git-svn-id: svn://db.shs.com.ru/libs@659 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -9,11 +9,10 @@ void main(void) {
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uniform sampler2D tex_0, tex_1, tex_2, tex_3, tex_4;
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const vec3 luma = vec3(0.299, 0.587, 0.114);
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void main(void) {
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ivec2 tc = ivec2(gl_FragCoord.xy);
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vec4 v0 = texelFetch(tex_0, tc, 0);
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vec4 v1 = texelFetch(tex_1, tc, 0);
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qgl_FragColor = v0 + v1;
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vec3 res = v0.rgb + v1.rgb;
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qgl_FragColor.rgb = res;
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}
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