git-svn-id: svn://db.shs.com.ru/libs@626 a8b55f48-bf90-11e4-a774-851b48703e85
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qglengine/glshaders_types.cpp
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41
qglengine/glshaders_types.cpp
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/*
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QGLView
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Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "glshaders_types.h"
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QGLEngineShaders::QGLMap::QGLMap() {
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offset = 0.;
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amount = 1.;
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scale = QVector2D(1., 1.);
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array_index = map_index = 0;
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}
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QGLEngineShaders::QGLMaterial::QGLMaterial() {
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color_diffuse = QVector4D(.5, .5, .5, 0.);
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color_specular = QVector4D(.5, .5, .5, 0.);
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color_emission = QVector4D(0., 0., 0., 0.);
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transparency = 0.;
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reflectivity = 0.;
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iof = 0.;
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dispersion = 0.;
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map[mtNormal].map_index = emrBlue;
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map[mtRoughness].amount = 0.75;
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}
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