git-svn-id: svn://db.shs.com.ru/libs@637 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -66,12 +66,15 @@ public:
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void resize(int width, int height);
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QMatrix4x4 invariantSizeMatrix(QVector3D p);
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QMatrix4x4 parentRotationMatrix(ObjectBase * o, bool self_rotation = true);
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void fillXYZObjects();
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void fillOmniObjects();
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void fillSpotObjects();
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void fillHandleObjects(QVector3D center, HandleMesh ids[], const QVector<QMatrix4x4> & mats, const QVector<QVector4D> & colors, QMatrix4x4 add_mat, int count = 3);
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bool calculateCenter();
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void drawCurrentHandleObjects();
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void drawLights();
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void drawLightsFrame(QColor color);
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void setObjectsColor(QVector<QGLEngineShaders::Object> & ol, QColor col);
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void renderService();
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void setCurrentAction(HandleAction ha) {current_action = ha;}
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@@ -87,7 +90,7 @@ private:
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QVector3D selection_center;
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QVector<QMatrix4x4> mat_xyz, mat_ms2;
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QVector<QVector4D> color_xyz, color_ms2;
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QVector<QGLEngineShaders::Object> cur_objects;
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QVector<QGLEngineShaders::Object> cur_objects, cur_aims;
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Camera * axis_camera;
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QSize axis_viewport;
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HandleAction current_action;
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