git-svn-id: svn://db.shs.com.ru/libs@626 a8b55f48-bf90-11e4-a774-851b48703e85
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qglengine/renderer_material.h
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54
qglengine/renderer_material.h
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/*
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QGLView
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Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RENDERER_MATERIAL_H
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#define RENDERER_MATERIAL_H
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#include "glframebuffer.h"
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#include <QQueue>
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class RendererMaterial {
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friend class QGLView;
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public:
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RendererMaterial(Renderer * r_);
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virtual ~RendererMaterial();
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void init(int width, int height);
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void resize(int width, int height);
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QImage materialThumbnail(Material * m);
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void recreateMaterialThumbnails(bool force_all = false);
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void renderMaterial(Material * m);
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void procQueue();
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private:
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Renderer * r;
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Framebuffer fbo_mat_thumb;
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Mesh * mat_sphere;
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Camera * mat_camera;
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Light * mat_light;
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QMap<Material*, QImage> mat_thumbnails;
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Material * last_thumb_material;
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QQueue<Material*> mat_thumb_queue;
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};
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#endif // RENDERER_MATERIAL_H
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