git-svn-id: svn://db.shs.com.ru/libs@688 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -95,14 +95,8 @@ const char qgl_structs[] =
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"};\n"
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"struct QGLLightParameter {\n"
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" vec4 color;\n"
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" float intensity;\n"
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" float startAngle;\n"
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" float startAngleCos;\n"
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" float endAngle;\n"
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" float endAngleCos;\n"
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" float constantAttenuation;\n"
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" float linearAttenuation;\n"
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" float quadraticAttenuation;\n"
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" vec4 decay_intensity;\n"
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" vec4 angles;\n"
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//" sampler2DShadow shadow;\n"
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//" sampler2D shadowColor\n"
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//" mat4 shadowMatrix;\n"
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@@ -124,15 +124,8 @@ struct QGLMaterial {
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};
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struct QGLLightParameter {
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QVector4D color;
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//QVector4D shadowColor;
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GLfloat intensity;
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GLfloat startAngle;
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GLfloat startAngleCos;
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GLfloat endAngle;
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GLfloat endAngleCos;
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GLfloat constantAttenuation;
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GLfloat linearAttenuation;
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GLfloat quadraticAttenuation;
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QVector4D decay_intensity; // [^0, ^1, ^2, intensity]
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QVector4D angles; // [start, cos(start), end, cos(end)]
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//GLfloat shadow;
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//GLfloat shadowMatrix[16];
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};
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@@ -158,6 +158,15 @@ Transform::Transform(): m_scale(1.0f, 1.0f, 1.0f),
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}
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Transform & Transform::operator =(const Transform & t) {
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m_scale = t.m_scale;
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m_translation = t.m_translation;
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m_eulerRotationAngles = t.m_eulerRotationAngles;
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m_matrixDirty = true;
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return *this;
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}
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void Transform::setMatrix(const QMatrix4x4 & m) {
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if (m != matrix()) {
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m_matrix = m;
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@@ -29,6 +29,7 @@ class Transform {
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friend QDataStream & operator >>(QDataStream & s, Transform & v);
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public:
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Transform();
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Transform & operator =(const Transform & t);
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float scale() const;
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QVector3D scale3D() const;
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@@ -61,6 +62,7 @@ public:
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void setTranslationZ(float t);
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void setMatrix(const QMatrix4x4 & matrix);
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void setDirty(bool yes = true) {m_matrixDirty = yes;}
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static QQuaternion fromAxisAndAngle(const QVector3D & axis, float angle);
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