git-svn-id: svn://db.shs.com.ru/libs@72 a8b55f48-bf90-11e4-a774-851b48703e85

This commit is contained in:
2015-12-14 14:21:04 +00:00
parent 43354bca77
commit 0ae2fbfa6f
4 changed files with 51 additions and 8 deletions

View File

@@ -40,6 +40,7 @@ fbo_g(5, true, GL_RGBA16F), fbo_out(3, false, GL_RGBA16F), fbo_hsmall(1, false,
for (int i = 0; i < shaders.size(); ++i)
*(shaders[i].second) = 0;
lights_per_pass = 8;
tnoise = 0;
exposure_ = 1.;
df = new QWidget();
df->setLayout(new QBoxLayout(QBoxLayout::TopToBottom));
@@ -231,7 +232,21 @@ void RendererDeferredShading::renderScene() {
//qDebug() << wi << ri << lms;
/*wi = lri;
ri = 1 - lms;*/
glEnable(GL_TEXTURE_1D);
if (tnoise == 0) {
glGenTextures(1, &tnoise);
glBindTexture(GL_TEXTURE_1D, tnoise);
QByteArray ba;
for (int i = 0; i < 32*3; ++i)
ba.push_back(char(random() % 256));
//qDebug() << ba;
glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB8, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, ba.constData());
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(lri));
glActiveTextureChannel(1);
glBindTexture(GL_TEXTURE_2D, fbo_out.colorTexture(2));
@@ -239,16 +254,20 @@ void RendererDeferredShading::renderScene() {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glActiveTextureChannel(2);
glBindTexture(GL_TEXTURE_2D, fbo_g.colorTexture(1));
glActiveTextureChannel(3);
glBindTexture(GL_TEXTURE_1D, tnoise);
shader_ssao_merge->bind();
shader_ssao_merge->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
shader_ssao_merge->setUniformValue("z_far", GLfloat(view.depthEnd()));
shader_ssao_merge->setUniformValue("z_near", GLfloat(view.depthStart()));
shader_ssao_merge->setUniformValue("mat_proj", mproj);
shader_ssao_merge->setUniformValue("n0", 3);
shader_ssao_merge->setUniformValue("t0", 0);
shader_ssao_merge->setUniformValue("ts", 1);
shader_ssao_merge->setUniformValue("tg1", 2);
fbo_out.setWriteBuffer(lwi);
glDrawQuad(shader_ssao_merge, corner_dirs);
glDisable(GL_TEXTURE_1D);
wi = lri;
ri = lwi;
//piSwap<int>(wi, ri);