git-svn-id: svn://db.shs.com.ru/libs@661 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -30,11 +30,7 @@ using namespace QGLEngineShaders;
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Renderer::Renderer(QGLView * view_): RendererBase(view_),
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fbo_ds (view_, QVector<GLenum>() << GL_RGBA16F << GL_RGBA32F << GL_RGBA16F << GL_RGBA16F << GL_RGBA16F),
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fbo_out (view_, 6, false, GL_RGBA16F),
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fbo_1x1 (view_, 1, false, GL_RGB32F ),
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fbomm(fbo_out, obrSum, 3),
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buffer_vbo(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW),
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rend_mat(this), rend_service(this), rend_selection(this) {
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shader_sum = 0;
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rend_mat(this), rend_service(this), rend_selection(this), tone_proc(this) {
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quad = Primitive::plane(2., 2.);
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cam_light = new Light();
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cam_light->intensity = 0.75;
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@@ -80,17 +76,15 @@ Renderer::~Renderer() {
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delete quad;
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delete cam_light;
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qDeleteAll(shaders.values());
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if (shader_sum) delete shader_sum;
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}
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void Renderer::init(int width, int height) {
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prepareSum();
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fbo_1x1.resize(1, 1);
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resize(width, height);
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rend_mat.init(width, height);
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rend_service.init(width, height);
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rend_selection.init(width, height);
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tone_proc.init();
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initQuad(quad);
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initTextureArrays();
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need_init_shaders = true;
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@@ -103,8 +97,7 @@ void Renderer::resize(int width, int height) {
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rend_selection.resize(width, height);
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fbo_ds .resize(width, height);
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fbo_out .resize(width, height);
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fbomm.resize();
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resizeSum();
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tone_proc.resize();
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}
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@@ -115,7 +108,7 @@ void Renderer::reloadShaders() {
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it.next();
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loadShadersMulti(shaders[it.key()], dir + it.value(), true, shader_defines.value(it.key()));
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}
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loadShadersMulti(shader_sum, dir + "sum.glsl", false);
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loadShadersMulti(tone_proc.shader_sum, dir + "sum.glsl", false);
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need_init_shaders = true;
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view->scene()->setLightsChanged();
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view->scene()->setTreeStructChanged();
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@@ -211,62 +204,6 @@ void Renderer::renderObjects(Scene & scene, RenderPass pass) {
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}
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void Renderer::prepareSum() {
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QOpenGLExtraFunctions * f = view;
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buffer_vbo.init(f);
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f->glGenVertexArrays(1, &vbo_vao);
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f->glBindVertexArray(vbo_vao);
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buffer_vbo.bind(f);
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f->glEnableVertexAttribArray(1);
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f->glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, 0, 0);
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buffer_vbo.release(f);
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f->glBindVertexArray(0);
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}
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void Renderer::resizeSum() {
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QOpenGLExtraFunctions * f = view;
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int pcnt = fbomm.width(fbomm.lastLevel()) * fbomm.height(fbomm.lastLevel());
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QVector<Vector2i> _data;
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_data.resize(pcnt);
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pcnt = -1;
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for (int x = 0; x < fbomm.width(fbomm.lastLevel()); ++x)
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for (int y = 0; y < fbomm.height(fbomm.lastLevel()); ++y)
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_data[++pcnt] = Vector2i(x,y);
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buffer_vbo.bind(f);
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buffer_vbo.resize(f, _data.size() * sizeof(Vector2i));
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buffer_vbo.load(f, _data.constData(), _data.size() * sizeof(Vector2i));
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}
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void Renderer::renderSum(Framebuffer & fbo_src, int index) {
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QOpenGLExtraFunctions * f = view;
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int pcnt = fbo_src.width() * fbo_src.height();
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fbo_src.bindColorTexture(index);
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fbo_1x1.bind();
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//glClearFramebuffer(Qt::white, false);
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glClearFramebuffer();
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if (shader_sum) {
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if (shader_sum->isLinked()) {
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if (shader_sum->bind()) {
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shader_sum->setUniformValue("tex", 0);
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shader_sum->setUniformValue("pcnt", float(pcnt));
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f->glBindVertexArray(vbo_vao);
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f->glEnable(GL_BLEND);
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f->glBlendFunc(GL_ONE, GL_ONE);
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f->glBlendEquation(GL_MAX);
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f->glDrawArrays(GL_POINTS, 0, pcnt);
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f->glBlendEquation(GL_FUNC_ADD);
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f->glDisable(GL_BLEND);
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f->glBindVertexArray(0);
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}
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}
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}
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fbo_1x1.release();
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//fbo_src.bind();
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}
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void Renderer::renderScene() {
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initShaders();
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QOpenGLExtraFunctions * f = view;
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@@ -346,12 +283,12 @@ void Renderer::renderScene() {
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fbo_out.setWriteBuffer(obrSum);
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renderQuad(prog, quad);
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}
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fbomm.create();
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renderSum(fbomm.plane(fbomm.lastLevel()), 0);
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fbo_out.bind();
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if (tone_proc.process())
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fbo_out.bind();
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if (bindShader(srTonemapPass, &prog)) {
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prog->setUniformValue("exposure", exposure_);
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fbo_1x1.bindColorTexture(0, 1);
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prog->setUniformValue("frame_max", tone_proc.frameMax());
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//fbo_1x1.bindColorTexture(0, 1);
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fbo_out.bindColorTexture(obrSum, 0);
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fbo_out.setWriteBuffer(obrTonemap);
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renderQuad(prog, quad);
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