/*
    Water system
	Copyright (C) 2017  Ivan Pelipenko peri4ko@yandex.ru

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef ROPE_SYSTEM_H
#define ROPE_SYSTEM_H

#include "globject.h"

class RopeSystem: public GLObjectBase
{
public:
	RopeSystem();
	~RopeSystem();

	virtual void draw(QGLShaderProgram * prog, bool simplest = false);
	virtual void init();
	virtual void update() {}

protected:
	GLuint tex[3];
	QVector<GLfloat> pos;
	GLFramebuffer fbo;

};

#endif // ROPE_SYSTEM_H
