git-svn-id: svn://db.shs.com.ru/libs@671 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -109,10 +109,11 @@ void main(void) {
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vec3 normal = v1.xyz;
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vec3 specular = v2.rgb;
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vec3 emission = v3.rgb;
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float reflectivity = v0.w;
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float height = v2.w;
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float reflectivity = v2.w;
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//float height = v2.w;
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float roughness = v3.w;
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//bn = normalize(vec3(v3.w, v4.zw));
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float alpha = v0.a;
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//bn = normalize(vec3(v3.w, v4.zw));
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//bn2 = normalize(cross(n, bn));
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shm_diff = max(roughness, 0.00001);
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@@ -124,6 +125,6 @@ void main(void) {
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for (int i = 0; i < lights_count; ++i)
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calcLight(lights_start + i, normal, v);
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qgl_FragColor = vec4(max(vec3(0), li * diffuse + si * specular + emission), 1);
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//qgl_FragColor.rgb = vec3(pos.xyz/100);
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qgl_FragColor = vec4(max(vec3(0), li * diffuse + si * specular + emission), alpha);
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//qgl_FragColor. = vec3(alpha);
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}
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