git-svn-id: svn://db.shs.com.ru/libs@44 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -172,7 +172,7 @@ void WaterSystem::Particle::process(const QList<QVector<Particle> * > & near_par
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}
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void WaterSystem::draw(bool simplest) {
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void WaterSystem::draw(QGLShaderProgram * prog, bool simplest) {
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//return;
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pass_ = GLObjectBase::Transparent;
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//qDebug() << "save states" << cv.size();
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