git-svn-id: svn://db.shs.com.ru/libs@48 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -161,7 +161,9 @@ void GLRendererBase::renderObjects(int pass, int light_pass, void * shaders, boo
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rpl.light = rpl.prev_light = light;
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rpl.fog = rpl.prev_fog = fog;
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rpl.view_matrix = rp.view_matrix;
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rpl.prev_view_matrix = rp.prev_view_matrix;
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rpl.proj_matrix = rp.proj_matrix;
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rpl.prev_proj_matrix = rp.prev_proj_matrix;
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//qDebug() << "view:" << rp.view_matrix;
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for (int i = 0; i < 32; ++i) rpl.prev_tex[i] = 0;
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setupTextures(view.objects_, rpl, true);
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@@ -185,7 +187,7 @@ void GLRendererBase::renderSingleObject(GLObjectBase & o, RenderingParameters &
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if (!o.visible_) return;
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if (rpl.pass == o.pass_) {
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Material & mat(o.material_);
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QMatrix4x4 curview = rpl.view_matrix * o.itransform_;
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QMatrix4x4 curview = rpl.view_matrix * o.itransform_, prevview = rpl.prev_view_matrix * o.itransform_;
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setupTextures(o, rpl, false);
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mat.apply((QGLShaderProgram*)rpl.shaders);
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glSetPolygonMode(o.render_mode != GLObjectBase::View ? o.render_mode : (view.rmode != GLObjectBase::View ? view.rmode : GL_FILL));
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@@ -215,7 +217,7 @@ void GLRendererBase::renderSingleObject(GLObjectBase & o, RenderingParameters &
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}
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if (rpl.shaders) {
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//qDebug() << o.name() << curview << curview.determinant();
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setUniformMatrices((QGLShaderProgram*)rpl.shaders, rpl.proj_matrix, curview);
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setUniformMatrices((QGLShaderProgram*)rpl.shaders, rpl.proj_matrix, curview, rpl.prev_proj_matrix, prevview);
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} else {
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glMatrixMode(GL_MODELVIEW);
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setGLMatrix(curview);
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