git-svn-id: svn://db.shs.com.ru/libs@59 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -238,11 +238,13 @@ void GLRendererBase::renderShadow(Light * l, QGLShaderProgram * prog, QMatrix4x4
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cam.setDepthEnd(view.camera().depthEnd());
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cam.setFOV(l->angle_end);
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cam.apply(1.);
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cam.rotateXY(l->angle_end);
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l->dir0 = cam.direction();
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/*cam.rotateXY(l->angle_end);
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QVector3D rdir = l->direction * cos(l->angle_end / 2. * deg2rad);
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l->dir0 = cam.direction() - rdir;
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cam.rotateXY(-l->angle_end);
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cam.rotateZ(l->angle_end);
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l->dir1 = cam.direction();
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l->dir1 = cam.direction() - rdir;*/
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//qDebug() << rdir << l->dir0 << l->dir1;
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RenderingParameters rpl;
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rpl.pass = GLObjectBase::Solid;
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rpl.shaders = prog;
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@@ -252,7 +254,7 @@ void GLRendererBase::renderShadow(Light * l, QGLShaderProgram * prog, QMatrix4x4
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QMatrix4x4 mbias;
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mbias.scale(0.5, 0.5, 0.5);
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mbias.translate(1., 1., 1.);
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l->shadow_matrix = mbias*rpl.proj_matrix*rpl.view_matrix;//*mat;//;// * mbias;
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l->shadow_matrix = mbias*rpl.proj_matrix*rpl.view_matrix*mat;//;// * mbias;
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//qDebug() << mbias;
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//glPushMatrix();
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renderSingleShadow(view.objects_, rpl);
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