git-svn-id: svn://db.shs.com.ru/libs@626 a8b55f48-bf90-11e4-a774-851b48703e85
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qglengine/gltexturearray.h
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56
qglengine/gltexturearray.h
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/*
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QGLView
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Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GLTEXTUREARRAY_H
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#define GLTEXTUREARRAY_H
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#include "gltypes.h"
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class Texture2DArray
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{
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friend class ObjectBase;
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public:
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Texture2DArray(bool filter);
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~Texture2DArray();
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void init (QOpenGLExtraFunctions * f);
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void destroy (QOpenGLExtraFunctions * f);
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void bind (QOpenGLExtraFunctions * f, int channel = 0);
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void release (QOpenGLExtraFunctions * f);
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// returns true if size changed
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bool resize (QOpenGLExtraFunctions * f, QSize new_size, int layers_count);
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void load (QOpenGLExtraFunctions * f, const QImage & image, int layer);
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void mipmaps (QOpenGLExtraFunctions * f);
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GLuint ID() const {return texture_;}
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bool isInit() const {return texture_ != 0;}
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private:
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GLenum target_;
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GLuint texture_;
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QSize size_;
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int layers_;
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bool filtering_;
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};
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#endif // GLTEXTUREARRAY_H
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