0);
shader_halo->setUniformValue("dt", QVector2D(1.f / width(), 1.f / height()));
shader_halo->setUniformValue("selected", QVector4D(float((iid >> 24) & 0xFF) / 255.f,
float((iid >> 16) & 0xFF) / 255.f,
float((iid >> 8) & 0xFF) / 255.f,
float( iid & 0xFF) / 255.f));
shader_halo->setUniformValue("color", color);
shader_halo->setUniformValue("fill", GLfloat(fill));
//qDebug() << "render halo" << iid << shader_halo->log() << shader_halo->programId();
glDisableDepth();
//glClearFramebuffer(color);
glDrawQuad(shader_halo);
glDepthMask(GL_TRUE);
//glFlush();
shader_halo->release();
} else {
glClearFramebuffer(Qt::black, false);
}
}
void QGLView::renderSelection() {
// cid = 1;
ids.clear();
if (shaders_supported) {
if (shader_select) {
if (shader_select->isLinked()) {
sh_id_loc = shader_select->uniformLocation("id");
shader_select->setUniformValue("z_far", GLfloat(depthEnd()));
shader_select->setUniformValue("z_near", GLfloat(depthStart()));
}
}
}
//qDebug() << sh_id_loc;
start_rp.view_matrix = getGLMatrix(GL_MODELVIEW_MATRIX);
glPushMatrix();
renderSingleSelection(objects_);
glPopMatrix();
}
void QGLView::renderSingleSelection(GLObjectBase & o) {
if (!o.isInit()) {
o.init();
o.loadTextures();
}
if (!o.visible_ || !o.select_) return;
QMatrix4x4 curview = start_rp.view_matrix * start_rp.cam_offset_matrix * o.itransform_;
uint id = qHash((quint64)&o);
ids.insert(id, &o);
glLineWidth(o.line_width > 0.f ? o.line_width : lineWidth_);
glPointSize(o.line_width > 0.f ? o.line_width : lineWidth_);
if (shaders_supported){
if (shader_select) {
if (shader_select->isLinked()) {
setUniformMatrices(shader_select, start_rp.proj_matrix, curview);
shader_select->setUniformValue(sh_id_loc, QVector4D(float((id >> 24) & 0xFF) / 255.f,
float((id >> 16) & 0xFF) / 255.f,
float((id >> 8) & 0xFF) / 255.f,
float(id & 0xFF) / 255.f));
}
}
} else {
setGLMatrix(curview);
glColor4f(float((id >> 24) & 0xFF) / 255.f,
float((id >> 16) & 0xFF) / 255.f,
float((id >> 8) & 0xFF) / 255.f,
float(id & 0xFF) / 255.f);
}
//qDebug() << o.name() << "assign to" << sh_id_loc << cid;
//glColor4f(float((cid >> 24) & 0xFF) / 255.f, float((cid >> 16) & 0xFF) / 255.f, float((cid >> 8) & 0xFF) / 255.f, float(cid & 0xFF) / 255.f);
// ++cid;
o.draw(nullptr, true);
foreach (GLObjectBase * i, o.children_)
renderSingleSelection(*i);
}
void QGLView::collectLights() {
lights_.clear();
collectObjectLights(&objects_);
}
void QGLView::objectDeleted(GLObjectBase * o) {
if (deleting_) return;
//qDebug() << "del" << o;
if (sel_obj == o) selectObject(nullptr);
if (hov_obj == o) hov_obj = nullptr;
collectLights();
}
void QGLView::collectObjectLights(GLObjectBase * o) {
if (o->type_ == GLObjectBase::glLight) {
lights_ << globject_cast<Light * >(o);
o->view_ = this;
}
foreach (GLObjectBase * i, o->children())
collectObjectLights(i);
}
void QGLView::objectsCountInternal(int * cnt, GLObjectBase * where) {
++(*cnt);
foreach (GLObjectBase * i, where->children_)
objectsCountInternal(cnt, i);
}
void QGLView::removeObjectInternal(GLObjectBase * o, GLObjectBase * where) {
foreach (GLObjectBase * i, where->children_) {
if (o == i)
where->removeChild(i);
else
removeObjectInternal(o, i);
objectDeleted(i);
}
}
void QGLView::checkCaps() {
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropic);
//glGetIntegerv(GL_MAX_TEXTURE_UNITS, &max_texture_chanels);
//qDebug() << max_texture_chanels;
//qDebug() << max_texture_chanels;
shaders_supported = QOpenGLShaderProgram::hasOpenGLShaderPrograms();
}
void QGLView::reloadThisShaders() {
if (!shaders_supported) return;
loadShaders(shader_select, "selection", "://shaders");
loadShaders(shader_halo, "selection_halo", "://shaders");
//loadShaders(shader_rope, "rope", "://shaders");
}
void QGLView::glReleaseTextures(int channels) {
for (int i = channels - 1; i >= 0; --i) {
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, 0);
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
}
void QGLView::applyFog() {
GLfloat fog_col[4] = {float(fogColor_.redF()), float(fogColor_.greenF()), float(fogColor_.blueF()), .0f};
if (fogEnabled_) {
glEnable(GL_FOG);
glFogf(GL_FOG_DENSITY, fogDensity_);
glFogf(GL_FOG_START, fogStart_);
glFogf(GL_FOG_END, fogEnd_);
glFogi(GL_FOG_MODE, fogMode_);
fog_col[0] = fogColor_.redF();
fog_col[1] = fogColor_.greenF();
fog_col[2] = fogColor_.blueF();
glFogfv(GL_FOG_COLOR, fog_col);
} else glDisable(GL_FOG);
}
void QGLView::resizeGL(int width, int height) {
if (!is_init) return;
if (width <= 0 || height <= 0) return;
if (prev_size == QSize(width, height)) return;
prev_size = QSize(width, height);
aspect = float(width) / float(height);
if (renderer_) renderer_->resize(width, height);
mouse_first = true;
//qDebug() << "resize" << width << height;
fbo_selection.resize(width, height);
iaspect = (aspect == 0.f) ? 0. : 1 / aspect;
glViewport(0, 0, width, height);
emit glResize(width, height);
}
void QGLView::mouseReleaseEvent(QMouseEvent * e) {
// qDebug() << "mouseReleaseEvent" << e << isActive();
// QGraphicsView::mouseReleaseEvent(e);
//setCursor(QCursor(Qt::ArrowCursor));
selecting_ = false;
if (mouseSelect_ && e->button() == Qt::LeftButton) {
if ((lastPos - downPos).manhattanLength() < 8) {
if (sel_obj != hov_obj)
selectObject(hov_obj);
}
}
emit glMouseReleaseEvent(e);
}
void QGLView::mousePressEvent(QMouseEvent * e) {
// qDebug() << "mousePressEvent" << e << isActive();
// QGraphicsView::mousePressEvent(e);
// mouseThis_ = (scene()->itemAt(mapToScene(e->pos()) , QTransform() ) == 0);
selecting_ = false;
if (!QRect(QPoint(), size()).contains(e->pos())) return;
/// TODO select by rect
//if (e->button() == sel_button && e->modifiers() == sel_mod)
// selecting_ = true;
lastPos = e->pos();
downPos = lastPos;
//qDebug() << mouseThis_;
emit glMousePressEvent(e);
}
void QGLView::mouseMoveEvent(QMouseEvent * e) {
// qDebug() << "mouseMoveEvent" << e << isActive();
// QGraphicsView::mouseMoveEvent(e);
//lastPos = e->pos();
if (selecting_) {
return;
}
// if (!QRect(QPoint(), size()).contains(e->pos())) return;
//if (scene()->itemAt(mapToScene(e->pos())) != 0) return;
///qDebug() << e->x() << e->y();
QRect g_rect(QPoint(), size());
if (mouseRotate_) {
float dx = e->x() - lastPos.x();
float dy = e->y() - lastPos.y();
if (e->buttons() & Qt::LeftButton) {
//camera().angle_z += dx / 4.;
//camera().angle_xy += dy / 4.;
if (cameraOrbit_) {
camera()->orbitZ(dx / 4.f);
camera()->orbitXY(dy / 4.f);
} else {
camera()->rotateZ(dx / 4.f);
camera()->rotateXY(dy / 4.f);
}
emit cameraPosChanged(camera()->pos());
} else if (e->buttons() & Qt::RightButton) {
float ad = camera()->distance();
camera()->moveLeft(dx / 1000.f * ad);
camera()->moveUp(dy / 1000.f * ad);
//camera().pos.setX(camera().pos.x() + camera().pos.z() * dx / 500.);
//camera().pos.setY(camera().pos.y() - camera().pos.z() * dy / 500.);
emit cameraPosChanged(camera()->pos());
}
//lights[0]->pos_ = camera().pos();
}
if (customMouseMove_) emit customMouseMoveEvent(e->pos(), lastPos, e->buttons());
lastPos = e->pos();
if (grabMouse_) {
//if (!isrunning) return;
QCursor::setPos(mapToGlobal(QRect(QPoint(), size()).center()));
static bool mouse_sec = false;
if (mouse_sec) {
mouse_sec = false;
return;
}
if (mouse_first) {
mouse_first = false;
mouse_sec = true;
//qDebug() << "first" << e->pos();
return;
}
lastPos = g_rect.center();
int dx = e->x() - lastPos.x();
int dy = e->y() - lastPos.y();
emit glMouseMoveEvent(new QMouseEvent(QEvent::MouseMove, QPoint(dx, dy), e->button(), e->buttons(), e->modifiers()));
return;
}
emit glMouseMoveEvent(e);
}
void QGLView::wheelEvent(QWheelEvent * e) {
if (mouseRotate_) {
if (e->delta() > 0) camera()->flyCloser(0.1f); //camera().pos.setZ(camera().pos.z() - 0.1 * camera().pos.z());
if (e->delta() < 0) camera()->flyFarer(0.1f); //camera().pos.setZ(camera().pos.z() + 0.1 * camera().pos.z());
emit cameraPosChanged(camera()->pos());
}
emit glWheelEvent(e);
}
void QGLView::leaveEvent(QEvent * ) {
lastPos = QPoint(-1, -1);
//qDebug() << lastPos;
}
void QGLView::keyPressEvent(QKeyEvent * e) {
emit glKeyPressEvent(e);
if (e->key() > 0) keys_.insert(e->key());
if (e->key() == Qt::Key_F11) {
emit doubleClick();
}
}
void QGLView::keyReleaseEvent(QKeyEvent * e) {
emit glKeyReleaseEvent(e);
keys_.remove(e->key());
}
void QGLView::focusOutEvent(QFocusEvent *) {
keys_.clear();
}
void QGLView::mouseDoubleClickEvent(QMouseEvent * e) {
if (e->buttons().testFlag(Qt::MidButton))
emit doubleClick();
}
QByteArray QGLView::saveCamera() {
ChunkStream cs;
const Camera * c = camera();
cs.add(1, c->posX());
cs.add(2, c->posY());
cs.add(3, c->posZ());
cs.add(4, c->aim().x());
cs.add(5, c->aim().y());
cs.add(6, c->aim().z());
cs.add(7, c->angleZ());
cs.add(8, c->angleXY());
cs.add(9, c->angleRoll());
cs.add(10, c->FOV());
return cs.data();
}
void QGLView::restoreCamera(const QByteArray &ba) {
if (ba.isEmpty()) return;
ChunkStream cs(ba);
QVector3D pos, aim, ang;
while (!cs.atEnd()) {
switch (cs.read()) {
case 1: pos.setX(cs.getData<float>()); break;
case 2: pos.setY(cs.getData<float>()); break;
case 3: pos.setZ(cs.getData<float>()); break;
case 4: aim.setX(cs.getData<float>()); break;
case 5: aim.setY(cs.getData<float>()); break;
case 6: aim.setZ(cs.getData<float>()); break;
case 7: ang.setZ(cs.getData<float>()); break;
case 8: ang.setY(cs.getData<float>()); break;
case 9: ang.setX(cs.getData<float>()); break;
case 10: setFOV(cs.getData<float>()); break;
default: break;
}
}
camera()->setPos(pos);
camera()->setAim(aim);
camera()->setAngles(ang);
}
QByteArray QGLView::saveFeatures() {
QByteArray ba;
QDataStream ds(&ba, QIODevice::WriteOnly);
ds << features_;
return ba;
}
void QGLView::restoreFeatures(const QByteArray & ba) {
QHash<int, QVariant> f;
QDataStream ds(ba);
ds >> f;
features_ = f;
}
/*
QGLView
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "qglview.h"
#include <QApplication>
#include <QKeyEvent>
QGLView::QGLView(): OpenGLWindow(), fbo_selection(3) {
// setFrameShape(QFrame::NoFrame);
// setViewportUpdateMode(FullViewportUpdate);
// setCacheMode(CacheNone);
// setMouseTracking(true);
// setFocusPolicy(Qt::WheelFocus);
// setScene(new QGraphicsScene());
// setInteractive(true);
setIcon(QIcon("://icons/qglview.png"));
deleting_ = false;
timer = 0;
need_init_ = is_first_draw = true;
objects_.is_root = true;
objects_.view_ = this;
backColor_ = Qt::darkGray;
hoverHaloColor_ = QColor(195, 140, 255, 96);
selectionHaloColor_ = QColor(175, 255, 140);
ambientColor_ = QColor(10, 10, 10);
lastPos = QPoint(-1, -1);
lineWidth_ = 1.;
max_anisotropic = 1;
max_texture_chanels = 8;
cameraOrbit_ = lightEnabled_ = true;
shaders_supported = selecting_ = customMouseMove_ = false;
sel_button = Qt::LeftButton;
sel_mod = Qt::NoModifier;
renderer_ = nullptr;
fps_cnt = 0;
fps_tm = fps_ = 0.;
sel_obj = hov_obj = nullptr;
fogDensity_ = fogEnd_ = 1.;
fogStart_ = 0.;
fogMode_ = Exp;
hoverHaloFill_ = 0.333f;
selectionHaloFill_ = 0.5f;
//lmode = Simple;
shader_select = shader_halo = nullptr;
setFeature(qglMSAA, false);
setFeature(qglFXAA, false);
setFeature(qglLinearFiltering, true);
setFeature(qglAnisotropicLevel, 8);
setFeature(qglHDR, false);
setFeature(qglEyeAccomodationEnabled, false);
setFeature(qglEyeAccomodationTime, 16.);
setFeature(qglEyeAccomodationMaxSpeed, 0.2);
setFeature(qglBloomEnabled, false);
setFeature(qglBloomThreshold, 0.9);
setFeature(qglBloomFactor, 1.);
setFeature(qglBloomRadius, 8);
setFeature(qglMotionBlurEnabled, false);
setFeature(qglMotionBlurFactor, 1.);
setFeature(qglMotionBlurSteps, 8);
setFeature(qglShadowsEnabled, false);
setFeature(qglShadowsMapSize, 512);
setFeature(qglShadowsSoftEnabled, true);
setFeature(qglReflectionsEnabled, false);
setFeature(qglReflectionsBlur, true);
setFeature(qglSSAOEnabled, false);
setFeature(qglSSAORadius, 5);
setFeature(qglDepthOfFieldEnabled, false);
setFeature(qglDepthOfFieldAutoFocusEnabled, true);
setFeature(qglDepthOfFieldAutoFocusSpeed, 0.1);
setFeature(qglDepthOfFieldFocus, 1.);
setFeature(qglDepthOfFieldDiaphragm, 8.);
mouse_first = mouseSelect_ = hoverHalo_ = selectionHalo_ = true;
mouseRotate_ = true;
fogEnabled_ = is_init = grabMouse_ = shaders_bind = changed_ = false;
rmode = GLObjectBase::Fill;
sel_mode = QGLView::SingleSelection;
// sel_pen = QPen(Qt::black, 1, Qt::DashLine);
// sel_brush = QBrush(QColor(170, 100, 255, 120));
camera()->setAim(QVector3D());
camera()->setPos(QVector3D(2, 2, 2));
camera()->setName("Camera");
addObject(camera());
emit cameraPosChanged(camera()->pos());
//camera().aim_ = camera().pos_;
ktm_.restart();
}
QGLView::~QGLView() {
stop();
if (shader_select) delete shader_select;
if (shader_halo) delete shader_halo;
deleting_ = true;
}
void QGLView::stop() {
if (timer) killTimer(timer);
timer = 0;
}
void QGLView::start(float freq) {
stop();
timer = startTimer(freq <= 0.f ? 0 : int(1000.f / freq));
}
GLRendererBase * QGLView::renderer() {
return renderer_;
}
void QGLView::setRenderer(GLRendererBase * r, GLRendererBase ** prev) {
if (prev != nullptr) *prev = renderer_;
renderer_ = r;
}
void QGLView::addObject(GLObjectBase * o) {
objects_.addChild(o);
o->setView(this);
collectLights();
QList<GLObjectBase*> cl = o->children(true);
cl << o;
foreach (GLObjectBase * i, cl) {
emit objectAdded(i);
}
if (is_init) {
o->init();
}
}
int QGLView::objectsCount(bool all) {
if (!all) return objects_.childCount();
int cnt = 0;
objectsCountInternal(&cnt, &objects_);
return cnt;
}
void QGLView::removeObject(GLObjectBase * o, bool inChildren) {
o->setView(nullptr);
if (inChildren)
removeObjectInternal(o, &objects_);
else
objects_.removeChild(o);
objectDeleted(o);
}
void QGLView::removeObject(GLObjectBase & o, bool inChildren) {
removeObject(&o, inChildren);
}
void QGLView::clearObjects(bool deleteAll) {
removeObject(camera_);
objects_.clearChildren(deleteAll);
addObject(camera());
selectObject(nullptr);
hov_obj = nullptr;
}
QList<GLObjectBase *> QGLView::objects(bool all) {
return objects_.children(all);
}
int QGLView::lightsCount() const {
return lights_.size();
}
void QGLView::removeLight(int index) {
removeObject(lights_.at(index));
lights_.removeAt(index);
}
void QGLView::removeLight(Light * l) {
foreach (Light * i, lights_)
if (i == l) removeObject(i);
lights_.removeAll(l);
}
void QGLView::clearLights(bool deleteAll) {
if (deleteAll)
foreach (Light * i, lights_) delete i;
lights_.clear();
}
void QGLView::addTexture(const QString & path) {
textures_manager->addTexture(path);
}
void QGLView::addAnimation(const QString & dir, const QString & name) {
textures_manager->addAnimation(dir, name);
}
Light * QGLView::light(int index) {
return lights_[index];
}
Light * QGLView::light(const QString & name) {
foreach (Light * i, lights_)
if (i->name_ == name) return i;
return nullptr;
}
void QGLView::selectObject(GLObjectBase * o) {
if (o == sel_obj) return;
GLObjectBase * pso = sel_obj;
sel_obj = o;
emit selectionChanged(sel_obj, pso);
}
void QGLView::resizeEvent(QResizeEvent * e) {
renderLater();
}
void QGLView::timerEvent(QTimerEvent *) {
renderNow();
if (ktm_.elapsed() < QApplication::keyboardInputInterval()) return;
Qt::KeyboardModifiers km = QApplication::keyboardModifiers();
foreach (int i, keys_)
emit keyEvent((Qt::Key)i, km);
}
void QGLView::render() {
if (!isVisible()) return;
resizeGL(width(), height());
QRect g_rect(QPoint(), size());
emit glBeforePaint();
//qDebug() << "paintGL";
//QMutexLocker ml_v(&v_mutex);
glEnable(GL_CULL_FACE);
//glDisable(GL_CULL_FACE);
camera()->apply(aspect);
//objects_.preparePos(camera());
start_rp.cam_offset_matrix = camera()->offsetMatrix();
start_rp.proj_matrix = getGLMatrix(GL_PROJECTION_MATRIX);
start_rp.view_matrix = getGLMatrix(GL_MODELVIEW_MATRIX);
//objects_.buildTransform();
/// Selection detect
//glClearFramebuffer(QColor(100, 0, 0, 0));
if (mouseSelect_) {
glReleaseTextures();
glEnableDepth();
glDisable(GL_TEXTURE_1D);
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_CUBE_MAP);
glDisable(GL_MULTISAMPLE);
glDisable(GL_LIGHTING);
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glDisable(GL_RESCALE_NORMAL);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
fbo_selection.bind();
fbo_selection.setWriteBuffer(0);
glClearFramebuffer(QColor(0, 0, 0, 0));
if (shaders_supported && shader_select->isLinked()) shader_select->bind();
renderSelection();
if (shaders_supported && shader_select->isLinked()) shader_select->release();
uchar cgid[4] = {0, 0, 0, 0};
uint iid = 0;
GLObjectBase * so = nullptr;
if (!g_rect.contains(lastPos)) {
if (hov_obj != nullptr) {
hov_obj = nullptr;
emit hoverChanged(nullptr, hov_obj);
}
} else {
glReadPixels(lastPos.x(), height() - lastPos.y(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, cgid);
iid = uint(cgid[0] << 24) | uint(cgid[1] << 16) | uint(cgid[2] << 8) | cgid[3];
so = ids.value(iid, nullptr);
//qDebug() <<cgid[0]<<cgid[1]<<cgid[2]<<cgid[3]<< iid;
if (so != hov_obj) {
emit hoverChanged(so, hov_obj);
hov_obj = so;
}
//if (so != 0) qDebug() << sel_obj->name() << cgid[3];
}
if (selectionHalo_ && sel_obj) {
fbo_selection.setWriteBuffer(2);
renderHalo(sel_obj, qHash((quint64)sel_obj), selectionHaloColor_, selectionHaloFill_);
}
if (hoverHalo_ && hov_obj) {
fbo_selection.setWriteBuffer(1);
renderHalo(hov_obj, iid, hoverHaloColor_, hoverHaloFill_);
}
fbo_selection.release();
glEnableDepth();
/*glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);*/
}
camera()->apply(aspect);
start_rp.cam_offset_matrix = camera()->offsetMatrix();
cur_mvpm = start_rp.proj_matrix * start_rp.view_matrix * start_rp.cam_offset_matrix;
//objects_.preparePos(camera());
static GLRendererBase * prev_rend = nullptr;
glShadeModel(GL_SMOOTH);
if (prev_rend != renderer_) {
prev_rend = renderer_;
if (renderer_ != nullptr) {
renderer_->init(width(), height());
renderer_->resize(width(), height());
renderer_->reloadShaders();
}
}
emit glBeginPaint();
if (renderer_ != nullptr) {
renderer_->rp.prepare();
renderer_->prepareScene();
renderer_->renderScene();
}
emit glPainting();
glUseProgram(0);
if (selectionHalo_ || hoverHalo_) {
glReleaseTextures();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
//glClearFramebuffer(Qt::black, false);
glActiveTexture(GL_TEXTURE0);
glEnable(GL_BLEND);
glDisable(GL_TEXTURE_CUBE_MAP);
glDisable(GL_LIGHTING);
glDisableDepth();
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
if (selectionHalo_ && sel_obj) {
glBindTexture(GL_TEXTURE_2D, fbo_selection.colorTexture(2));
//qDebug() << "draw sel";
glDrawQuad();
}
if (hoverHalo_ && hov_obj) {
glBindTexture(GL_TEXTURE_2D, fbo_selection.colorTexture(1));
//qDebug() << "draw hover";
//glBindTexture(GL_TEXTURE_2D, textures_manager->loadTexture("batt_pn.jpg"));
glDrawQuad();
}
}
glResetAllTransforms();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glUseProgram(0);
//glDisable(GL_BLEND);
//glDisable(GL_LIGHTING);
//glActiveTexture(GL_TEXTURE0);
//glBindTexture(GL_TEXTURE_2D, textures_manager->loadTexture("batt_pn.jpg"));
//glDrawQuad();
emit glEndPaint();
/*releaseShaders();
glActiveTextureChannel(0);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.3, 0.5, 0.8, 0.5);
glResetAllTransforms();
glBegin(GL_QUADS);
glTexCoord2f(0.f, 0.f); glVertex2f(-1.f, -1.f);
glTexCoord2f(1.f, 0.f); glVertex2f(1.f, -1.);
glTexCoord2f(1.f, 1.f); glVertex2f(1.f, 1.f);
glTexCoord2f(0.f, 1.f); glVertex2f(-1.f, 1.f);
glEnd();*/
/*
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glActiveTextureChannel(0);
glBindTexture(GL_TEXTURE_2D, fbo->texture());
glDisable(GL_DEPTH_TEST);
glBegin(GL_QUADS);
glColor3f(1.f, 1.f, 1.f);
glTexCoord2f(0.f, 0.f); glVertex2f(-1.f, -1.f);
glTexCoord2f(0.f, 1.f); glVertex2f(-1.f, 1.f);
glTexCoord2f(1.f, 1.f); glVertex2f(1.f, 1.f);
glTexCoord2f(1.f, 0.f); glVertex2f(1.f, -1.);
glEnd();
glEnable(GL_DEPTH_TEST);*/
fps_tm += time.elapsed();
time.restart();
fps_cnt++;
if (fps_tm < 1000.) return;
fps_ = fps_cnt / fps_tm * 1000.;
fps_tm = 0.;
fps_cnt = 0;
}
void QGLView::initialize() {
//initializeOpenGLFunctions();
glEnable(GL_TEXTURE_MAX_ANISOTROPY_EXT);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glEnableDepth();
glEnable(GL_CULL_FACE);
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
glActiveTexture(GL_TEXTURE0 + 3);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glActiveTexture(GL_TEXTURE0);
glShadeModel(GL_SMOOTH);
glCullFace(GL_BACK);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_DIFFUSE);
textures_manager->loadTextures();
objects_.initInternal();
checkCaps();
shader_select = new QOpenGLShaderProgram(context());
shader_halo = new QOpenGLShaderProgram(context());
reloadThisShaders();
is_init = true;
//resizeGL(width(), height());
need_init_ = false;
emit glInitializeDone();
}
void QGLView::renderHalo(const GLObjectBase * obj, const uint iid, const QColor & color, const float & fill) {
if (!shaders_supported) return;
if (!shader_halo) return;
if (!shader_halo->isLinked()) return;
if (obj) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, fbo_selection.colorTexture());
shader_halo->bind();
shader_halo->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
shader_halo->setUniformValue("t0", 0);
shader_halo->setUniformValue("dt", QVector2D(1.f / width(), 1.f / height()));
shader_halo->setUniformValue("selected", QVector4D(float((iid >> 24) & 0xFF) / 255.f,
float((iid >> 16) & 0xFF) / 255.f,
float((iid >> 8) & 0xFF) / 255.f,
float( iid & 0xFF) / 255.f));
shader_halo->setUniformValue("color", color);
shader_halo->setUniformValue("fill", GLfloat(fill));
//qDebug() << "render halo" << iid << shader_halo->log() << shader_halo->programId();
glDisableDepth();
//glClearFramebuffer(color);
glDrawQuad(shader_halo);
glDepthMask(GL_TRUE);
//glFlush();
shader_halo->release();
} else {
glClearFramebuffer(Qt::black, false);
}
}
void QGLView::renderSelection() {
// cid = 1;
ids.clear();
if (shaders_supported) {
if (shader_select) {
if (shader_select->isLinked()) {
sh_id_loc = shader_select->uniformLocation("id");
shader_select->setUniformValue("z_far", GLfloat(depthEnd()));
shader_select->setUniformValue("z_near", GLfloat(depthStart()));
}
}
}
//qDebug() << sh_id_loc;
start_rp.view_matrix = getGLMatrix(GL_MODELVIEW_MATRIX);
glPushMatrix();
renderSingleSelection(objects_);
glPopMatrix();
}
void QGLView::renderSingleSelection(GLObjectBase & o) {
if (!o.isInit()) {
o.init();
o.loadTextures();
}
if (!o.visible_ || !o.select_) return;
QMatrix4x4 curview = start_rp.view_matrix * start_rp.cam_offset_matrix * o.itransform_;
uint id = qHash((quint64)&o);
ids.insert(id, &o);
glLineWidth(o.line_width > 0.f ? o.line_width : lineWidth_);
glPointSize(o.line_width > 0.f ? o.line_width : lineWidth_);
if (shaders_supported){
if (shader_select) {
if (shader_select->isLinked()) {
setUniformMatrices(shader_select, start_rp.proj_matrix, curview);
shader_select->setUniformValue(sh_id_loc, QVector4D(float((id >> 24) & 0xFF) / 255.f,
float((id >> 16) & 0xFF) / 255.f,
float((id >> 8) & 0xFF) / 255.f,
float(id & 0xFF) / 255.f));
}
}
} else {
setGLMatrix(curview);
glColor4f(float((id >> 24) & 0xFF) / 255.f,
float((id >> 16) & 0xFF) / 255.f,
float((id >> 8) & 0xFF) / 255.f,
float(id & 0xFF) / 255.f);
}
//qDebug() << o.name() << "assign to" << sh_id_loc << cid;
//glColor4f(float((cid >> 24) & 0xFF) / 255.f, float((cid >> 16) & 0xFF) / 255.f, float((cid >> 8) & 0xFF) / 255.f, float(cid & 0xFF) / 255.f);
// ++cid;
o.draw(nullptr, true);
foreach (GLObjectBase * i, o.children_)
renderSingleSelection(*i);
}
void QGLView::collectLights() {
lights_.clear();
collectObjectLights(&objects_);
}
void QGLView::objectDeleted(GLObjectBase * o) {
if (deleting_) return;
//qDebug() << "del" << o;
if (sel_obj == o) selectObject(nullptr);
if (hov_obj == o) hov_obj = nullptr;
collectLights();
}
void QGLView::collectObjectLights(GLObjectBase * o) {
if (o->type_ == GLObjectBase::glLight) {
lights_ << globject_cast<Light * >(o);
o->view_ = this;
}
foreach (GLObjectBase * i, o->children())
collectObjectLights(i);
}
void QGLView::objectsCountInternal(int * cnt, GLObjectBase * where) {
++(*cnt);
foreach (GLObjectBase * i, where->children_)
objectsCountInternal(cnt, i);
}
void QGLView::removeObjectInternal(GLObjectBase * o, GLObjectBase * where) {
foreach (GLObjectBase * i, where->children_) {
if (o == i)
where->removeChild(i);
else
removeObjectInternal(o, i);
objectDeleted(i);
}
}
void QGLView::checkCaps() {
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropic);
//glGetIntegerv(GL_MAX_TEXTURE_UNITS, &max_texture_chanels);
//qDebug() << max_texture_chanels;
//qDebug() << max_texture_chanels;
shaders_supported = QOpenGLShaderProgram::hasOpenGLShaderPrograms();
}
void QGLView::reloadThisShaders() {
if (!shaders_supported) return;
loadShaders(shader_select, "selection", "://shaders");
loadShaders(shader_halo, "selection_halo", "://shaders");
//loadShaders(shader_rope, "rope", "://shaders");
}
void QGLView::glReleaseTextures(int channels) {
for (int i = channels - 1; i >= 0; --i) {
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, 0);
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
}
void QGLView::applyFog() {
GLfloat fog_col[4] = {float(fogColor_.redF()), float(fogColor_.greenF()), float(fogColor_.blueF()), .0f};
if (fogEnabled_) {
glEnable(GL_FOG);
glFogf(GL_FOG_DENSITY, fogDensity_);
glFogf(GL_FOG_START, fogStart_);
glFogf(GL_FOG_END, fogEnd_);
glFogi(GL_FOG_MODE, fogMode_);
fog_col[0] = fogColor_.redF();
fog_col[1] = fogColor_.greenF();
fog_col[2] = fogColor_.blueF();
glFogfv(GL_FOG_COLOR, fog_col);
} else glDisable(GL_FOG);
}
void QGLView::resizeGL(int width, int height) {
if (!is_init) return;
if (width <= 0 || height <= 0) return;
if (prev_size == QSize(width, height)) return;
prev_size = QSize(width, height);
aspect = float(width) / float(height);
if (renderer_) renderer_->resize(width, height);
mouse_first = true;
//qDebug() << "resize" << width << height;
fbo_selection.resize(width, height);
iaspect = (aspect == 0.f) ? 0. : 1 / aspect;
glViewport(0, 0, width, height);
emit glResize(width, height);
}
void QGLView::mouseReleaseEvent(QMouseEvent * e) {
// qDebug() << "mouseReleaseEvent" << e << isActive();
// QGraphicsView::mouseReleaseEvent(e);
//setCursor(QCursor(Qt::ArrowCursor));
selecting_ = false;
if (mouseSelect_ && e->button() == Qt::LeftButton) {
if ((lastPos - downPos).manhattanLength() < 8) {
if (sel_obj != hov_obj)
selectObject(hov_obj);
}
}
emit glMouseReleaseEvent(e);
}
void QGLView::mousePressEvent(QMouseEvent * e) {
// qDebug() << "mousePressEvent" << e << isActive();
// QGraphicsView::mousePressEvent(e);
// mouseThis_ = (scene()->itemAt(mapToScene(e->pos()) , QTransform() ) == 0);
selecting_ = false;
if (!QRect(QPoint(), size()).contains(e->pos())) return;
/// TODO select by rect
//if (e->button() == sel_button && e->modifiers() == sel_mod)
// selecting_ = true;
lastPos = e->pos();
downPos = lastPos;
//qDebug() << mouseThis_;
emit glMousePressEvent(e);
}
void QGLView::mouseMoveEvent(QMouseEvent * e) {
// qDebug() << "mouseMoveEvent" << e << isActive();
// QGraphicsView::mouseMoveEvent(e);
//lastPos = e->pos();
if (selecting_) {
return;
}
// if (!QRect(QPoint(), size()).contains(e->pos())) return;
//if (scene()->itemAt(mapToScene(e->pos())) != 0) return;
///qDebug() << e->x() << e->y();
QRect g_rect(QPoint(), size());
if (mouseRotate_) {
float dx = e->x() - lastPos.x();
float dy = e->y() - lastPos.y();
if (e->buttons() & Qt::LeftButton) {
//camera().angle_z += dx / 4.;
//camera().angle_xy += dy / 4.;
if (cameraOrbit_) {
camera()->orbitZ(dx / 4.f);
camera()->orbitXY(dy / 4.f);
} else {
camera()->rotateZ(dx / 4.f);
camera()->rotateXY(dy / 4.f);
}
emit cameraPosChanged(camera()->pos());
} else if (e->buttons() & Qt::RightButton) {
float ad = camera()->distance();
camera()->moveLeft(dx / 1000.f * ad);
camera()->moveUp(dy / 1000.f * ad);
//camera().pos.setX(camera().pos.x() + camera().pos.z() * dx / 500.);
//camera().pos.setY(camera().pos.y() - camera().pos.z() * dy / 500.);
emit cameraPosChanged(camera()->pos());
}
//lights[0]->pos_ = camera().pos();
}
if (customMouseMove_) emit customMouseMoveEvent(e->pos(), lastPos, e->buttons());
lastPos = e->pos();
if (grabMouse_) {
//if (!isrunning) return;
QCursor::setPos(mapToGlobal(QRect(QPoint(), size()).center()));
static bool mouse_sec = false;
if (mouse_sec) {
mouse_sec = false;
return;
}
if (mouse_first) {
mouse_first = false;
mouse_sec = true;
//qDebug() << "first" << e->pos();
return;
}
lastPos = g_rect.center();
int dx = e->x() - lastPos.x();
int dy = e->y() - lastPos.y();
emit glMouseMoveEvent(new QMouseEvent(QEvent::MouseMove, QPoint(dx, dy), e->button(), e->buttons(), e->modifiers()));
return;
}
emit glMouseMoveEvent(e);
}
void QGLView::wheelEvent(QWheelEvent * e) {
if (mouseRotate_) {
if (e->delta() > 0) camera()->flyCloser(0.1f); //camera().pos.setZ(camera().pos.z() - 0.1 * camera().pos.z());
if (e->delta() < 0) camera()->flyFarer(0.1f); //camera().pos.setZ(camera().pos.z() + 0.1 * camera().pos.z());
emit cameraPosChanged(camera()->pos());
}
emit glWheelEvent(e);
}
void QGLView::leaveEvent(QEvent * ) {
lastPos = QPoint(-1, -1);
//qDebug() << lastPos;
}
void QGLView::keyPressEvent(QKeyEvent * e) {
emit glKeyPressEvent(e);
if (e->key() > 0) keys_.insert(e->key());
if (e->key() == Qt::Key_F11) {
emit doubleClick();
}
}
void QGLView::keyReleaseEvent(QKeyEvent * e) {
emit glKeyReleaseEvent(e);
keys_.remove(e->key());
}
void QGLView::focusOutEvent(QFocusEvent *) {
keys_.clear();
}
void QGLView::mouseDoubleClickEvent(QMouseEvent * e) {
if (e->buttons().testFlag(Qt::MidButton))
emit doubleClick();
}
QByteArray QGLView::saveCamera() {
ChunkStream cs;
const Camera * c = camera();
cs.add(1, c->posX());
cs.add(2, c->posY());
cs.add(3, c->posZ());
cs.add(4, c->aim().x());
cs.add(5, c->aim().y());
cs.add(6, c->aim().z());
cs.add(7, c->angleZ());
cs.add(8, c->angleXY());
cs.add(9, c->angleRoll());
cs.add(10, c->FOV());
return cs.data();
}
void QGLView::restoreCamera(const QByteArray &ba) {
if (ba.isEmpty()) return;
ChunkStream cs(ba);
QVector3D pos, aim, ang;
while (!cs.atEnd()) {
switch (cs.read()) {
case 1: pos.setX(cs.getData<float>()); break;
case 2: pos.setY(cs.getData<float>()); break;
case 3: pos.setZ(cs.getData<float>()); break;
case 4: aim.setX(cs.getData<float>()); break;
case 5: aim.setY(cs.getData<float>()); break;
case 6: aim.setZ(cs.getData<float>()); break;
case 7: ang.setZ(cs.getData<float>()); break;
case 8: ang.setY(cs.getData<float>()); break;
case 9: ang.setX(cs.getData<float>()); break;
case 10: setFOV(cs.getData<float>()); break;
default: break;
}
}
camera()->setPos(pos);
camera()->setAim(aim);
camera()->setAngles(ang);
}
QByteArray QGLView::saveFeatures() {
QByteArray ba;
QDataStream ds(&ba, QIODevice::WriteOnly);
ds << features_;
return ba;
}
void QGLView::restoreFeatures(const QByteArray & ba) {
QHash<int, QVariant> f;
QDataStream ds(ba);
ds >> f;
features_ = f;
}

View File

@@ -1,301 +1,301 @@
/*
QGLView
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QGLVIEW_H
#define QGLVIEW_H
#include "openglwindow.h"
#include "glframebuffer.h"
#include "glprimitives.h"
#include "glparticles_system.h"
#include "glrendererbase.h"
#include <QTime>
class QGLView: public OpenGLWindow, public QGLViewBase
{
friend class GLRendererBase;
friend class GLObjectBase;
Q_OBJECT
Q_PROPERTY (QColor backColor READ backColor WRITE setBackColor)
Q_PROPERTY (float lineWidth READ lineWidth WRITE setLineWidth)
Q_PROPERTY (float FOV READ FOV WRITE setFOV)
Q_PROPERTY (float depthStart READ depthStart WRITE setDepthStart)
Q_PROPERTY (float depthEnd READ depthEnd WRITE setDepthEnd)
Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor)
Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor)
Q_PROPERTY (float fogDensity READ fogDensity WRITE setFogDensity)
Q_PROPERTY (float fogStart READ fogStart WRITE setFogStart)
Q_PROPERTY (float fogEnd READ fogEnd WRITE setFogEnd)
Q_PROPERTY (FogMode fogMode READ fogMode WRITE setFogMode)
Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled)
Q_PROPERTY (int renderMode READ renderMode WRITE setRenderMode)
Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
Q_PROPERTY (bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
Q_PROPERTY (bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
Q_PROPERTY (bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
Q_PROPERTY (QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
Q_PROPERTY (float hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
Q_PROPERTY (bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
Q_PROPERTY (float selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
Q_PROPERTY (Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton)
Q_PROPERTY (Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier)
Q_PROPERTY (SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
public:
QGLView();
virtual ~QGLView();
enum FogMode {Linear = GL_LINEAR, Exp = GL_EXP, Exp2 = GL_EXP2};
enum SelectionMode {NoSelection, SingleSelection, MultiSelection};
enum Feature {
qglMSAA,
qglFXAA,
qglLinearFiltering,
qglAnisotropicLevel,
qglHDR,
qglEyeAccomodationEnabled,
qglEyeAccomodationTime,
qglEyeAccomodationMaxSpeed,
qglBloomEnabled,
qglBloomThreshold,
qglBloomFactor,
qglBloomRadius,
qglMotionBlurEnabled,
qglMotionBlurFactor,
qglMotionBlurSteps,
qglShadowsEnabled,
qglShadowsMapSize,
qglShadowsSoftEnabled,
qglReflectionsEnabled,
qglReflectionsBlur,
qglSSAOEnabled,
qglSSAORadius,
qglDepthOfFieldEnabled,
qglDepthOfFieldAutoFocusEnabled,
qglDepthOfFieldAutoFocusSpeed,
qglDepthOfFieldFocus,
qglDepthOfFieldDiaphragm
};
Q_ENUMS (FogMode)
Q_ENUMS (SelectionMode)
void stop();
void start(float freq = 60.);
GLRendererBase * renderer();
void setRenderer(GLRendererBase * r, GLRendererBase ** prev = nullptr);
QColor backColor() const {return backColor_;}
float lineWidth() const {return lineWidth_;}
float FOV() const {return camera()->fov_;}
float depthStart() const {return camera()->depth_start;}
float depthEnd() const {return camera()->depth_end;}
float currentFPS() const {return fps_;}
int maxAnisotropicLevel() const {return max_anisotropic;}
QColor ambientColor() const {return ambientColor_;}
QColor fogColor() const {return fogColor_;}
float fogDensity() const {return fogDensity_;}
float fogStart() const {return fogStart_;}
float fogEnd() const {return fogEnd_;}
FogMode fogMode() const {return fogMode_;}
bool isFogEnabled() const {return fogEnabled_;}
bool isLightEnabled() const {return lightEnabled_;}
bool isGrabMouseEnabled() const {return grabMouse_;}
bool isMouseRotateEnabled() const {return mouseRotate_;}
bool isMouseSelectionEnabled() const {return mouseSelect_;}
bool isCameraOrbit() const {return cameraOrbit_;}
bool isHoverHaloEnabled() const {return hoverHalo_;}
QColor hoverHaloColor() const {return hoverHaloColor_;}
float hoverHaloFillAlpha() const {return hoverHaloFill_;}
bool isSelectionHaloEnabled() const {return selectionHalo_;}
QColor selectionHaloColor() const {return selectionHaloColor_;}
float selectionHaloFillAlpha() const {return selectionHaloFill_;}
QVariant feature(Feature f) const {return features_.value(int(f));}
QVariant setFeature(Feature f, const QVariant & value) {QVariant ret = features_.value(int(f)); features_[int(f)] = value; return ret;}
bool isFeatureEnabled(Feature f) const {return features_[int(f)].toBool();}
int renderMode() const {return (int)rmode;}
void setRenderMode(int mode) {rmode = (GLObjectBase::RenderMode)mode;}
void addObject(GLObjectBase * o);
// void addObject(GLObjectBase & o) {addObject(&o);}
int objectsCount(bool all = false);
void removeObject(GLObjectBase * o, bool inChildren = true);
void removeObject(GLObjectBase & o, bool inChildren = true);
void clearObjects(bool deleteAll = false);
QList<GLObjectBase * > objects(bool all = false);
int lightsCount() const;
void removeLight(int index);
void removeLight(Light * l);
void clearLights(bool deleteAll = false);
QList<Light * > lights() {return lights_;}
void addTexture(const QString & path);
void addAnimation(const QString & dir, const QString & name);
const GLObjectBase & rootObject() {return objects_;}
GLObjectBase * object(int index) {return objects_.child(index);}
GLObjectBase * object(const QString & name) {return objects_.child(name);}
Light * light(int index);
Light * light(const QString & name);
SelectionMode selectionMode() const {return sel_mode;}
Qt::MouseButton selectionButton() const {return sel_button;}
Qt::KeyboardModifier selectionModifier() const {return sel_mod;}
void setSelectionMode(SelectionMode v) {sel_mode = v;}
void setSelectionButton(Qt::MouseButton v) {sel_button = v;}
void setSelectionModifier(Qt::KeyboardModifier v) {sel_mod = v;}
void selectObject(GLObjectBase * o);
GLObjectBase * selectedObject() const {return sel_obj;}
void glReleaseTextures(int channels = 8);
QByteArray saveCamera();
void restoreCamera(const QByteArray & ba);
QByteArray saveFeatures();
void restoreFeatures(const QByteArray & ba);
GLfloat aspect, iaspect;
QMatrix4x4 cur_mvpm;
protected:
void render();
void resizeEvent(QResizeEvent * e);
void timerEvent(QTimerEvent * );
void initialize();
void resizeGL(int width, int height);
void mousePressEvent(QMouseEvent * e);
void mouseMoveEvent(QMouseEvent * e);
void mouseReleaseEvent(QMouseEvent * e);
void wheelEvent(QWheelEvent * e);
void leaveEvent(QEvent * );
void mouseDoubleClickEvent(QMouseEvent * e);
void keyPressEvent(QKeyEvent * e);
void keyReleaseEvent(QKeyEvent * e);
void focusOutEvent(QFocusEvent *);
void applyFog();
void renderSelection();
void checkCaps();
void collectLights();
private:
void objectDeleted(GLObjectBase * o);
void collectObjectLights(GLObjectBase * o);
void objectsCountInternal(int * cnt, GLObjectBase * where);
void removeObjectInternal(GLObjectBase * o, GLObjectBase * where);
void renderSingleSelection(GLObjectBase & o);
//void renderSingleShadow(GLObjectBase & o);
void renderHalo(const GLObjectBase * obj, const uint iid, const QColor & color, const float & fill);
void reloadThisShaders();
void processKeys();
bool setupViewport();
QPoint lastPos, downPos;
GLObjectBase objects_;
QList<Light * > lights_;
// uint cid;
QHash<uint, GLObjectBase * > ids;
QSet<int> keys_;
FogMode fogMode_;
QColor backColor_, fogColor_, ambientColor_, hoverHaloColor_, selectionHaloColor_;
QTime time, ktm_;
GLint max_anisotropic, max_texture_chanels;
GLObjectBase::RenderMode rmode;
GLObjectBase * sel_obj, * hov_obj;
GLFramebuffer fbo_selection;
QOpenGLShaderProgram * shader_select, * shader_halo;
GLRendererBase * renderer_;
SelectionMode sel_mode;
Qt::MouseButton sel_button;
Qt::KeyboardModifier sel_mod;
GLRendererBase::RenderingParameters start_rp;
QHash<int, QVariant> features_;
QSize prev_size;
float lineWidth_;
float fogDensity_, fogStart_, fogEnd_, fps_, fps_tm, hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor;
int timer, fps_cnt, sh_id_loc, deleting_;
bool is_first_draw, is_init, fogEnabled_, lightEnabled_, grabMouse_, mouse_first, mouseRotate_, mouseSelect_, customMouseMove_;
bool shaders_supported, changed_, cameraOrbit_, need_init_;
bool hoverHalo_, selectionHalo_, shaders_bind, selecting_;
public slots:
void setBackColor(const QColor & arg) {backColor_ = arg;}
void setLineWidth(const float & arg) {lineWidth_ = arg;}
void setFOV(const float & arg) {camera()->fov_ = arg;}
void setDepthStart(const float & arg) {camera()->depth_start = arg;}
void setDepthEnd(const float & arg) {camera()->depth_end = arg;}
void setAmbientColor(const QColor & arg) {ambientColor_ = arg;}
void setFogColor(const QColor & arg) {fogColor_ = arg;}
void setFogDensity(const float & arg) {fogDensity_ = arg;}
void setFogStart(const float & arg) {fogStart_ = arg;}
void setFogEnd(const float & arg) {fogEnd_ = arg;}
void setFogMode(const FogMode & arg) {fogMode_ = arg;}
void setFogEnabled(const bool & arg) {fogEnabled_ = arg;}
void setLightEnabled(const bool & arg) {lightEnabled_ = arg;}
void setGrabMouseEnabled(const bool & arg) {grabMouse_ = arg; mouse_first = true;}
void setMouseRotateEnabled(const bool & arg) {mouseRotate_ = arg;}
void setMouseSelectionEnabled(const bool & arg) {mouseSelect_ = arg;}
void setCustomMouseMove(const bool & arg) {customMouseMove_ = arg;}
void setCameraOrbit(const bool & arg) {cameraOrbit_ = arg;}
void setHoverHaloEnabled(const bool & arg) {hoverHalo_ = arg;}
void setHoverHaloColor(const QColor & arg) {hoverHaloColor_ = arg;}
void setHoverHaloFillAlpha(const float & arg) {hoverHaloFill_ = arg;}
void setSelectionHaloEnabled(const bool & arg) {selectionHalo_ = arg;}
void setSelectionHaloColor(const QColor & arg) {selectionHaloColor_ = arg;}
void setSelectionHaloFillAlpha(const float & arg) {selectionHaloFill_ = arg;}
void reloadShaders() {if (renderer_ != nullptr) renderer_->reloadShaders(); reloadThisShaders();}
void deselect() {sel_obj = nullptr;}
signals:
void glBeforePaint();
void glBeginPaint();
void glPainting();
void glEndPaint();
void glKeyPressEvent(QKeyEvent * e);
void glKeyReleaseEvent(QKeyEvent * e);
void glMousePressEvent(QMouseEvent * e);
void glMouseMoveEvent(QMouseEvent * e);
void glMouseReleaseEvent(QMouseEvent * e);
void glWheelEvent(QWheelEvent * e);
void glResize(int, int);
void glInitializeDone();
void cameraPosChanged(QVector3D pos);
void keyEvent(Qt::Key key, Qt::KeyboardModifiers mod);
void customMouseMoveEvent(QPoint curpos, QPoint lastpos, Qt::MouseButtons buttons);
void hoverChanged(GLObjectBase * cur, GLObjectBase * prev);
void selectionChanged(GLObjectBase * cur, GLObjectBase * prev);
void objectAdded(GLObjectBase * );
void doubleClick();
};
#endif // QGLVIEW_H
/*
QGLView
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QGLVIEW_H
#define QGLVIEW_H
#include "openglwindow.h"
#include "glframebuffer.h"
#include "glprimitives.h"
#include "glparticles_system.h"
#include "glrendererbase.h"
#include <QTime>
class QGLView: public OpenGLWindow, public QGLViewBase
{
friend class GLRendererBase;
friend class GLObjectBase;
Q_OBJECT
Q_PROPERTY (QColor backColor READ backColor WRITE setBackColor)
Q_PROPERTY (float lineWidth READ lineWidth WRITE setLineWidth)
Q_PROPERTY (float FOV READ FOV WRITE setFOV)
Q_PROPERTY (float depthStart READ depthStart WRITE setDepthStart)
Q_PROPERTY (float depthEnd READ depthEnd WRITE setDepthEnd)
Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor)
Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor)
Q_PROPERTY (float fogDensity READ fogDensity WRITE setFogDensity)
Q_PROPERTY (float fogStart READ fogStart WRITE setFogStart)
Q_PROPERTY (float fogEnd READ fogEnd WRITE setFogEnd)
Q_PROPERTY (FogMode fogMode READ fogMode WRITE setFogMode)
Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled)
Q_PROPERTY (int renderMode READ renderMode WRITE setRenderMode)
Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
Q_PROPERTY (bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled)
Q_PROPERTY (bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit)
Q_PROPERTY (bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled)
Q_PROPERTY (QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor)
Q_PROPERTY (float hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha)
Q_PROPERTY (bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled)
Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
Q_PROPERTY (float selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
Q_PROPERTY (Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton)
Q_PROPERTY (Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier)
Q_PROPERTY (SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
public:
QGLView();
virtual ~QGLView();
enum FogMode {Linear = GL_LINEAR, Exp = GL_EXP, Exp2 = GL_EXP2};
enum SelectionMode {NoSelection, SingleSelection, MultiSelection};
enum Feature {
qglMSAA,
qglFXAA,
qglLinearFiltering,
qglAnisotropicLevel,
qglHDR,
qglEyeAccomodationEnabled,
qglEyeAccomodationTime,
qglEyeAccomodationMaxSpeed,
qglBloomEnabled,
qglBloomThreshold,
qglBloomFactor,
qglBloomRadius,
qglMotionBlurEnabled,
qglMotionBlurFactor,
qglMotionBlurSteps,
qglShadowsEnabled,
qglShadowsMapSize,
qglShadowsSoftEnabled,
qglReflectionsEnabled,
qglReflectionsBlur,
qglSSAOEnabled,
qglSSAORadius,
qglDepthOfFieldEnabled,
qglDepthOfFieldAutoFocusEnabled,
qglDepthOfFieldAutoFocusSpeed,
qglDepthOfFieldFocus,
qglDepthOfFieldDiaphragm
};
Q_ENUMS (FogMode)
Q_ENUMS (SelectionMode)
void stop();
void start(float freq = 60.);
GLRendererBase * renderer();
void setRenderer(GLRendererBase * r, GLRendererBase ** prev = nullptr);
QColor backColor() const {return backColor_;}
float lineWidth() const {return lineWidth_;}
float FOV() const {return camera()->fov_;}
float depthStart() const {return camera()->depth_start;}
float depthEnd() const {return camera()->depth_end;}
float currentFPS() const {return fps_;}
int maxAnisotropicLevel() const {return max_anisotropic;}
QColor ambientColor() const {return ambientColor_;}
QColor fogColor() const {return fogColor_;}
float fogDensity() const {return fogDensity_;}
float fogStart() const {return fogStart_;}
float fogEnd() const {return fogEnd_;}
FogMode fogMode() const {return fogMode_;}
bool isFogEnabled() const {return fogEnabled_;}
bool isLightEnabled() const {return lightEnabled_;}
bool isGrabMouseEnabled() const {return grabMouse_;}
bool isMouseRotateEnabled() const {return mouseRotate_;}
bool isMouseSelectionEnabled() const {return mouseSelect_;}
bool isCameraOrbit() const {return cameraOrbit_;}
bool isHoverHaloEnabled() const {return hoverHalo_;}
QColor hoverHaloColor() const {return hoverHaloColor_;}
float hoverHaloFillAlpha() const {return hoverHaloFill_;}
bool isSelectionHaloEnabled() const {return selectionHalo_;}
QColor selectionHaloColor() const {return selectionHaloColor_;}
float selectionHaloFillAlpha() const {return selectionHaloFill_;}
QVariant feature(Feature f) const {return features_.value(int(f));}
QVariant setFeature(Feature f, const QVariant & value) {QVariant ret = features_.value(int(f)); features_[int(f)] = value; return ret;}
bool isFeatureEnabled(Feature f) const {return features_[int(f)].toBool();}
int renderMode() const {return (int)rmode;}
void setRenderMode(int mode) {rmode = (GLObjectBase::RenderMode)mode;}
void addObject(GLObjectBase * o);
// void addObject(GLObjectBase & o) {addObject(&o);}
int objectsCount(bool all = false);
void removeObject(GLObjectBase * o, bool inChildren = true);
void removeObject(GLObjectBase & o, bool inChildren = true);
void clearObjects(bool deleteAll = false);
QList<GLObjectBase * > objects(bool all = false);
int lightsCount() const;
void removeLight(int index);
void removeLight(Light * l);
void clearLights(bool deleteAll = false);
QList<Light * > lights() {return lights_;}
void addTexture(const QString & path);
void addAnimation(const QString & dir, const QString & name);
const GLObjectBase & rootObject() {return objects_;}
GLObjectBase * object(int index) {return objects_.child(index);}
GLObjectBase * object(const QString & name) {return objects_.child(name);}
Light * light(int index);
Light * light(const QString & name);
SelectionMode selectionMode() const {return sel_mode;}
Qt::MouseButton selectionButton() const {return sel_button;}
Qt::KeyboardModifier selectionModifier() const {return sel_mod;}
void setSelectionMode(SelectionMode v) {sel_mode = v;}
void setSelectionButton(Qt::MouseButton v) {sel_button = v;}
void setSelectionModifier(Qt::KeyboardModifier v) {sel_mod = v;}
void selectObject(GLObjectBase * o);
GLObjectBase * selectedObject() const {return sel_obj;}
void glReleaseTextures(int channels = 8);
QByteArray saveCamera();
void restoreCamera(const QByteArray & ba);
QByteArray saveFeatures();
void restoreFeatures(const QByteArray & ba);
GLfloat aspect, iaspect;
QMatrix4x4 cur_mvpm;
protected:
void render();
void resizeEvent(QResizeEvent * e);
void timerEvent(QTimerEvent * );
void initialize();
void resizeGL(int width, int height);
void mousePressEvent(QMouseEvent * e);
void mouseMoveEvent(QMouseEvent * e);
void mouseReleaseEvent(QMouseEvent * e);
void wheelEvent(QWheelEvent * e);
void leaveEvent(QEvent * );
void mouseDoubleClickEvent(QMouseEvent * e);
void keyPressEvent(QKeyEvent * e);
void keyReleaseEvent(QKeyEvent * e);
void focusOutEvent(QFocusEvent *);
void applyFog();
void renderSelection();
void checkCaps();
void collectLights();
private:
void objectDeleted(GLObjectBase * o);
void collectObjectLights(GLObjectBase * o);
void objectsCountInternal(int * cnt, GLObjectBase * where);
void removeObjectInternal(GLObjectBase * o, GLObjectBase * where);
void renderSingleSelection(GLObjectBase & o);
//void renderSingleShadow(GLObjectBase & o);
void renderHalo(const GLObjectBase * obj, const uint iid, const QColor & color, const float & fill);
void reloadThisShaders();
void processKeys();
bool setupViewport();
QPoint lastPos, downPos;
GLObjectBase objects_;
QList<Light * > lights_;
// uint cid;
QHash<uint, GLObjectBase * > ids;
QSet<int> keys_;
FogMode fogMode_;
QColor backColor_, fogColor_, ambientColor_, hoverHaloColor_, selectionHaloColor_;
QTime time, ktm_;
GLint max_anisotropic, max_texture_chanels;
GLObjectBase::RenderMode rmode;
GLObjectBase * sel_obj, * hov_obj;
GLFramebuffer fbo_selection;
QOpenGLShaderProgram * shader_select, * shader_halo;
GLRendererBase * renderer_;
SelectionMode sel_mode;
Qt::MouseButton sel_button;
Qt::KeyboardModifier sel_mod;
GLRendererBase::RenderingParameters start_rp;
QHash<int, QVariant> features_;
QSize prev_size;
float lineWidth_;
float fogDensity_, fogStart_, fogEnd_, fps_, fps_tm, hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor;
int timer, fps_cnt, sh_id_loc, deleting_;
bool is_first_draw, is_init, fogEnabled_, lightEnabled_, grabMouse_, mouse_first, mouseRotate_, mouseSelect_, customMouseMove_;
bool shaders_supported, changed_, cameraOrbit_, need_init_;
bool hoverHalo_, selectionHalo_, shaders_bind, selecting_;
public slots:
void setBackColor(const QColor & arg) {backColor_ = arg;}
void setLineWidth(const float & arg) {lineWidth_ = arg;}
void setFOV(const float & arg) {camera()->fov_ = arg;}
void setDepthStart(const float & arg) {camera()->depth_start = arg;}
void setDepthEnd(const float & arg) {camera()->depth_end = arg;}
void setAmbientColor(const QColor & arg) {ambientColor_ = arg;}
void setFogColor(const QColor & arg) {fogColor_ = arg;}
void setFogDensity(const float & arg) {fogDensity_ = arg;}
void setFogStart(const float & arg) {fogStart_ = arg;}
void setFogEnd(const float & arg) {fogEnd_ = arg;}
void setFogMode(const FogMode & arg) {fogMode_ = arg;}
void setFogEnabled(const bool & arg) {fogEnabled_ = arg;}
void setLightEnabled(const bool & arg) {lightEnabled_ = arg;}
void setGrabMouseEnabled(const bool & arg) {grabMouse_ = arg; mouse_first = true;}
void setMouseRotateEnabled(const bool & arg) {mouseRotate_ = arg;}
void setMouseSelectionEnabled(const bool & arg) {mouseSelect_ = arg;}
void setCustomMouseMove(const bool & arg) {customMouseMove_ = arg;}
void setCameraOrbit(const bool & arg) {cameraOrbit_ = arg;}
void setHoverHaloEnabled(const bool & arg) {hoverHalo_ = arg;}
void setHoverHaloColor(const QColor & arg) {hoverHaloColor_ = arg;}
void setHoverHaloFillAlpha(const float & arg) {hoverHaloFill_ = arg;}
void setSelectionHaloEnabled(const bool & arg) {selectionHalo_ = arg;}
void setSelectionHaloColor(const QColor & arg) {selectionHaloColor_ = arg;}
void setSelectionHaloFillAlpha(const float & arg) {selectionHaloFill_ = arg;}
void reloadShaders() {if (renderer_ != nullptr) renderer_->reloadShaders(); reloadThisShaders();}
void deselect() {sel_obj = nullptr;}
signals:
void glBeforePaint();
void glBeginPaint();
void glPainting();
void glEndPaint();
void glKeyPressEvent(QKeyEvent * e);
void glKeyReleaseEvent(QKeyEvent * e);
void glMousePressEvent(QMouseEvent * e);
void glMouseMoveEvent(QMouseEvent * e);
void glMouseReleaseEvent(QMouseEvent * e);
void glWheelEvent(QWheelEvent * e);
void glResize(int, int);
void glInitializeDone();
void cameraPosChanged(QVector3D pos);
void keyEvent(Qt::Key key, Qt::KeyboardModifiers mod);
void customMouseMoveEvent(QPoint curpos, QPoint lastpos, Qt::MouseButtons buttons);
void hoverChanged(GLObjectBase * cur, GLObjectBase * prev);
void selectionChanged(GLObjectBase * cur, GLObjectBase * prev);
void objectAdded(GLObjectBase * );
void doubleClick();
};
#endif // QGLVIEW_H