git-svn-id: svn://db.shs.com.ru/libs@290 a8b55f48-bf90-11e4-a774-851b48703e85
This commit is contained in:
@@ -25,7 +25,7 @@ qt_add_library(${PROJECT_NAME} SHARED out_CPP)
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qt_target_link_libraries(${PROJECT_NAME} qad_utils qad_widgets ${OPENGL_LIBRARIES})
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message(STATUS "Building ${PROJECT_NAME}")
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if (LIBPROJECT)
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sdk_install("qad" "${PROJECT_NAME}" "${H}")
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sdk_install("qad" "${PROJECT_NAME}" "${out_HDR}")
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else()
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if (LIB)
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if (WIN32)
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@@ -83,6 +83,7 @@ void GLCubeTexture::loadPathesFromDirectory(const QString & dir) {
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GLuint GLTextureManagerBase::loadTexture(const QString & path, bool ownership, bool bump) {
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if (!currentGLTextureManager) return 0;
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QString p = findFile(path, search_pathes);
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if (p.isEmpty()) return 0;
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int tid = ((GLTextureManagerBase*)currentGLTextureManager)->textureID(p, bump);
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@@ -225,7 +226,8 @@ void Material::apply(__GLShaderProgram__ * prog) {
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void Material::loadTextures(GLTextureManagerBase * tm) {
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//qDebug() << "load textures";
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if (tm == 0) tm = (GLTextureManagerBase*)currentGLTextureManager;
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if (!tm) tm = (GLTextureManagerBase*)currentGLTextureManager;
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if (!tm) return;
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if (!map_diffuse.bitmap_path.isEmpty()) map_diffuse.bitmap_id = tm->loadTexture(map_diffuse.bitmap_path);
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if (!map_normal.bitmap_path.isEmpty()) map_normal.bitmap_id = tm->loadTexture(map_normal.bitmap_path, true, true);
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if (!map_relief.bitmap_path.isEmpty()) map_relief.bitmap_id = tm->loadTexture(map_relief.bitmap_path);
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@@ -185,7 +185,7 @@ QMatrix4x4 getGLMatrix(GLenum matrix);
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void setGLMatrix(QMatrix4x4 matrix);
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inline void deleteGLTexture(GLuint & tex) {if (tex != 0) glDeleteTextures(1, &tex); tex = 0;}
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#if QT_VERSION >= 0x050600
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# define QGLCI QOpenGLExtraFunctions gf(QOpenGLContext::currentContext());
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# define QGLCI if (!QOpenGLContext::currentContext()) return; QOpenGLExtraFunctions gf(QOpenGLContext::currentContext());
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# define QGLC gf.
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inline void glActiveTextureChannel(int channel) {QGLCI gf.glActiveTexture(GL_TEXTURE0 + channel);}
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inline void glDisableTextures(int channels = 8) {QGLCI for (int i = channels - 1; i >= 0; --i) {glActiveTextureChannel(i); glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_CUBE_MAP);}}
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@@ -39,6 +39,7 @@ QGLView::QGLView(QWidget * parent): QGraphicsView(parent), fbo_selection(3) {
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setFocusPolicy(Qt::WheelFocus);
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setScene(new QGraphicsScene());
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setInteractive(true);
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need_init_ = true;
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objects_.is_root = true;
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painter_ = 0;
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backColor_ = Qt::black;
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@@ -108,8 +109,11 @@ QGLView::QGLView(QWidget * parent): QGraphicsView(parent), fbo_selection(3) {
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QGLView::~QGLView() {
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stop();
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if (shader_select != 0) delete shader_select;
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if (shader_halo != 0) delete shader_halo;
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currentQGLView = 0;
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currentGLTextureManager = 0;
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//if (shader_rope != 0) delete shader_rope;
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}
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@@ -159,12 +163,13 @@ void QGLView::drawBackground(QPainter * painter, const QRectF & rect) {
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glDisable(GL_CULL_FACE);
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glReleaseTextures();
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QGraphicsView::drawBackground(painter_, rect);
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painter_ = 0;
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}
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void QGLView::initializeGL() {
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//qDebug() << "init glview";
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makeCurrent();
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//makeCurrent();
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#if QT_VERSION >= 0x050600
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initializeOpenGLFunctions();
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#endif
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@@ -216,11 +221,18 @@ void QGLView::initializeGL() {
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//createGLTexture(t, QImage("e/bottom.jpg"));
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//qDebug() << bindTexture(QImage("e/bottom.jpg"));
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need_init_ = false;
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emit glInitializeDone();
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}
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void QGLView::paintGL() {
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#if QT_VERSION >= 0x050600
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//initializeOpenGLFunctions();
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if (need_init_)
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initializeGL();
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#endif
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//qDebug() << "paintGL";
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//QMutexLocker ml_v(&v_mutex);
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glEnable(GL_CULL_FACE);
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//glDisable(GL_CULL_FACE);
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@@ -308,6 +320,7 @@ void QGLView::paintGL() {
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renderer_->prepareScene();
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renderer_->renderScene();
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}
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emit glPainting();
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if (selectionHalo_ || hoverHalo_) {
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glReleaseTextures();
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glReleaseShaders();
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@@ -342,7 +355,7 @@ void QGLView::paintGL() {
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glResetAllTransforms();
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glReleaseFramebuffer();
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emit glPainting();
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emit glEndPaint();
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/*releaseShaders();
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glActiveTextureChannel(0);
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@@ -269,7 +269,7 @@ private:
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double fogDensity_, fogStart_, fogEnd_, fps_, fps_tm, hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor;
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int timer, fps_cnt, sh_id_loc;
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bool is_init, fogEnabled_, lightEnabled_, grabMouse_, mouse_first, mouseRotate_, mouseSelect_, customMouseMove_;
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bool shaders_supported, changed_, cameraOrbit_;
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bool shaders_supported, changed_, cameraOrbit_, need_init_;
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bool hoverHalo_, selectionHalo_, mouseThis_, shaders_bind, selecting_;
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public slots:
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@@ -305,6 +305,7 @@ public slots:
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signals:
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void glBeginPaint();
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void glPainting();
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void glEndPaint();
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void glKeyPressEvent(QKeyEvent * e);
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void glKeyReleaseEvent(QKeyEvent * e);
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void glMousePressEvent(QMouseEvent * e);
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@@ -88,13 +88,13 @@ void RendererDeferredShading::renderScene() {
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fbo_g.bind();
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int buffs[] = {0, 1, 2, 3, 4};
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fbo_g.setWriteBuffers(buffs, 5);
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if (white_image_id == 0) {
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if (white_image_id == 0 && currentGLTextureManager) {
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glActiveTextureChannel(6);
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white_image_id = ((GLTextureManagerBase*)currentGLTextureManager)->loadTexture(white_image, false);
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glBindTexture(GL_TEXTURE_2D, white_image_id);
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glActiveTextureChannel(0);
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}
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if (violent_image_id == 0) {
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if (violent_image_id == 0 && currentGLTextureManager) {
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glActiveTextureChannel(7);
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violent_image_id = ((GLTextureManagerBase*)currentGLTextureManager)->loadTexture(violent_image, false);
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glBindTexture(GL_TEXTURE_2D, violent_image_id);
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