git-svn-id: svn://db.shs.com.ru/libs@586 a8b55f48-bf90-11e4-a774-851b48703e85
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67
test/qglview/gltexture_manager.cpp
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67
test/qglview/gltexture_manager.cpp
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/*
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QGLView
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Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "gltexture_manager.h"
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bool GLTextureManager::loadTextures() {
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//glGenTextures();
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QFileInfoList fil;
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Animation anim;
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for (int i = 0; i < anim_pathes.size(); ++i) {
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anim.path = anim_pathes[i].second;
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anim.bitmaps.clear();
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fil = QDir(anim_pathes[i].first).entryInfoList(QDir::Files, QDir::Name);
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foreach (const QFileInfo & fi, fil) {
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if (fi.baseName().indexOf(anim_pathes[i].second) < 0) continue;
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anim.bitmaps << loadTexture(fi.filePath(), false);
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}
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qDebug() << "[TextureManager] Loaded" << anim.bitmaps.size() << "frames";
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anim_ids << QPair<QString, Animation>(anim_pathes[i].second, anim);
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}
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anim_pathes.clear();
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foreach (const QString & i, tex_pathes)
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loadTexture(i, true);
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tex_pathes.clear();
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return true;
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}
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void GLTextureManager::deleteTextures() {
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for (int i = 0; i < 2; ++i) {
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QList<GLuint> texs = tex_ids[i].values();
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qDebug() << "[TextureManager] Delete" << texs.size() << "textures";
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if (!texs.isEmpty()) glDeleteTextures(texs.size(), &texs[0]);
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tex_ids[i].clear();
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}
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qDebug() << "[TextureManager] Delete" << anim_ids.size() << "animations";
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for (int i = 0; i < anim_ids.size(); ++i)
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glDeleteTextures(anim_ids[i].second.bitmaps.size(), anim_ids[i].second.bitmaps.data());
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anim_ids.clear();
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}
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void GLTextureManager::deleteTexture(const QString & name) {
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for (int i = 0; i < 2; ++i) {
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if (tex_ids[i].contains(name)) {
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GLuint id = tex_ids[i][name];
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glDeleteTextures(1, &id);
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tex_ids[i].remove(name);
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}
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}
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}
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