git-svn-id: svn://db.shs.com.ru/libs@651 a8b55f48-bf90-11e4-a774-851b48703e85

This commit is contained in:
2019-12-04 17:04:06 +00:00
parent d7797e2278
commit 888f970f44
20 changed files with 224 additions and 329 deletions

View File

@@ -495,6 +495,41 @@ void AimedObject::flyToDistance(double d) {
}
void AimedObject::moveForward(const float & x, bool withZ) {
QVector3D dv = itransform_.mapVector(QVector3D(0, 0, -x));
if (!withZ) dv[2] = 0.;
move(dv);
}
void AimedObject::moveLeft(const float & x, bool withZ) {
QVector3D dv = itransform_.mapVector(QVector3D(-x, 0, 0));
if (!withZ) dv[2] = 0.;
move(dv);
}
void AimedObject::moveUp(const float & x, bool onlyZ) {
QVector3D dv = itransform_.mapVector(QVector3D(0, x, 0));
if (onlyZ) dv[0] = dv[1] = 0.;
move(dv);
}
void AimedObject::orbitZ(const float & a) {
QVector3D pa = aim();
rotateZ(-a);
move(pa - aim());
}
void AimedObject::orbitXY(const float & a) {
QVector3D pa = aim();
rotateX(-a);
move(pa - aim());
}
void AimedObject::transformChanged() {
}
@@ -561,23 +596,23 @@ QDataStream & operator <<(QDataStream & s, const ObjectBase * p) {
ChunkStream cs;
//qDebug() << "place" << p->name() << "...";
cs.add(1, int(p->type_)).add(2, p->accept_light).add(3, p->accept_fog).add(4, p->visible_)
.add(5, p->cast_shadow).add(6, p->rec_shadow).add(7, p->raw_matrix).add(8, p->line_width)
.add(9, int(p->render_mode)).add(14, p->mat_).add(16, p->children_.size())
.add(17, p->name_).add(18, p->meta).add(19, p->color_).add(20, p->trans);
.add(5, p->cast_shadow).add(6, p->rec_shadow).add(7, p->raw_matrix).add(8, p->line_width)
.add(9, int(p->render_mode)).add(14, p->mat_).add(16, p->children_.size())
.add(17, p->name_).add(18, p->meta).add(19, p->color_).add(20, p->trans);
//qDebug() << "place self done";
if (p->type_ == ObjectBase::glLight) {
//qDebug() << "place light ...";
const Light * l = (const Light*)p;
cs.add(100, l->aim()).add(101, l->angle_start).add(102, l->angle_end).add(103, l->intensity)
.add(104, l->decay_const).add(105, l->decay_linear).add(106, l->decay_quadratic)
.add(107, l->decay_start).add(108, l->decay_end).add(109, int(l->light_type));
cs.add(101, l->angle_start).add(102, l->angle_end).add(103, l->intensity)
.add(104, l->decay_const).add(105, l->decay_linear).add(106, l->decay_quadratic)
.add(107, l->decay_start).add(108, l->decay_end).add(109, int(l->light_type))
.add(111, l->distance());
}
if (p->type_ == ObjectBase::glCamera) {
//qDebug() << "place camera ...";
const Camera * c = (const Camera*)p;
cs.add(200, c->aim()).add(201, c->fov_).add(202, c->depth_start).add(203, c->depth_end)
.add(204, c->angle_limit_lower_xy).add(205, c->angle_limit_upper_xy)
.add(206, c->mirror_x).add(207, c->mirror_y);
cs.add(200, c->aim()).add(201, c->fov_).add(202, c->depth_start)
.add(206, c->mirror_x).add(207, c->mirror_y).add(208, c->distance());
}
//qDebug() << "place" << p->name() << cs.data().size() << s.device()->size();
s << cs.data();
@@ -591,7 +626,6 @@ QDataStream & operator >>(QDataStream & s, ObjectBase *& p) {
int ccnt = 0;
Light * l = nullptr;
Camera * c = nullptr;
QVector3D cam_angles;
//qDebug() << "read obj ...";
while (!cs.atEnd()) {
switch (cs.read()) {
@@ -613,18 +647,7 @@ QDataStream & operator >>(QDataStream & s, ObjectBase *& p) {
case 7: if (p) p->raw_matrix = cs.getData<bool>(); break;
case 8: if (p) p->line_width = cs.getData<float>(); break;
case 9: if (p) p->render_mode = (ObjectBase::RenderMode)cs.getData<int>(); break;
//case 10: if (p) p->material_ = cs.getData<Material>(); break;
//case 11: if (p) p->pos_ = cs.getData<QVector3D>(); break;
//case 12:
// if (p) p->angles_ = cs.getData<QVector3D>();
// if (c) {
// c->setAngles(cs.getData<QVector3D>());
// cam_angles = c->angles();
// }
//break;
//case 13: if (p) p->scale_ = cs.getData<QVector3D>(); break;
case 14: if (p) p->mat_ = cs.getData<QMatrix4x4>(); break;
//case 15: if (p) p->vbo = cs.getData<VBO>(); break;
case 16: if (p) ccnt = cs.getData<int>(); break;
case 17: if (p) p->name_ = cs.getData<QString>(); break;
case 18: if (p) p->meta = cs.getData<QVariantMap>(); break;
@@ -640,17 +663,15 @@ QDataStream & operator >>(QDataStream & s, ObjectBase *& p) {
case 107: if (l) l->decay_start = cs.getData<GLfloat>(); break;
case 108: if (l) l->decay_end = cs.getData<GLfloat>(); break;
case 109: if (l) l->light_type = (Light::Type)cs.getData<int>(); break;
case 111: if (l) l->setDistance(cs.getData<double>()); break;
case 200: if (c) c->setAim(cs.getData<QVector3D>()); break;
case 201: if (c) c->setFOV(cs.getData<GLfloat>()); break;
case 202: if (c) c->setDepthStart(cs.getData<GLfloat>()); break;
case 203: if (c) c->setDepthEnd(cs.getData<GLfloat>()); break;
case 204: if (c) c->setAngleLowerLimitXY(cs.getData<GLfloat>()); break;
case 205: if (c) c->setAngleUpperLimitXY(cs.getData<GLfloat>()); break;
case 206: if (c) c->mirror_x = cs.getData<bool>(); break;
case 207: if (c) c->mirror_y = cs.getData<bool>(); break;
case 208: if (c) c->setDistance(cs.getData<double>()); break;
}
}
//if (c) c->setAngles(cam_angles);
//qDebug() << p->name() << ccnt;
for (int i = 0; i < ccnt; ++i) {
ObjectBase * c = nullptr;