git-svn-id: svn://db.shs.com.ru/libs@45 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -47,9 +47,42 @@ void GLVBO::destroy() {
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}
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void GLVBO::calculateBinormals() {
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tangents_.clear();
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bitangents_.clear();
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if (vertices_.isEmpty() || texcoords_.isEmpty()) return;
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int vcnt = vertices_.size() / 3;
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if (texcoords_.size() != vcnt * 2) return;
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int tcnt = vcnt / 3;
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//qDebug() << "calculateBinormals" << vcnt << tcnt << vertices_.size() << texcoords_.size() << "...";
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for (int t = 0; t < tcnt; ++t) {
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int vi = t*9, ti = t*6;
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Vector3d v0(vertices_[vi + 0], vertices_[vi + 1], vertices_[vi + 2]);
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Vector3d v1(vertices_[vi + 3], vertices_[vi + 4], vertices_[vi + 5]);
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Vector3d v2(vertices_[vi + 6], vertices_[vi + 7], vertices_[vi + 8]);
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Vector2d t0(texcoords_[ti + 0], texcoords_[ti + 1]);
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Vector2d t1(texcoords_[ti + 2], texcoords_[ti + 3]);
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Vector2d t2(texcoords_[ti + 4], texcoords_[ti + 5]);
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Vector3d dv1 = v1 - v0, dv2 = v2 - v0;
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Vector2d dt1 = t1 - t0, dt2 = t2 - t0;
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Vector3d tan;
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Vector3d bitan;
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tan = (dv1 * dt2.y - dv2 * dt1.y).normalize();
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bitan = (dv2 * dt1.x - dv1 * dt2.x).normalize();
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for (int i = 0; i < 3; ++i) {
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tangents_ << tan.x << tan.y << tan.z;
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bitangents_ << bitan.x << bitan.y << bitan.z;
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}
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//qDebug() << " t" << t << vi << ti << dv1.toQVector3D() << "...";
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}
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//qDebug() << "calculateBinormals" << vcnt << tcnt << tangents_.size();
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}
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bool GLVBO::rebuffer(bool clear_) {
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QVector<GLfloat> data;
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//data.clear();
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calculateBinormals();
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data << vertices_;
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if (!normals_.isEmpty()) {
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data << normals_;
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@@ -63,6 +96,10 @@ bool GLVBO::rebuffer(bool clear_) {
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data << colors_;
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has_colors = true;
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} else has_colors = false;
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if (!tangents_.isEmpty()) {
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data << tangents_ << bitangents_;
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has_binormals = true;
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} else has_binormals = false;
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//glBindVertexArray(va_);
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//qDebug() << "load buffer" << data.size() << buffer_;
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glBindBuffer(GL_ARRAY_BUFFER, buffer_);
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@@ -84,7 +121,7 @@ void GLVBO::draw(GLenum type, QGLShaderProgram * prog, bool simplest) {
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void * offset = (void*)(vert_count * 3 * sizeof(GLfloat));
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//glBindVertexArray(va_);
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void * offsets[3] = {0, 0, 0};
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void * offsets[5] = {0, 0, 0, 0, 0};
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if (has_normals) {
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offsets[0] = offset;
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offset = (void*)(llong(offset) + vert_count * 3 * sizeof(GLfloat));
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@@ -95,6 +132,12 @@ void GLVBO::draw(GLenum type, QGLShaderProgram * prog, bool simplest) {
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}
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if (has_colors) {
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offsets[2] = offset;
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offset = (void*)(llong(offset) + vert_count * 4 * sizeof(GLfloat));
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}
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if (has_binormals) {
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offsets[3] = offset;
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offset = (void*)(llong(offset) + vert_count * 3 * sizeof(GLfloat));
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offsets[4] = offset;
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}
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glBindBuffer(GL_ARRAY_BUFFER, buffer_);
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@@ -103,7 +146,7 @@ void GLVBO::draw(GLenum type, QGLShaderProgram * prog, bool simplest) {
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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int loc = prog->attributeLocation("_qgl_Vertex");
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int loc = prog->attributeLocation("_qgl_Vertex"), loc2 = 0;
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glEnableVertexAttribArray(loc);
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glVertexAttribPointer(loc, 3, GL_FLOAT, 0, 0, 0);
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loc = prog->attributeLocation("qgl_Normal");
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@@ -124,6 +167,17 @@ void GLVBO::draw(GLenum type, QGLShaderProgram * prog, bool simplest) {
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glVertexAttribPointer(loc, 4, GL_FLOAT, 0, 0, offsets[2]);
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} else
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glDisableVertexAttribArray(loc);
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loc = prog->attributeLocation("qgl_Tangent");
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loc2 = prog->attributeLocation("qgl_Bitangent");
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if (has_binormals) {
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glEnableVertexAttribArray(loc);
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glEnableVertexAttribArray(loc2);
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glVertexAttribPointer(loc, 3, GL_FLOAT, 0, 0, offsets[3]);
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glVertexAttribPointer(loc2, 3, GL_FLOAT, 0, 0, offsets[4]);
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} else {
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glDisableVertexAttribArray(loc);
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glDisableVertexAttribArray(loc2);
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}
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} else {
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, 0);
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