git-svn-id: svn://db.shs.com.ru/libs@708 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -168,7 +168,6 @@ void QGLView::render() {
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emit glBeginPaint();
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renderer_.mouse_pos = mapFromGlobal(QCursor::pos());
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renderer_.renderScene();
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emit glPainting();
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emit glEndPaint();
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fps_tm += time.elapsed();
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time.restart();
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@@ -23,8 +23,8 @@
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#include "glframebuffer.h"
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#include "glprimitives.h"
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#include "glcamera.h"
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#include "glscene.h"
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#include "glrendererbase.h"
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#include "glscene.h"
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#include "renderer.h"
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#include "mouse_controller.h"
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#include <QTime>
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@@ -269,9 +269,7 @@ public slots:
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void reloadShaders() {renderer_.reloadShaders();}
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signals:
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void glBeforePaint();
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void glBeginPaint();
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void glPainting();
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void glEndPaint();
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void glKeyPressEvent(QKeyEvent * e);
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void glKeyReleaseEvent(QKeyEvent * e);
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@@ -108,14 +108,14 @@ void Renderer::resize(int width, int height) {
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void Renderer::reloadShaders() {
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QMapIterator<ShaderRole, QString> it(shader_files);
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QString dir = "shaders/";
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QString dir = ":shaders/";
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while (it.hasNext()) {
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it.next();
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loadShadersMulti(shaders[it.key()], dir + it.value(), true, shader_defines.value(it.key()));
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}
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loadShadersMulti(tone_proc.shader_sum, dir + "sum.glsl", false);
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QStringList fxaa_defs;
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fxaa_defs << "FXAA_PC 1" << "FXAA_GLSL_130 1" << "FXAA_QUALITY__PRESET 20";
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fxaa_defs << "FXAA_PC 1" << "FXAA_GLSL_130 1" << "FXAA_QUALITY__PRESET 15";
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loadShaders(shader_fxaa, QStringList() << (dir + "fxaa.vert") << (dir + "fxaa.frag"), true, fxaa_defs);
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need_init_shaders = true;
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view->scene()->setLightsChanged();
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@@ -60,7 +60,7 @@ RendererService::RendererService(Renderer * r_): r(r_) {
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omni_mesh = Primitive::ellipsoid(2, 1, 0.5);
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omni_mesh_f = Primitive::ellipsoidFrame(2, 1, 0.5);
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omni_mesh ->scalePoints(1.5);
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omni_mesh_f->scalePoints(1.5);
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omni_mesh_f ->scalePoints(1.5);
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cone_mesh = Primitive::cone(8, 0.5, 1.);
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cone_mesh_f = Primitive::coneFrame(8, 0.5, 1.);
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QMatrix4x4 mat;
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@@ -116,7 +116,7 @@ RendererService::RendererService(Renderer * r_): r(r_) {
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handle_ms_2_mesh ->scalePoints(7.5);
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handle_rotate_mesh ->scalePoints(7.5);
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handle_scale_mesh ->scalePoints(7.5);
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handle_scale_3_mesh ->scalePoints(7.5);
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handle_scale_3_mesh->scalePoints(7.5);
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}
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19
qglengine/shaders.qrc
Normal file
19
qglengine/shaders.qrc
Normal file
@@ -0,0 +1,19 @@
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<RCC>
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<qresource prefix="/">
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<file>shaders/ds_final.glsl</file>
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<file>shaders/ds_geom.glsl</file>
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<file>shaders/ds_light.glsl</file>
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<file>shaders/ds_tonemap.glsl</file>
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<file>shaders/fxaa.frag</file>
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<file>shaders/fxaa.vert</file>
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<file>shaders/fxaa_v3.h</file>
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<file>shaders/selection.glsl</file>
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<file>shaders/selection_apply.glsl</file>
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<file>shaders/selection_frame.glsl</file>
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<file>shaders/selection_halo.glsl</file>
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<file>shaders/service_fill.glsl</file>
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<file>shaders/service_frame.glsl</file>
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<file>shaders/service_line.glsl</file>
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<file>shaders/sum.glsl</file>
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</qresource>
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</RCC>
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