git-svn-id: svn://db.shs.com.ru/libs@47 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -245,9 +245,8 @@ GLObjectBase * loadFrom3DSFile(const QString & filepath, double scale) {
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globject_cast<Light * >(co)->direction = (pos.toQVector3D() - co->pos()).normalized();
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stream.readRawData((char * )&fl1, sizeof(float));
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stream.readRawData((char * )&fl, sizeof(float));
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fl1 /= 2.f; fl /= 2.f;
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globject_cast<Light * >(co)->angle_spread = fl;
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globject_cast<Light * >(co)->angle_decay_exp = (fl - fl1) / fl * 16.;
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globject_cast<Light * >(co)->angle_start = fl1;
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globject_cast<Light * >(co)->angle_end = fl;
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//qDebug() << "spotlight" << globject_cast<Light * >(co)->direction << globject_cast<Light * >(co)->angle_spread;
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break;
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case LOADER_3DS_CHUNK_LIGHT_OFF:
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