git-svn-id: svn://db.shs.com.ru/libs@47 a8b55f48-bf90-11e4-a774-851b48703e85

This commit is contained in:
2015-11-26 11:53:29 +00:00
parent 2ace72ff47
commit 4cbcbb5174
26 changed files with 346 additions and 105 deletions

27
qglview/shaders/hdr.frag Normal file
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#version 150
uniform sampler2D t0;
uniform float exposure;
float tA = 0.15;
float tB = 0.50;
float tC = 0.10;
float tD = 0.20;
float tE = 0.02;
float tF = 0.30;
float tW = 11.2;
vec3 Uncharted2Tonemap(vec3 x) {
return ((x*(tA*x+tC*tB)+tD*tE)/(x*(tA*x+tB)+tD*tF))-tE/tF;
}
void main(void) {
vec3 inColor = texture(t0, qgl_FragTexture.xy).rgb;
inColor *= exposure;
float ExposureBias = 1;
vec3 curr = Uncharted2Tonemap(ExposureBias*inColor);
vec3 whiteScale = 1 / Uncharted2Tonemap(vec3(tW));
vec3 color = curr * whiteScale;
vec3 retColor = pow(color, vec3(1 / 2.2));
qgl_FragData[0].rgb = retColor;
}