git-svn-id: svn://db.shs.com.ru/libs@637 a8b55f48-bf90-11e4-a774-851b48703e85
This commit is contained in:
@@ -86,9 +86,9 @@ void ObjectEditor::setObject(ObjectBase * o) {
|
||||
ui->spinLightDecayQuadratic->setValue(l->decay_quadratic);
|
||||
ui->spinLightAngleStart->setValue(l->angle_start);
|
||||
ui->spinLightAngleEnd->setValue(l->angle_end);
|
||||
ui->spinLightDirectionX->setValue(l->direction.x());
|
||||
ui->spinLightDirectionY->setValue(l->direction.y());
|
||||
ui->spinLightDirectionZ->setValue(l->direction.z());
|
||||
ui->spinLightDirectionX->setValue(l->direction().x());
|
||||
ui->spinLightDirectionY->setValue(l->direction().y());
|
||||
ui->spinLightDirectionZ->setValue(l->direction().z());
|
||||
}
|
||||
ui->groupCamera->setEnabled(object->type() == ObjectBase::glCamera);
|
||||
ui->groupCamera->setVisible(object->type() == ObjectBase::glCamera);
|
||||
@@ -135,7 +135,7 @@ void ObjectEditor::objectChanged() {
|
||||
l->decay_quadratic = ui->spinLightDecayQuadratic->value();
|
||||
l->angle_start = ui->spinLightAngleStart->value();
|
||||
l->angle_end = ui->spinLightAngleEnd->value();
|
||||
l->direction = QVector3D(ui->spinLightDirectionX->value(), ui->spinLightDirectionY->value(), ui->spinLightDirectionZ->value()).normalized();
|
||||
l->setDirection(QVector3D(ui->spinLightDirectionX->value(), ui->spinLightDirectionY->value(), ui->spinLightDirectionZ->value()).normalized());
|
||||
l->apply();
|
||||
}
|
||||
if (object->type() == ObjectBase::glCamera) {
|
||||
|
||||
Reference in New Issue
Block a user