git-svn-id: svn://db.shs.com.ru/libs@661 a8b55f48-bf90-11e4-a774-851b48703e85
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65
qglengine/tonemapping_proc.h
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65
qglengine/tonemapping_proc.h
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/*
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QGLView
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Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TONEMAPPING_PROC_H
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#define TONEMAPPING_PROC_H
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#include "glframebuffer_mipmap.h"
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#include <QThread>
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class TonemappingProc: public QThread
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{
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friend class Renderer;
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public:
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TonemappingProc(Renderer * rend);
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virtual ~TonemappingProc();
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void init();
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void resize();
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void prepareSum();
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void renderSum(Framebuffer & fbo_src, int index);
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bool process();
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float frameMax();
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protected:
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void timerEvent(QTimerEvent * e);
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void run() override;
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float calcHistogram(const QVector<QVector4D> & data);
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private:
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Renderer * r;
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QMutex mutex;
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QVector<QVector4D> last_data;
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QVector<float> last_max;
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float frame_max, cur_max;
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bool need_render_sum;
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volatile bool exit_;
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int timer_tone, timer_delim;
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Framebuffer fbo_1x1;
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FramebufferMipmap fbomm;
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QOpenGLShaderProgram * shader_sum;
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Buffer buffer_vbo;
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GLenum vbo_vao;
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};
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#endif // RENDERER_H
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