git-svn-id: svn://db.shs.com.ru/libs@65 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -20,10 +20,13 @@
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#define GLVBO_H
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#include "gltypes.h"
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#include "chunkstream.h"
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class GLVBO
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{
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friend class GLObjectBase;
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friend QDataStream & operator <<(QDataStream & s, const GLVBO & m);
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friend QDataStream & operator >>(QDataStream & s, GLVBO & m);
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public:
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GLVBO(GLenum usage = GL_DYNAMIC_DRAW);
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~GLVBO();
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@@ -64,4 +67,25 @@ private:
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};
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inline QDataStream & operator <<(QDataStream & s, const GLVBO & m) {
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ChunkStream cs;
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cs << cs.chunk(1, m.vertices_) << cs.chunk(2, m.normals_) << cs.chunk(3, m.texcoords_) << cs.chunk(4, m.colors_) << cs.chunk(5, m.usage);
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s << cs.data(); return s;
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}
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inline QDataStream & operator >>(QDataStream & s, GLVBO & m) {
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ChunkStream cs(s);
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while (!cs.atEnd()) {
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switch (cs.read()) {
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case 1: m.vertices_ = cs.getData<QVector<GLfloat> >(); break;
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case 2: m.normals_ = cs.getData<QVector<GLfloat> >(); break;
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case 3: m.texcoords_ = cs.getData<QVector<GLfloat> >(); break;
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case 4: m.colors_ = cs.getData<QVector<GLfloat> >(); break;
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case 5: m.usage = cs.getData<GLenum>(); break;
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}
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}
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m.changed = true;
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return s;
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}
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#endif // GLVBO_H
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