git-svn-id: svn://db.shs.com.ru/libs@59 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -2,13 +2,17 @@
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out vec3 src_normal, normal, binormal;//, et;
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out vec4 pos, ppos;
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out float fogCoord, fs_gid;
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out float fogCoord, logz;
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out mat3 TBN;
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uniform bool acc_fog;
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uniform vec2 dt;
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uniform vec3 eye;
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uniform mat4 prev_ModelViewProjectioMatrix;
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uniform float z_near, z_far;
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const float C = 0.0001;
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float FC = 1. / log(z_far * C + 1.);
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void main(void) {
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normal = qgl_Normal;//(qgl_NormalMatrix * qgl_Normal);
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@@ -33,5 +37,11 @@ void main(void) {
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//speed /= (abs(speed) + 1.);
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//speed.xyz *= speed.w;
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//pos *= pos.w;
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//logz = gl_Position.w*C + 1; //version with fragment code
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logz = log(pos.w * C + 1.) * FC;
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//pos.z = (logz + logz - 1) * pos.w;
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gl_Position = pos;
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}
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